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Table.cpp
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#include "Table.h"
void Table::setNumberOfPlayers() {
cout << "Number of players: ";
cin >> _numberOfPlayers;
while (_numberOfPlayers <= 0 || _numberOfPlayers >= 11) {
cout << " Retry a number > 0 and < 11: ";
cin >> _numberOfPlayers;
}
}
int Table::NumberOfPlayer() { return _numberOfPlayers; }
void Table::setPot(unsigned int _money) { _pot = _money; }
unsigned int Table::Pot() { return _pot; }
void Table::setDefaultBet(unsigned int _money) { _defaultBet = _money; }
unsigned int Table::DefaultBet() { return _defaultBet; }
void Table::setRound(int rounds) { _round = rounds; }
int Table::Round() { return _round; }
void Table::setTableDefaultBet() {
int _defaultBet;
cout << "Default Bet: ";
cin >> _defaultBet;
while (_defaultBet <= 0) {
cout << "Retry number Default Bet > 0: ";
cin >> _defaultBet;
}
if (_defaultBet > 0) {
setDefaultBet(_defaultBet);
}
}
void Table::createPlayers() {
setNumberOfPlayers();
if (_numberOfPlayers == 1) {
cout << "\n Playing with dealer... \n";
_numberOfPlayers = 2; //include dealer
_dealer = new Dealer();
this->_players = new Player * [2];
_players[0] = _dealer;
_players[1] = new Player();
}
else {
_dealer = new Dealer();
this->_players = new Player * [_numberOfPlayers];
for (int i = 0; i < _numberOfPlayers; i++) {
_players[i] = new Player();
}
}
}
void Table::createPlayers(vector<Player*> continuePlayersList) {
setNumberOfPlayers();
this->_players = new Player * [_numberOfPlayers + continuePlayersList.size()];
if (_numberOfPlayers == 0 && continuePlayersList.size() == 1) {
cout << "\n Playing with dealer... \n";
*(_players + 0) = _dealer; // we already have dealer
_numberOfPlayers++;
}
for (int i = 0; i < _numberOfPlayers + continuePlayersList.size(); i++) {
if (*(_players + i) == _dealer) { continue; } // already assgin a dealer to play
if (i < _numberOfPlayers) {
_players[i] = new Player();
}
else {
_players[i] = *(&continuePlayersList[i - _numberOfPlayers]);
// Ex: 3 new players, 2 old players, when assign old number, i is begin from 3 to 4
// then index to continuePlayersList is 3 - 3 = 0 for first old player, 4 - 3 = 1 for second old player
}
}
_numberOfPlayers += continuePlayersList.size();
}
void Table::printPlayersName() {
stringstream writer;
writer << _dealer->Name() << " (dealer)\n";
for (int i = 0; i < _numberOfPlayers; i++) {
writer << _players[i]->Name() << " ";
}
writer << "entered: \n";
cout << writer.str();
}
void Table::setMoneyPlayers() {
for (int i = 0; i < _numberOfPlayers; i++) {
if (_players[i]->Money() == 0) {
int _money;
cout << "Player " << _players[i]->Name() << ": \"How much money do you have?\": ";
cin >> _money;
if (_money < 1) {
while (_money >= 1) {
cout << "Player " << _players[i]->Name() << ": Please insert number greater than 0!!!";
cin >> _money;
}
}
_players[i]->setMoney(_money);
}
}
}
void Table::setGameRound() {
int _round = 0;
cout << "How many rounds do you want to play?: ";
cin >> _round;
if (_round < 1) {
while (_round >= 1) {
cout << "Please insert number greater than 0!!!";
cin >> _round;
}
}
setRound(_round);
}
string Table::printWinners(vector<int> winnerList) {
vector<string> statusName = { "", "Pair", "TwoPairs", "ThreeOfAKind", "Straight", "Flush", "FullHouse", "FourOfAKind", "StraightFlush" };
stringstream writer;
writer << "Number of Winners: " << winnerList.size() << endl;
for (int i = 0; i < winnerList.size(); i++) {
int winMoney = _pot / winnerList.size();
writer << "Congrats player " << _players[winnerList[i]]->Name() << " got " << statusName[_players[i]->HandStatus()] << ", win " << winMoney << "\n";
}
return writer.str();
}
string Table::printPlayersMoney() {
stringstream writer;
for (int i = 0; i < _numberOfPlayers; i++) {
writer << "Player " << _players[i]->Name() << ": " << _players[i]->Money();
if (_players[i]->Money() <= 0) {
writer << " (Kicked)";
}
writer << endl;
}
return writer.str();
}
void Table::logging(vector<int> winnerList) {
fstream file("history.txt", ios::out | ios::app);
if (file.fail()) { cout << "Can't open file \n"; }
else {
file << _dealer->showHands(_players, _numberOfPlayers);
file << printWinners(winnerList);
file << printPlayersMoney();
}
file.close();
}
void Table::kickPlayers() {
vector<Player*> storeDeletePlayers;
for (int i = 0; i < _numberOfPlayers; i++) {
if (_players[i]->Money() <= 0) {
if (_players[i] == _dealer) {
continue; // can't kick dealer
}
else {
storeDeletePlayers.push_back(*(&_players[i]));
}
}
}
for (int j = 0; j < _numberOfPlayers; j++) {
if (_players[j]->Money() > 0) {
_players = (_players + j);
break;
}
}
_numberOfPlayers -= storeDeletePlayers.size(); // re-adjust number of players
for (auto it : storeDeletePlayers) {
it = NULL;
delete it;
}
}
vector<Player*> Table::savePlayersAndResetTable() {
vector<Player*> continuePlayersList;
vector<Player*> storeDeletePlayers;
for (int i = 0; i < _numberOfPlayers; i++) {
if (_players[i] == _dealer) continue;
string answer;
cout << "Player " << _players[i]->Name() << " Do you want to continue?(yes/no): ";
cin >> answer;
if (answer == "yes") {
continuePlayersList.push_back(_players[i]);
}
else if (answer == "no") {
storeDeletePlayers.push_back(*(&_players[i]));
}
else {
cout << "Please input \"yes\" or \"no\"!!!\n";
i--; // decrease i for players to reinput
}
}
for (auto it : storeDeletePlayers) {
it = NULL;
delete it;
}
return continuePlayersList;
}
void Table::playGame() {
vector<Player*> continuePlayersList;
setTableDefaultBet();
do {
if (continuePlayersList.size() > 0) {
createPlayers(continuePlayersList);
}
else createPlayers();
printPlayersName();
setGameRound();
setMoneyPlayers();
int _round = Round();
_dealer->shuffleCards();
_dealer->printCardShuffling(_dealer->deck);
for (int i = 0; i < _round; i++) {
cout << " \n\t\t\t\t\t\t\t\t\t\t\t --NEW ROUND-- \n";
if (DefaultBet() > 0) {
setPot(_dealer->setMoneyBetWithDefaultBet(_players, _numberOfPlayers, DefaultBet())); //pot will carry default
}
else {
setPot(_dealer->setMoneyBet(_players, _numberOfPlayers));
}
_dealer->dealing(_players, _numberOfPlayers);
_dealer->setHand(generateFakeDeck(4));
// Test rankingHands fucntion, input number of player = 1 then dealer will have card to play
cout << _dealer->showHands(_players, _numberOfPlayers);
vector<int> winnerList = _dealer->evaluateHands(_players, _numberOfPlayers, _pot);
cout << printWinners(winnerList);
cout << printPlayersMoney();
cout << " \n --END ROUND-- \n";
logging(winnerList);
kickPlayers();
_dealer->resetCards();
setPot(0);
if (_numberOfPlayers == 1) break;
}
cout << "\n --END GAME-- \n";
continuePlayersList = savePlayersAndResetTable();
//delete[] * (&players);
// free memory for pointer which point to array of players because we create a new one each game. We don't have to
// worry about players's memory because if we stored continue players and freed memory those who chose
// didn't want to continue
} while (continuePlayersList.size() > 0);
cout << "\n GAME ENDED DUE TO NO PLAYER LEFT ON THE TABLE\n";
HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hStdout, 0);
}