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CPU-based Renderering

A project that I started to practice foundational graphics programming techniques.

Includes:

  • Simple vector-matrix library
  • Wireframe drawing with Bresenham's Line Drawing Algorithm
  • Rasterization using edge equations
  • Texture mapping
  • Backface Culling
  • Frustum Culling
  • Shader interface using C++ inheritance
  • Simple shaders

Requires SDL2, which is not included in the repo.

Stone cat

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Non-GPU rendering with simple shaders.

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