From 8a686d43aaceef84813efdf01d2cbfa1c6bbfe38 Mon Sep 17 00:00:00 2001 From: Arthur Ferreira Date: Sat, 21 Jan 2023 19:54:35 -0300 Subject: [PATCH] MOVES UPDATE --- data/moves/moves.asm | 154 ++++++++++++++++++------------------ data/pokemon/evos_moves.asm | 2 + 2 files changed, 79 insertions(+), 77 deletions(-) diff --git a/data/moves/moves.asm b/data/moves/moves.asm index 066d717f6..60c2bf203 100644 --- a/data/moves/moves.asm +++ b/data/moves/moves.asm @@ -13,8 +13,8 @@ Moves: table_width MOVE_LENGTH, Moves move POUND, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35 move KARATE_CHOP, NO_ADDITIONAL_EFFECT, 50, FIGHTING, 100, 25 - move DOUBLESLAP, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 10 - move COMET_PUNCH, TWO_TO_FIVE_ATTACKS_EFFECT, 18, FIGHTING, 85, 15 + move DOUBLESLAP, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 15 + move COMET_PUNCH, TWO_TO_FIVE_ATTACKS_EFFECT, 20, STEEL, 85, 15 move MEGA_PUNCH, NO_ADDITIONAL_EFFECT, 80, NORMAL, 85, 20 move PAY_DAY, PAY_DAY_EFFECT, 40, DARK, 100, 20 move FIRE_PUNCH, BURN_SIDE_EFFECT1, 75, FIRE, 100, 15 @@ -23,91 +23,91 @@ Moves: move SCRATCH, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35 move VICEGRIP, NO_ADDITIONAL_EFFECT, 55, NORMAL, 100, 30 move GUILLOTINE, OHKO_EFFECT, 1, NORMAL, 30, 5 - move RAZOR_WIND, FLINCH_SIDE_EFFECT2, 80, FLYING, 75, 10 - move SWORDS_DANCE, ATTACK_UP2_EFFECT, 0, NORMAL, 100, 30 - move CUT, NO_ADDITIONAL_EFFECT, 70, NORMAL, 95, 30 + move RAZOR_WIND, FLINCH_SIDE_EFFECT2, 80, FLYING, 100, 10 + move SWORDS_DANCE, ATTACK_UP2_EFFECT, 0, NORMAL, 100, 20 + move CUT, NO_ADDITIONAL_EFFECT, 75, NORMAL, 95, 15 move GUST, NO_ADDITIONAL_EFFECT, 40, FLYING, 100, 35 - move WING_ATTACK, NO_ADDITIONAL_EFFECT, 35, FLYING, 100, 35 - move WHIRLWIND, SWITCH_AND_TELEPORT_EFFECT, 0, FLYING, 85, 20 - move FLY, FLY_EFFECT, 70, FLYING, 95, 15 - move BIND, TRAPPING_EFFECT, 15, NORMAL, 75, 20 + move WING_ATTACK, NO_ADDITIONAL_EFFECT, 60, FLYING, 100, 35 + move WHIRLWIND, SWITCH_AND_TELEPORT_EFFECT, 0, FLYING, 100, 20 + move FLY, FLY_EFFECT, 90, FLYING, 95, 15 + move BIND, TRAPPING_EFFECT, 15, NORMAL, 85, 20 move SLAM, NO_ADDITIONAL_EFFECT, 80, NORMAL, 75, 20 - move VINE_WHIP, NO_ADDITIONAL_EFFECT, 35, GRASS, 100, 10 + move VINE_WHIP, NO_ADDITIONAL_EFFECT, 45, GRASS, 100, 25 move STOMP, FLINCH_SIDE_EFFECT2, 65, NORMAL, 100, 20 move DOUBLE_KICK, ATTACK_TWICE_EFFECT, 30, FIGHTING, 100, 30 move MEGA_KICK, NO_ADDITIONAL_EFFECT, 120, NORMAL, 75, 5 - move JUMP_KICK, JUMP_KICK_EFFECT, 70, FIGHTING, 95, 25 + move JUMP_KICK, JUMP_KICK_EFFECT, 100, FIGHTING, 95, 10 move ROLLING_KICK, FLINCH_SIDE_EFFECT2, 60, FIGHTING, 85, 15 move SAND_ATTACK, ACCURACY_DOWN1_EFFECT, 0, GROUND, 100, 15 move HEADBUTT, FLINCH_SIDE_EFFECT2, 70, NORMAL, 100, 15 move HORN_ATTACK, NO_ADDITIONAL_EFFECT, 65, NORMAL, 100, 25 move FURY_ATTACK, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 20 - move HORN_DRILL, OHKO_EFFECT, 1, NORMAL, 30, 5 - move TACKLE, NO_ADDITIONAL_EFFECT, 35, NORMAL, 95, 35 + move HORN_DRILL, OHKO_EFFECT, 1, STEEL, 30, 5 + move TACKLE, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35 move BODY_SLAM, PARALYZE_SIDE_EFFECT2, 85, NORMAL, 100, 15 - move WRAP, TRAPPING_EFFECT, 15, NORMAL, 85, 20 + move WRAP, TRAPPING_EFFECT, 15, NORMAL, 90, 20 move TAKE_DOWN, RECOIL_EFFECT, 90, NORMAL, 85, 20 - move THRASH, THRASH_PETAL_DANCE_EFFECT, 90, DARK, 100, 20 - move DOUBLE_EDGE, RECOIL_EFFECT, 100, NORMAL, 100, 15 - move TAIL_WHIP, DEFENSE_DOWN1_EFFECT, 0, NORMAL, 100, 30 + move THRASH, THRASH_PETAL_DANCE_EFFECT, 120, DARK, 100, 20 + move DOUBLE_EDGE, RECOIL_EFFECT, 120, NORMAL, 100, 15 + move TAIL_WHIP, DEFENSE_DOWN1_EFFECT, 0, NORMAL, 100, 20 move POISON_STING, POISON_SIDE_EFFECT1, 15, POISON, 100, 35 move TWINEEDLE, TWINEEDLE_EFFECT, 25, BUG, 100, 20 - move PIN_MISSILE, TWO_TO_FIVE_ATTACKS_EFFECT, 14, BUG, 85, 20 - move LEER, DEFENSE_DOWN1_EFFECT, 0, NORMAL, 100, 30 + move PIN_MISSILE, TWO_TO_FIVE_ATTACKS_EFFECT, 25, BUG, 95, 20 + move LEER, DEFENSE_DOWN1_EFFECT, 0, NORMAL, 100, 20 move BITE, FLINCH_SIDE_EFFECT1, 60, DARK, 100, 25 - move GROWL, ATTACK_DOWN1_EFFECT, 0, NORMAL, 100, 40 + move GROWL, ATTACK_DOWN1_EFFECT, 0, NORMAL, 100, 20 move ROAR, SWITCH_AND_TELEPORT_EFFECT, 0, NORMAL, 100, 20 move SING, SLEEP_EFFECT, 0, NORMAL, 55, 15 move SUPERSONIC, CONFUSION_EFFECT, 0, NORMAL, 55, 20 move SONICBOOM, SPECIAL_DAMAGE_EFFECT, 1, NORMAL, 90, 20 - move DISABLE, DISABLE_EFFECT, 0, NORMAL, 55, 20 + move DISABLE, DISABLE_EFFECT, 0, NORMAL, 100, 20 move ACID, DEFENSE_DOWN_SIDE_EFFECT, 40, POISON, 100, 30 move EMBER, BURN_SIDE_EFFECT1, 40, FIRE, 100, 25 - move FLAMETHROWER, BURN_SIDE_EFFECT1, 95, FIRE, 100, 15 - move MIST, MIST_EFFECT, 0, ICE, 100, 30 + move FLAMETHROWER, BURN_SIDE_EFFECT1, 90, FIRE, 100, 15 + move MIST, MIST_EFFECT, 0, ICE, 100, 20 move WATER_GUN, NO_ADDITIONAL_EFFECT, 40, WATER, 100, 25 - move HYDRO_PUMP, NO_ADDITIONAL_EFFECT, 120, WATER, 80, 5 - move SURF, NO_ADDITIONAL_EFFECT, 95, WATER, 100, 15 - move ICE_BEAM, FREEZE_SIDE_EFFECT, 95, ICE, 100, 10 - move BLIZZARD, FREEZE_SIDE_EFFECT, 120, ICE, 90, 5 + move HYDRO_PUMP, NO_ADDITIONAL_EFFECT, 110, WATER, 80, 5 + move SURF, NO_ADDITIONAL_EFFECT, 90, WATER, 100, 15 + move ICE_BEAM, FREEZE_SIDE_EFFECT, 90, ICE, 100, 15 + move BLIZZARD, FREEZE_SIDE_EFFECT, 110, ICE, 70, 5 move PSYBEAM, CONFUSION_SIDE_EFFECT, 65, PSYCHIC_TYPE, 100, 20 move BUBBLEBEAM, SPEED_DOWN_SIDE_EFFECT, 65, WATER, 100, 20 move AURORA_BEAM, ATTACK_DOWN_SIDE_EFFECT, 65, ICE, 100, 20 move HYPER_BEAM, HYPER_BEAM_EFFECT, 150, NORMAL, 90, 5 move PECK, NO_ADDITIONAL_EFFECT, 35, FLYING, 100, 35 move DRILL_PECK, NO_ADDITIONAL_EFFECT, 80, STEEL, 100, 20 - move SUBMISSION, RECOIL_EFFECT, 80, FIGHTING, 80, 25 - move LOW_KICK, FLINCH_SIDE_EFFECT2, 50, FIGHTING, 90, 20 + move SUBMISSION, NO_ADDITIONAL_EFFECT, 80, FIGHTING, 80, 25 + move LOW_KICK, FLINCH_SIDE_EFFECT2, 60, FIGHTING, 100, 20 move COUNTER, NO_ADDITIONAL_EFFECT, 1, FIGHTING, 100, 20 move SEISMIC_TOSS, SPECIAL_DAMAGE_EFFECT, 1, FIGHTING, 100, 20 - move STRENGTH, NO_ADDITIONAL_EFFECT, 80, NORMAL, 100, 15 - move ABSORB, DRAIN_HP_EFFECT, 20, GRASS, 100, 20 - move MEGA_DRAIN, DRAIN_HP_EFFECT, 40, GRASS, 100, 10 + move STRENGTH, NO_ADDITIONAL_EFFECT, 90, FIGHTING, 100, 10 + move ABSORB, DRAIN_HP_EFFECT, 40, GRASS, 100, 15 + move MEGA_DRAIN, DRAIN_HP_EFFECT, 75, GRASS, 100, 10 move LEECH_SEED, LEECH_SEED_EFFECT, 0, GRASS, 90, 10 - move GROWTH, SPECIAL_UP1_EFFECT, 0, NORMAL, 100, 40 + move GROWTH, SPECIAL_UP1_EFFECT, 0, NORMAL, 100, 20 move RAZOR_LEAF, NO_ADDITIONAL_EFFECT, 55, GRASS, 95, 25 - move SOLARBEAM, CHARGE_EFFECT, 120, GRASS, 100, 10 - move POISONPOWDER, POISON_EFFECT, 0, POISON, 75, 35 - move STUN_SPORE, PARALYZE_EFFECT, 0, GRASS, 75, 30 - move SLEEP_POWDER, SLEEP_EFFECT, 0, GRASS, 75, 15 - move PETAL_DANCE, THRASH_PETAL_DANCE_EFFECT, 70, GRASS, 100, 20 + move SOLARBEAM, CHARGE_EFFECT, 200, GRASS, 100, 10 + move POISONPOWDER, POISON_EFFECT, 0, POISON, 75, 20 + move STUN_SPORE, PARALYZE_EFFECT, 0, GRASS, 75, 20 + move SLEEP_POWDER, SLEEP_EFFECT, 0, GRASS, 75, 20 + move PETAL_DANCE, THRASH_PETAL_DANCE_EFFECT, 120, GRASS, 100, 10 move STRING_SHOT, SPEED_DOWN1_EFFECT, 0, BUG, 95, 40 move DRAGONBREATH, PARALYZE_SIDE_EFFECT1, 60, DRAGON, 100, 20 - move FIRE_SPIN, TRAPPING_EFFECT, 15, FIRE, 70, 15 + move FIRE_SPIN, TRAPPING_EFFECT, 35, FIRE, 85, 15 move THUNDERSHOCK, PARALYZE_SIDE_EFFECT1, 40, ELECTRIC, 100, 30 - move THUNDERBOLT, PARALYZE_SIDE_EFFECT1, 95, ELECTRIC, 100, 15 + move THUNDERBOLT, PARALYZE_SIDE_EFFECT1, 90, ELECTRIC, 100, 15 move THUNDER_WAVE, PARALYZE_EFFECT, 0, ELECTRIC, 100, 20 - move THUNDER, PARALYZE_SIDE_EFFECT1, 120, ELECTRIC, 70, 10 - move ROCK_THROW, NO_ADDITIONAL_EFFECT, 50, ROCK, 65, 15 + move THUNDER, PARALYZE_SIDE_EFFECT1, 110, ELECTRIC, 70, 10 + move ROCK_THROW, NO_ADDITIONAL_EFFECT, 50, ROCK, 90, 15 move EARTHQUAKE, NO_ADDITIONAL_EFFECT, 100, GROUND, 100, 10 move FISSURE, OHKO_EFFECT, 1, GROUND, 30, 5 - move DIG, CHARGE_EFFECT, 100, GROUND, 100, 10 - move TOXIC, POISON_EFFECT, 0, POISON, 85, 10 + move DIG, CHARGE_EFFECT, 80, GROUND, 100, 10 + move TOXIC, POISON_EFFECT, 0, POISON, 90, 10 move CONFUSION, CONFUSION_SIDE_EFFECT, 50, PSYCHIC_TYPE, 100, 25 move PSYCHIC_M, SPECIAL_DOWN_SIDE_EFFECT, 90, PSYCHIC_TYPE, 100, 10 move HYPNOSIS, SLEEP_EFFECT, 0, PSYCHIC_TYPE, 60, 20 - move MEDITATE, ATTACK_UP1_EFFECT, 0, PSYCHIC_TYPE, 100, 40 - move AGILITY, SPEED_UP2_EFFECT, 0, PSYCHIC_TYPE, 100, 30 + move MEDITATE, ATTACK_UP1_EFFECT, 0, PSYCHIC_TYPE, 100, 20 + move AGILITY, SPEED_UP2_EFFECT, 0, PSYCHIC_TYPE, 100, 20 move QUICK_ATTACK, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 30 move RAGE, RAGE_EFFECT, 20, NORMAL, 100, 20 move TELEPORT, SWITCH_AND_TELEPORT_EFFECT, 0, PSYCHIC_TYPE, 100, 20 @@ -116,64 +116,64 @@ Moves: move SCREECH, DEFENSE_DOWN2_EFFECT, 0, NORMAL, 85, 40 move DOUBLE_TEAM, EVASION_UP1_EFFECT, 0, NORMAL, 100, 15 move RECOVER, HEAL_EFFECT, 0, NORMAL, 100, 20 - move HARDEN, DEFENSE_UP1_EFFECT, 0, NORMAL, 100, 30 + move HARDEN, DEFENSE_UP1_EFFECT, 0, NORMAL, 100, 20 move MINIMIZE, EVASION_UP1_EFFECT, 0, NORMAL, 100, 20 move SMOKESCREEN, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 100, 20 move CONFUSE_RAY, CONFUSION_EFFECT, 0, GHOST, 100, 10 - move WITHDRAW, DEFENSE_UP1_EFFECT, 0, WATER, 100, 40 - move DEFENSE_CURL, DEFENSE_UP1_EFFECT, 0, NORMAL, 100, 40 - move BARRIER, DEFENSE_UP2_EFFECT, 0, PSYCHIC_TYPE, 100, 30 - move LIGHT_SCREEN, LIGHT_SCREEN_EFFECT, 0, PSYCHIC_TYPE, 100, 30 - move HAZE, HAZE_EFFECT, 0, ICE, 100, 30 + move WITHDRAW, DEFENSE_UP1_EFFECT, 0, WATER, 100, 20 + move DEFENSE_CURL, DEFENSE_UP1_EFFECT, 0, NORMAL, 100, 20 + move BARRIER, DEFENSE_UP2_EFFECT, 0, PSYCHIC_TYPE, 100, 20 + move LIGHT_SCREEN, LIGHT_SCREEN_EFFECT, 0, PSYCHIC_TYPE, 100, 20 + move HAZE, HAZE_EFFECT, 0, ICE, 100, 20 move REFLECT, REFLECT_EFFECT, 0, PSYCHIC_TYPE, 100, 20 - move FOCUS_ENERGY, FOCUS_ENERGY_EFFECT, 0, NORMAL, 100, 30 + move FOCUS_ENERGY, FOCUS_ENERGY_EFFECT, 0, NORMAL, 100, 20 move BIDE, BIDE_EFFECT, 0, NORMAL, 100, 10 move METRONOME, METRONOME_EFFECT, 0, NORMAL, 100, 10 move MIRROR_MOVE, MIRROR_MOVE_EFFECT, 0, FLYING, 100, 20 move SELFDESTRUCT, EXPLODE_EFFECT, 130, NORMAL, 100, 5 move EGG_BOMB, NO_ADDITIONAL_EFFECT, 100, NORMAL, 75, 10 - move LICK, PARALYZE_SIDE_EFFECT2, 20, GHOST, 100, 30 - move SMOG, POISON_SIDE_EFFECT2, 20, POISON, 70, 20 + move LICK, PARALYZE_SIDE_EFFECT2, 30, GHOST, 100, 30 + move SMOG, POISON_SIDE_EFFECT2, 30, POISON, 70, 20 move SLUDGE, POISON_SIDE_EFFECT2, 65, POISON, 100, 20 move BONE_CLUB, FLINCH_SIDE_EFFECT1, 65, GROUND, 85, 20 - move FIRE_BLAST, BURN_SIDE_EFFECT2, 120, FIRE, 85, 5 + move FIRE_BLAST, BURN_SIDE_EFFECT2, 110, FIRE, 85, 5 move WATERFALL, NO_ADDITIONAL_EFFECT, 80, WATER, 100, 15 - move CLAMP, TRAPPING_EFFECT, 35, WATER, 75, 10 + move CLAMP, TRAPPING_EFFECT, 35, WATER, 85, 15 move SWIFT, SWIFT_EFFECT, 60, NORMAL, 100, 20 - move SKULL_BASH, CHARGE_EFFECT, 100, NORMAL, 100, 15 + move SKULL_BASH, CHARGE_EFFECT, 130, NORMAL, 100, 10 move SPIKE_CANNON, TWO_TO_FIVE_ATTACKS_EFFECT, 20, NORMAL, 100, 15 move CONSTRICT, SPEED_DOWN_SIDE_EFFECT, 10, NORMAL, 100, 35 move AMNESIA, SPECIAL_UP2_EFFECT, 0, PSYCHIC_TYPE, 100, 20 move KINESIS, ACCURACY_DOWN1_EFFECT, 0, PSYCHIC_TYPE, 80, 15 move SOFTBOILED, HEAL_EFFECT, 0, NORMAL, 100, 10 - move HI_JUMP_KICK, JUMP_KICK_EFFECT, 85, FIGHTING, 90, 20 - move GLARE, PARALYZE_EFFECT, 0, NORMAL, 75, 30 + move HI_JUMP_KICK, JUMP_KICK_EFFECT, 130, FIGHTING, 90, 10 + move GLARE, PARALYZE_EFFECT, 0, NORMAL, 100, 30 move DREAM_EATER, DREAM_EATER_EFFECT, 100, PSYCHIC_TYPE, 100, 15 - move POISON_GAS, POISON_EFFECT, 0, POISON, 55, 40 + move POISON_GAS, POISON_EFFECT, 0, POISON, 90, 30 move BARRAGE, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 20 - move LEECH_LIFE, DRAIN_HP_EFFECT, 20, BUG, 100, 15 + move LEECH_LIFE, DRAIN_HP_EFFECT, 80, BUG, 100, 10 move LOVELY_KISS, SLEEP_EFFECT, 0, NORMAL, 75, 10 move SKY_ATTACK, CHARGE_EFFECT, 200, FLYING, 90, 5 - move TRANSFORM, TRANSFORM_EFFECT, 0, NORMAL, 100, 10 - move BUBBLE, SPEED_DOWN_SIDE_EFFECT, 20, WATER, 100, 30 - move DIZZY_PUNCH, NO_ADDITIONAL_EFFECT, 70, NORMAL, 100, 10 + move TRANSFORM, TRANSFORM_EFFECT, 0, NORMAL, 100, 15 + move BUBBLE, SPEED_DOWN_SIDE_EFFECT, 40, WATER, 100, 30 + move DIZZY_PUNCH, CONFUSION_SIDE_EFFECT, 70, FIGHTING, 100, 10 move SPORE, SLEEP_EFFECT, 0, GRASS, 100, 15 - move FLASH, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 70, 20 - move PSYWAVE, SPECIAL_DAMAGE_EFFECT, 1, PSYCHIC_TYPE, 80, 15 - move SPLASH, SPLASH_EFFECT, 0, NORMAL, 100, 40 - move ACID_ARMOR, DEFENSE_UP2_EFFECT, 0, POISON, 100, 40 + move FLASH, ACCURACY_DOWN2_EFFECT, 0, NORMAL, 100, 20 + move PSYWAVE, SPECIAL_DAMAGE_EFFECT, 1, PSYCHIC_TYPE, 100, 15 + move SPLASH, SPLASH_EFFECT, 0, NORMAL, 100, 20 + move ACID_ARMOR, DEFENSE_UP2_EFFECT, 0, POISON, 100, 20 move CRABHAMMER, NO_ADDITIONAL_EFFECT, 90, WATER, 85, 10 - move EXPLOSION, EXPLODE_EFFECT, 170, NORMAL, 100, 5 - move FURY_SWIPES, TWO_TO_FIVE_ATTACKS_EFFECT, 18, NORMAL, 80, 15 + move EXPLOSION, EXPLODE_EFFECT, 250, NORMAL, 100, 5 + move FURY_SWIPES, TWO_TO_FIVE_ATTACKS_EFFECT, 20, NORMAL, 80, 15 move BONEMERANG, ATTACK_TWICE_EFFECT, 50, GROUND, 90, 10 move REST, HEAL_EFFECT, 0, PSYCHIC_TYPE, 100, 10 move ROCK_SLIDE, FLINCH_SIDE_EFFECT1, 75, ROCK, 90, 10 move HYPER_FANG, FLINCH_SIDE_EFFECT1, 80, NORMAL, 90, 15 - move SHARPEN, ATTACK_UP1_EFFECT, 0, NORMAL, 100, 30 - move CONVERSION, CONVERSION_EFFECT, 0, NORMAL, 100, 30 - move TRI_ATTACK, NO_ADDITIONAL_EFFECT, 80, NORMAL, 100, 10 + move SHARPEN, ATTACK_UP1_EFFECT, 0, NORMAL, 100, 20 + move CONVERSION, CONVERSION_EFFECT, 0, NORMAL, 100, 20 + move TRI_ATTACK, CONFUSION_SIDE_EFFECT, 80, NORMAL, 100, 10 move SUPER_FANG, SUPER_FANG_EFFECT, 1, NORMAL, 90, 10 - move SLASH, NO_ADDITIONAL_EFFECT, 70, DARK, 100, 20 - move SUBSTITUTE, SUBSTITUTE_EFFECT, 0, NORMAL, 100, 10 - move STRUGGLE, RECOIL_EFFECT, 50, NORMAL, 100, 10 + move SLASH, NO_ADDITIONAL_EFFECT, 75, DARK, 95, 15 + move SUBSTITUTE, SUBSTITUTE_EFFECT, 0, NORMAL, 100, 20 + move STRUGGLE, RECOIL_EFFECT, 50, NORMAL, 100, 20 assert_table_length NUM_ATTACKS diff --git a/data/pokemon/evos_moves.asm b/data/pokemon/evos_moves.asm index 66e230070..1389835f2 100644 --- a/data/pokemon/evos_moves.asm +++ b/data/pokemon/evos_moves.asm @@ -1005,6 +1005,7 @@ ArticunoEvosMoves: db 70, DREAM_EATER db 72, BLIZZARD db 75, DOUBLE_TEAM + db 77, RAZOR_WIND db 0 ZapdosEvosMoves: @@ -1016,6 +1017,7 @@ ZapdosEvosMoves: db 65, THUNDER db 67, DRILL_PECK db 70, LOW_KICK + db 72, RAZOR_WIND db 0 DittoEvosMoves: