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OlafHaag/README.md

Hi there 👋

  • 💼 I’m currently working on Ready Player Me as a technical artist.
  • 🧐 My experience is with developing tools, automation/pipeline, proceduralism, motion capture
  • 📫 How to reach me: LinkedIn, twitter, e-mail
  • 🎨 My art stuff: artstation, deviantArt
  • ⚡ My further insterests are: Psychology (since I'm also a Dipl. Psychologist), Statistics, Machine Learning, Open Science

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  1. VectorFields Public

    Scripts to create vector fields and flow maps that can be used in Unreal Engine 4 or Unity 3D for particle VFX.

    Python 145 20

  2. AvatarComponentCombinations Public

    Blender add-on for re-combining rigged body-parts/clothing (avatar components) to full-body sets.

    Python 6 1

  3. MoBu-AnimationLayersManager Public

    Copy/Paste Animation Layers between takes, rename, delete, set weights, etc.

    Python 8 1

  4. bvh-toolbox Public

    Scripts for manipulating and converting BVH files.

    Python 92 17

  5. substance-mipmaps-exporter Public

    Substance Designer Plugin to export custom mipmaps.

    Python 14 1

  6. NeuroPsyResearchApp Public

    A mobile app for research into uncontrolled manifold analysis.

    Python 2

8 contributions in the last year

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Activity overview

Loading A graph representing OlafHaag's contributions from April 14, 2024 to April 17, 2025. The contributions are 62% commits, 25% pull requests, 13% issues, 0% code review.   Code review 13% Issues 25% Pull requests 62% Commits

Contribution activity

April 2025

OlafHaag has no activity yet for this period.
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