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ShopsOnly.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>Nekusoul.ShopsOnly</RootNamespace>
<AssemblyName>ShopsOnly</AssemblyName>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>Dependencies\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>Dependencies\BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="com.unity.multiplayer-hlapi.Runtime">
<HintPath>Dependencies\Managed\com.unity.multiplayer-hlapi.Runtime.dll</HintPath>
</Reference>
<Reference Include="HGCSharpUtils">
<HintPath>Dependencies\Managed\HGCSharpUtils.dll</HintPath>
</Reference>
<Reference Include="MMHOOK_RoR2">
<HintPath>Dependencies\BepInEx\plugins\MMHOOK\MMHOOK_RoR2.dll</HintPath>
</Reference>
<Reference Include="RoR2">
<HintPath>Dependencies\Managed\RoR2.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>Dependencies\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>Dependencies\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>Dependencies\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>