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Neill3d authored and gitbook-bot committed Oct 23, 2024
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6 changes: 4 additions & 2 deletions docs/plugins/plugins/README.md
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Expand Up @@ -43,9 +43,11 @@ A set of plugins that constains source object(s) with a destination object(s) wi

A plugin which handle some external Input/Output with real-time data flow and nodes constraints

### FaceCap Device
### OSC Facial Device (FaceCap)

A device plugin for live streaming via OSC from FaceCap iPhone App For more information, please visit [FaceCap official website](https://bannaflak.com/face-cap/index.html)
<img src="../../.gitbook/assets/image (1).png" alt="" data-size="line"> A device plugin for live streaming via OSC from FaceCap iPhone App For more information, please visit [FaceCap official website](https://bannaflak.com/face-cap/index.html)

<img src="../../.gitbook/assets/image.png" alt="" data-size="line"> In additional, there is a way to redirect packets from LiveLink Face App int o OSC packets by runing a python based service - [https://github.com/Neill3d/PyLiveLinkFace](https://github.com/Neill3d/PyLiveLinkFace)

## View Manipulators

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2 changes: 1 addition & 1 deletion docs/plugins/plugins/attachmentconstraint.md
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@@ -1,6 +1,6 @@
# Surface Attachment Constraint

<figure><img src="../../.gitbook/assets/image.png" alt=""><figcaption></figcaption></figure>
<figure><img src="../../.gitbook/assets/image (2).png" alt=""><figcaption></figcaption></figure>

A constraint to attach the transform of a given model to the deformable surface of another model.

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4 changes: 2 additions & 2 deletions docs/plugins/plugins/drivenpropertyconstraint.md
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Expand Up @@ -13,9 +13,9 @@ The main use of this constraint is to transfer the value of a non-animatable pro
* Select the property for both the source and the destination. An example is shown in the picture.
* Activate the constraint, and the value from the source object's property will be transferred to the destination object's property.

<figure><img src="../../.gitbook/assets/image (2).png" alt=""><figcaption></figcaption></figure>
<figure><img src="../../.gitbook/assets/image (2) (1).png" alt=""><figcaption></figcaption></figure>

<figure><img src="../../.gitbook/assets/image (1).png" alt=""><figcaption></figcaption></figure>
<figure><img src="../../.gitbook/assets/image (1) (1).png" alt=""><figcaption></figcaption></figure>

### Test Scenes

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2 changes: 1 addition & 1 deletion docs/plugins/plugins/solvercalculatenormals.md
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Expand Up @@ -12,7 +12,7 @@ MotionBuilder loads models with vertex normal information used for lighting. The

<summary>More examples</summary>

![](<../../.gitbook/assets/image (1) (1).png>)
![](<../../.gitbook/assets/image (1) (1) (1).png>)

![](<../../.gitbook/assets/normals\_solver\_01 (1).jpg>)

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