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Update to Godot 4.2.1 Stable Release
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Spartan322 committed Dec 17, 2023
1 parent 0b3a162 commit c37d796
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2 changes: 1 addition & 1 deletion .github/workflows/builds.yml
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Expand Up @@ -4,7 +4,7 @@ on: [push, pull_request]

env:
GODOT_BASE_DOWNLOAD_URL: https://github.com/godotengine/godot
GODOT_VERSION: 4.2
GODOT_VERSION: 4.2.1
GODOT_VERSION_TYPE: stable
OPENVIC_BASE_BRANCH: master

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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -5,7 +5,7 @@ Main Repo for the OpenVic Project
For detailed instructions, view the Contributor Quickstart Guide [here](docs/contribution-quickstart-guide.md)

## System Requirements
* [Godot 4.2](https://github.com/godotengine/godot/releases/tag/4.2-stable)
* [Godot 4.2.1](https://github.com/godotengine/godot/releases/tag/4.2.1-stable)
* [scons](https://scons.org/)

See [System Requirements](docs/contribution/system-requirements.md).
Expand All @@ -21,7 +21,7 @@ See [Cloning](docs/contribution/cloning.md).
## [Godot Documentation](https://docs.godotengine.org/en/latest/)

## Build/Run Instructions
1. Install [Godot 4.2](https://github.com/godotengine/godot/releases/tag/4.2-stable) and [scons](https://scons.org/) for your system.
1. Install [Godot 4.2.1](https://github.com/godotengine/godot/releases/tag/4.2.1-stable) and [scons](https://scons.org/) for your system.
2. Run the command `git submodule update --init --recursive` to retrieve all related submodules.
3. Run `scons` in the project root, you should see a libopenvic file in `game/bin/openvic`.
4. Open with Godot 4, click import and navigate to the `game` directory.
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2 changes: 1 addition & 1 deletion godot-cpp

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