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Main.elm
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module Main exposing (..)
import Html exposing (..)
import Html.Attributes exposing (..)
import Html.Events exposing (..)
import Html.App as App
import List exposing (maximum, map)
import Maybe
-- model
type alias Model =
{ players : List Player
, name : String
, playerId : Maybe Int
, plays : List Play
, editMode : Bool
, editPlayerId : Int
}
type alias Player =
{ playerId : Int
, name : String
, points : Int
}
type alias Play =
{ playId : Int
, playerId : Int
, name : String
, points : Int
}
initModel : Model
initModel =
{ players = []
, name = ""
, playerId = Nothing
, plays = []
, editMode = False
, editPlayerId = 0
}
-- Update
type Msg
= Edit Player
| Score Int Int
| Input String
| Save
| Cancel
| DeletePlay Play
update : Msg -> Model -> Model
update msg model =
case msg of
-- On new input, update the text in input box
Input name ->
{ model | name = name }
--On clicking the save button
Save ->
case (model.playerId) of
-- If the user is being edited, IE already has a playerId
Just playerId ->
model
|> updatePlayerNames playerId
|> updateNameInPlays playerId
|> clearInputBox
|> clearPlayerIndex
|> deactivateEditMode
-- If the user is new, IE doesn't yet have a playerId
Nothing ->
model
|> addNewPlayer
|> clearInputBox
|> clearPlayerIndex
|> deactivateEditMode
-- On clicking the cancel button
Cancel ->
model
|> clearInputBox
|> clearPlayerIndex
|> deactivateEditMode
-- When the edit mode is activated by "pencil button" click
Edit player ->
model
|> putNameInInputBox player.name
|> setPlayerIndex player.playerId
|> activateEditMode player.playerId
-- When the two or three point buttons are clicked, update scores
Score playerId points ->
model
|> updatePlayerScore playerId points
|> appendPlays playerId points
DeletePlay play ->
model
|> removePlay play
|> updatePlayerScore
play.playerId
(negate play.points)
removePlay : Play -> Model -> Model
removePlay play model =
{ model | plays = playFilterer model.plays play }
updatePlayerScore : Int -> Int -> Model -> Model
updatePlayerScore playerId points model =
{ model | players = pointUpdater model.players playerId points }
appendPlays : Int -> Int -> Model -> Model
appendPlays playerId points model =
{ model | plays = playMaker model playerId points }
activateEditMode : Int -> Model -> Model
activateEditMode playerId model =
{ model | editMode = True, editPlayerId = playerId }
setPlayerIndex : Int -> Model -> Model
setPlayerIndex playerId model =
{ model | playerId = Just playerId }
putNameInInputBox : String -> Model -> Model
putNameInInputBox name model =
{ model | name = name }
addNewPlayer : Model -> Model
addNewPlayer model =
{ model | players = addPlayer model }
deactivateEditMode : Model -> Model
deactivateEditMode model =
{ model
| editMode = False
, editPlayerId = 0
}
updateNameInPlays : Int -> Model -> Model
updateNameInPlays playerId model =
{ model
| plays =
nameUpdater
model.plays
playerId
model.name
}
clearPlayerIndex : Model -> Model
clearPlayerIndex model =
{ model | playerId = Nothing }
clearInputBox : Model -> Model
clearInputBox model =
{ model | name = "" }
updatePlayerNames : Int -> Model -> Model
updatePlayerNames playerId model =
{ model
| players =
nameUpdater
model.players
playerId
model.name
}
playFilterer : List Play -> Play -> List Play
playFilterer playList play =
playList
|> List.filter (\p -> p.playId /= play.playId)
playMaker : Model -> Int -> Int -> List Play
playMaker model playerId points =
let
playId =
model.plays
|> List.map .playId
|> List.maximum
|> Maybe.withDefault 0
|> (+) 1
playerName =
model.players
|> List.map
(\player ->
case (player.playerId == playerId) of
True ->
player.name
False ->
""
)
|> List.filter (\x -> x /= "")
|> List.head
|> Maybe.withDefault ""
in
(Play playId playerId playerName points) :: model.plays
nameUpdater :
List { c | playerId : Int, name : String }
-> Int
-> String
-> List { c | playerId : Int, name : String }
nameUpdater ls playerId name =
ls
|> List.map
(\player ->
case (player.playerId == playerId) of
True ->
{ player | name = name }
False ->
player
)
pointUpdater : List Player -> Int -> Int -> List Player
pointUpdater players playerId points =
List.map
(\player ->
case (player.playerId == playerId) of
True ->
{ player | points = player.points + points }
False ->
player
)
players
addPlayer : Model -> List Player
addPlayer model =
let
-- Map over the list of players, find the max id and increment by one
id =
map .playerId model.players
|> maximum
|> Maybe.withDefault 0
|> (+) 1
name =
model.name
points =
0
in
(Player id name points) :: model.players
-- View
view : Model -> Html Msg
view model =
div
[ class "scoreboard" ]
[ h1
[]
[ text "Score Keeper" ]
, playerSection model
, playerForm model
, playSection model
]
playSection : Model -> Html Msg
playSection model =
div []
[ playListHeader
, playList model
]
playListHeader : Html Msg
playListHeader =
header []
[ div [] [ text "Last 10 Plays" ]
, div [] [ text "Points" ]
]
playList : Model -> Html Msg
playList model =
model.plays
|> List.map play
|> List.take 10
|> ul []
play : Play -> Html Msg
play play =
li []
[ i
[ class "remove"
, onClick <| DeletePlay play
]
[]
, div [] [ text play.name ]
, div [] [ text <| toString play.points ]
]
playerSection : Model -> Html Msg
playerSection model =
div
[]
[ playerListHeader
, playerListModel model
, pointTotal model
]
pointTotal : Model -> Html Msg
pointTotal model =
let
total =
List.map .points model.players
|> List.sum
in
footer []
[ div [] [ text "Total: " ]
, div [] [ text <| toString total ]
]
playerListHeader : Html Msg
playerListHeader =
header
[]
[ div [] [ text "Name" ]
, div [] [ text "Points" ]
]
playerListModel : Model -> Html Msg
playerListModel model =
model.players
|> List.sortBy .name
|> List.map (domPlayerMaker model)
|> ul []
domPlayerMaker : Model -> Player -> Html Msg
domPlayerMaker model player =
let
editChecker =
if
model.editMode
== True
&& model.editPlayerId
== player.playerId
then
class "edit"
else
class ""
in
li []
[ i
[ class "edit"
, onClick (Edit player)
]
[]
, div [ editChecker ]
[ text player.name ]
, pointButtonMaker 2 player
, pointButtonMaker 3 player
, div []
[ text <| toString player.points ]
]
pointButtonMaker : Int -> Player -> Html Msg
pointButtonMaker i player =
button
[ type' "button"
, onClick <| Score player.playerId i
]
[ text <| toString (i) ++ "pt" ]
playerForm : Model -> Html Msg
playerForm model =
Html.form [ onSubmit Save ]
[ input
[ type' "text"
, Html.Attributes.placeholder "Add/Edit Player..."
, onInput Input
, value model.name
, if model.editMode == True then
class "edit"
else
class ""
]
[]
, button [ type' "submit" ] [ text "Save" ]
, button [ type' "button", onClick Cancel ] [ text "Cancel" ]
]
main : Program Never
main =
App.beginnerProgram
{ model = initModel
, view = view
, update = update
}