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import { TicTacToeGame } from '../../lib/games/tic-tac-toe'; | ||
import { Connect4Game } from '../../lib/games/connect-4'; | ||
import { GameInvite } from '../../lib/games/inviteEmbed'; | ||
import { ApplyOptions } from '@sapphire/decorators'; | ||
import { Command, CommandOptions } from '@sapphire/framework'; | ||
import type { User } from 'discord.js'; | ||
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||
export const playersInGame: Map<string, User> = new Map(); | ||
@ApplyOptions<CommandOptions>({ | ||
name: 'games', | ||
description: 'Play games like Connect 4 and Tic Tac Toe with another person', | ||
preconditions: ['isCommandDisabled', 'GuildOnly'] | ||
}) | ||
export class GamesCommand extends Command { | ||
public override async chatInputRun( | ||
interaction: Command.ChatInputCommandInteraction | ||
) { | ||
let maxPlayers = 2; | ||
const playerMap = new Map(); | ||
const player1 = interaction.user; | ||
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||
const subCommand = interaction.options.getSubcommand(true); | ||
let gameTitle: string; | ||
if (playersInGame.has(player1.id)) { | ||
await interaction.reply({ | ||
content: ":x: You can't play more than 1 game at a time", | ||
ephemeral: true | ||
}); | ||
return; | ||
} | ||
playerMap.set(player1.id, player1); | ||
if (subCommand == 'connect-4') { | ||
gameTitle = 'Connect 4'; | ||
} else { | ||
gameTitle = 'Tic-Tac-Toe'; | ||
} | ||
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||
const invite = new GameInvite(gameTitle!, [player1], interaction); | ||
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||
await interaction | ||
.reply({ | ||
embeds: [invite.gameInviteEmbed()], | ||
components: [invite.gameInviteButtons()] | ||
}) | ||
.then(async i => { | ||
const inviteCollector = | ||
interaction.channel?.createMessageComponentCollector({ | ||
time: 60 * 1000 | ||
}); | ||
inviteCollector?.on('collect', async response => { | ||
if (response.customId === `${interaction.id}${player1.id}-No`) { | ||
if (response.user.id !== player1.id) { | ||
playerMap.delete(response.user.id); | ||
} else { | ||
await interaction.followUp({ | ||
content: ':x: You started the invite.', | ||
ephemeral: true | ||
}); | ||
} | ||
} | ||
|
||
if (response.customId === `${interaction.id}${player1.id}-Yes`) { | ||
if (playersInGame.has(response.user.id)) { | ||
await interaction.followUp({ | ||
content: `:x: You are already playing a game.`, | ||
ephemeral: true | ||
}); | ||
} | ||
|
||
if (!playerMap.has(response.user.id)) { | ||
playerMap.set(response.user.id, response.user); | ||
} | ||
if (playerMap.size == maxPlayers) | ||
return inviteCollector.stop('start-game'); | ||
} | ||
const accepted: User[] = []; | ||
playerMap.forEach(player => accepted.push(player)); | ||
const invite = new GameInvite(gameTitle, accepted, interaction); | ||
await response.update({ | ||
embeds: [invite.gameInviteEmbed()] | ||
}); | ||
if (response.customId === `${interaction.id}${player1.id}-Start`) { | ||
if (playerMap.has(response.user.id)) { | ||
if (accepted.length > 1) { | ||
playerMap.forEach((player: User) => | ||
playersInGame.set(player.id, player) | ||
); | ||
return inviteCollector.stop('start-game'); | ||
} | ||
} | ||
} | ||
}); | ||
inviteCollector?.on('end', async (collected, reason) => { | ||
await interaction.deleteReply()!; | ||
if (playerMap.size === 1 || reason === 'declined') { | ||
playerMap.forEach(player => playersInGame.delete(player.id)); | ||
} | ||
if (reason === 'time') { | ||
await interaction.followUp({ | ||
content: `:x: No one responded to your invitation.`, | ||
ephemeral: true, | ||
target: player1 | ||
}); | ||
if (playerMap.size > 1) { | ||
playerMap.forEach((player: User) => | ||
playersInGame.set(player.id, player) | ||
); | ||
return startGame(subCommand); | ||
} | ||
} | ||
if (reason === 'start-game') { | ||
return startGame(subCommand); | ||
} | ||
}); | ||
function startGame(subCommand: string) { | ||
switch (subCommand) { | ||
case 'connect-4': | ||
new Connect4Game().connect4(interaction, playerMap); | ||
break; | ||
|
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case 'tic-tac-toe': | ||
new TicTacToeGame().ticTacToe(interaction, playerMap); | ||
break; | ||
} | ||
} | ||
}); | ||
} | ||
|
||
public override registerApplicationCommands( | ||
registry: Command.Registry | ||
): void { | ||
registry.registerChatInputCommand(builder => | ||
builder | ||
.setName(this.name) | ||
.setDescription(this.description) | ||
.addSubcommand(subCommand => | ||
subCommand | ||
.setName('connect-4') | ||
.setDescription('Play a game of Connect-4 with another Person.') | ||
) | ||
.addSubcommand(subCommand => | ||
subCommand | ||
.setName('tic-tac-toe') | ||
.setDescription('Play a game of Tic-Tac-Toe with another Person.') | ||
) | ||
); | ||
} | ||
} |
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