From 969c07c9f0fbea8926c44b119427268b62169c37 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Osman=20Y=C4=B1lmazt=C3=BCrk?= Date: Thu, 21 Mar 2024 01:03:03 +0300 Subject: [PATCH] Initial commit --- .vscode/settings.json | 55 ++ .vsconfig | 6 + Assets/Scenes.meta | 8 + Assets/Scenes/SampleScene.unity | 267 +++++++ Assets/Scenes/SampleScene.unity.meta | 7 + Assets/Scripts.meta | 8 + Assets/Scripts/EditTexture.cs | 75 ++ Assets/Scripts/EditTexture.cs.meta | 11 + Assets/Scripts/Editor.meta | 8 + Assets/Scripts/Editor/TextureCompressor.cs | 156 ++++ .../Scripts/Editor/TextureCompressor.cs.meta | 13 + Assets/Scripts/Editor/TextureCompressor.uxml | 12 + .../Editor/TextureCompressor.uxml.meta | 10 + Assets/Scripts/MyEditorCoroutines.cs | 70 ++ Assets/Scripts/MyEditorCoroutines.cs.meta | 11 + Assets/Scripts/TextureCompressEditor.cs | 136 ++++ Assets/Scripts/TextureCompressEditor.cs.meta | 11 + Assets/Textures.meta | 8 + Assets/Textures/MyTextures.meta | 8 + Assets/Textures/MyTextures/1.jpg | Bin 0 -> 9452838 bytes Assets/Textures/MyTextures/1.jpg.meta | 135 ++++ Assets/Textures/MyTextures/2.jpg | Bin 0 -> 1962139 bytes Assets/Textures/MyTextures/2.jpg.meta | 135 ++++ Assets/Textures/MyTextures/3.jpg | Bin 0 -> 2000963 bytes Assets/Textures/MyTextures/3.jpg.meta | 135 ++++ Packages/manifest.json | 45 ++ Packages/packages-lock.json | 393 ++++++++++ ProjectSettings/AudioManager.asset | 19 + ProjectSettings/ClusterInputManager.asset | 6 + ProjectSettings/DynamicsManager.asset | 34 + ProjectSettings/EditorBuildSettings.asset | 8 + ProjectSettings/EditorSettings.asset | 30 + ProjectSettings/GraphicsSettings.asset | 63 ++ ProjectSettings/InputManager.asset | 295 +++++++ ProjectSettings/MemorySettings.asset | 35 + ProjectSettings/NavMeshAreas.asset | 91 +++ ProjectSettings/PackageManagerSettings.asset | 35 + .../Settings.json | 7 + ProjectSettings/Physics2DSettings.asset | 56 ++ ProjectSettings/PresetManager.asset | 7 + ProjectSettings/ProjectSettings.asset | 731 ++++++++++++++++++ ProjectSettings/ProjectVersion.txt | 2 + ProjectSettings/QualitySettings.asset | 234 ++++++ ProjectSettings/TagManager.asset | 43 ++ ProjectSettings/TimeManager.asset | 9 + ProjectSettings/UnityConnectSettings.asset | 36 + ProjectSettings/VFXManager.asset | 12 + ProjectSettings/VersionControlSettings.asset | 8 + ProjectSettings/XRSettings.asset | 10 + ProjectSettings/boot.config | 0 50 files changed, 3494 insertions(+) create mode 100644 .vscode/settings.json create mode 100644 .vsconfig create mode 100644 Assets/Scenes.meta create mode 100644 Assets/Scenes/SampleScene.unity create mode 100644 Assets/Scenes/SampleScene.unity.meta create mode 100644 Assets/Scripts.meta create mode 100644 Assets/Scripts/EditTexture.cs create mode 100644 Assets/Scripts/EditTexture.cs.meta create mode 100644 Assets/Scripts/Editor.meta create mode 100644 Assets/Scripts/Editor/TextureCompressor.cs create mode 100644 Assets/Scripts/Editor/TextureCompressor.cs.meta create mode 100644 Assets/Scripts/Editor/TextureCompressor.uxml create mode 100644 Assets/Scripts/Editor/TextureCompressor.uxml.meta create mode 100644 Assets/Scripts/MyEditorCoroutines.cs create mode 100644 Assets/Scripts/MyEditorCoroutines.cs.meta create mode 100644 Assets/Scripts/TextureCompressEditor.cs create mode 100644 Assets/Scripts/TextureCompressEditor.cs.meta create mode 100644 Assets/Textures.meta create mode 100644 Assets/Textures/MyTextures.meta create mode 100644 Assets/Textures/MyTextures/1.jpg create mode 100644 Assets/Textures/MyTextures/1.jpg.meta create mode 100644 Assets/Textures/MyTextures/2.jpg create mode 100644 Assets/Textures/MyTextures/2.jpg.meta create mode 100644 Assets/Textures/MyTextures/3.jpg create mode 100644 Assets/Textures/MyTextures/3.jpg.meta create mode 100644 Packages/manifest.json create mode 100644 Packages/packages-lock.json create mode 100644 ProjectSettings/AudioManager.asset create mode 100644 ProjectSettings/ClusterInputManager.asset create mode 100644 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@@ -0,0 +1,75 @@ +using UnityEditor.Presets; +using UnityEditor; +using UnityEngine; +using System.Collections; +using System.IO; +using System.Linq; +using System; + +public class EditTexture : MonoBehaviour +{ + //public ImporterCopy importerCopy; + //public static TextureSettings textureSettings; + + [MenuItem("TextureCompressor/Execute")] + public static void Execute() + { + TextureCompressEditor.Instance.ChangeTextureSettings(); + } + /* + static void ChangeTextureSettings() + { + string[] searchInFolders = { "Assets/Textures/MyTextures" }; + var textures = TextureCompressEditor.Instance.GetTexturesPath(searchInFolders); + int effectedTextures = 0; + + textureSettings = new TextureSettings(64, TextureImporterFormat.ARGB16, TextureImporterCompression.CompressedLQ, 25, true, true); + var startTime = EditorApplication.timeSinceStartup; + + foreach (var texturePath in textures) + { + TextureImporter texture = (TextureImporter)TextureImporter.GetAtPath(texturePath); + + texture.maxTextureSize = textureSettings.maxTextureSize; + texture.textureFormat = textureSettings.textureFormat; + texture.textureCompression = textureSettings.textureCompression; + texture.compressionQuality = textureSettings.compressionQuality; + texture.crunchedCompression = textureSettings.crunchedCompression; + texture.mipmapEnabled = textureSettings.mipmapEnabled; + effectedTextures++; + EditorUtility.SetDirty(texture); + texture.SaveAndReimport(); + } + var finishTime = EditorApplication.timeSinceStartup; + + Debug.Log("Effected Textures:" + effectedTextures + " Time:" + (finishTime - startTime)); + } + + [Serializable] + public class TextureSettings + { + public int maxTextureSize; + public TextureImporterFormat textureFormat; + public TextureImporterCompression textureCompression; + [Range(0, 100)] public int compressionQuality; + public bool crunchedCompression; + public bool mipmapEnabled; + + public TextureSettings( + int maxTextureSize, + TextureImporterFormat textureFormat, + TextureImporterCompression textureCompression, + int compressionQuality, + bool crunchedCompression, + bool mipmapEnabled) + { + this.maxTextureSize = maxTextureSize; + this.textureFormat = textureFormat; + this.textureCompression = textureCompression; + this.compressionQuality = compressionQuality; + this.crunchedCompression = crunchedCompression; + this.mipmapEnabled = mipmapEnabled; + } + } + */ +} \ No newline at end of file diff --git a/Assets/Scripts/EditTexture.cs.meta b/Assets/Scripts/EditTexture.cs.meta new file mode 100644 index 0000000..d924a40 --- /dev/null +++ b/Assets/Scripts/EditTexture.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d34d2ba7a34774441ba4dec85e25ab95 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Editor.meta b/Assets/Scripts/Editor.meta new file mode 100644 index 0000000..8c7abea --- /dev/null +++ b/Assets/Scripts/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e98992cd3265175489e90bacec2df134 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Editor/TextureCompressor.cs b/Assets/Scripts/Editor/TextureCompressor.cs new file mode 100644 index 0000000..836d432 --- /dev/null +++ b/Assets/Scripts/Editor/TextureCompressor.cs @@ -0,0 +1,156 @@ +using Noss.Utilities; +using System; +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using Unity.VisualScripting; +using UnityEditor; +using UnityEditor.Presets; +using UnityEditor.UIElements; +using UnityEngine; +using UnityEngine.UIElements; + +[InitializeOnLoad] +public class TextureCompressor : EditorWindow +{ + [SerializeField] private VisualTreeAsset _tree; + private Preset preset; + + + private ListView _imageListView; + private List texturePathList = new List(); + private ObjectField objectField; + private VisualElement choosenImage; + List allObjects = new List(); + + + [MenuItem("Texture Tool/Compressor")] + public static void ShowExample() + { + TextureCompressor wnd = GetWindow(); + wnd.titleContent = new GUIContent("Compressor"); + } + + public void CreateGUI() + { + _tree.CloneTree(rootVisualElement); + + _imageListView = rootVisualElement.Q("imageListView"); + objectField = rootVisualElement.Q("texturePreset"); + choosenImage = rootVisualElement.Q("choosenImage"); + + string[] guids; + string[] searchInFolders = { "Assets" }; + allObjects = new List(); + + guids = AssetDatabase.FindAssets("t:" + typeof(Texture2D).Name, searchInFolders); + + texturePathList.Clear(); + foreach (string guid in guids) + { + texturePathList.Add(AssetDatabase.GUIDToAssetPath(guid)); + allObjects.Add(AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(guid))); + } + + Action bindItem = (item, index) => + { + (item as Label).text = allObjects[index].name; + item.RegisterCallback(ChangeChoosenImage, allObjects[index]); + }; + + _imageListView.makeItem = () => new Label(); + _imageListView.bindItem = bindItem; + _imageListView.itemsSource = allObjects; + + SetupButtonHandler(); + } + + void ChangeChoosenImage(PointerDownEvent evt, Texture2D data) + { + choosenImage.style.backgroundImage = new StyleBackground(data); + } + //Seçili resmi Presete göre editler + IEnumerator ChangeTextureSettings() + { + var preset = (Preset)objectField.value; + + List textures = new List(); + + foreach (var item in texturePathList) + { + + TextureImporter t = (TextureImporter)AssetImporter.GetAtPath(item); + textures.Add(t); + + } + total = textures.Count; + int tmp = 0; + foreach (var texture in textures) + { + if (CopyObjectSerialization(preset, texture)) + { + tmp++; + Debug.Log(tmp + "/" + total); + } + else + { + Debug.Log(texture.name + " is not done!"); + } + EditorUtility.SetDirty(texture); + texture.SaveAndReimport(); + yield return new WaitForSecondsRealtime(0.1f); + } + + } + + private void SetupButtonHandler() + { + VisualElement root = rootVisualElement; + + var buttons = root.Query