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Document_KnownIssues(en US)
MikiraSora edited this page Jan 4, 2024
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- Some batch operations may cause bugs, such as dragging and moving multiple objects at the same time and then trying to undo them, resulting in the inability to undo, or the undo not being able to be redone, so you need to save frequently to avoid unnecessary trouble.
- Because the track of a certain game has XGrid integer Unit limit, an interpolator with XGrid limit is provided. Moreover, my algorithm is not good, and the effect of the interpolator with XGrid limit is limited and needs to be optimized:
First: XGrid restricted interpolator
Second: The default implementation of the interpolator
Third: XGrid restricted interpolator (half scaling)
Fourth: original SVG object - svg's simplified function may have negative optimizations
- Generating too many track objects (>5000) may cause the editor to get stuck
- 0. How to obtain this project application and updates
- 1. How to create a new fumen project
- 2. Prepare your editor environment
- 3. Add/select/delete/drag objects
- 4. Draw a lane (or other objects like Start/Next/End)
- 4.2 How to draw lane with curves
- 4.4. Additional options for lanes
- 5. Object Properties
- 6. Add (Wall)Tap and (Wall)Hold
- 7. Add Bell
- 8. Preview
- 9. How to add SVG objects and convert them into lanes
- 10. Load plugins and write a plugin by yourself
- 10.2 Write and run scripts
- 11. Sounds
- 12. Shortcut keys & convenient actions
- 13. File backup and rescue
- 14. How to generate game loadable .ogkr file
- 15. Detailed explanation of copy and paste logic