From f9897ecda283b0f2f509194174d7468025701994 Mon Sep 17 00:00:00 2001 From: Sander Bos <32989873+MyNameIsTrez@users.noreply.github.com> Date: Sat, 22 Feb 2025 14:02:21 +0100 Subject: [PATCH] Update 2024-02-29-creating-the-perfect-modding-language.md --- _posts/2024-02-29-creating-the-perfect-modding-language.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/_posts/2024-02-29-creating-the-perfect-modding-language.md b/_posts/2024-02-29-creating-the-perfect-modding-language.md index 0c39235..222570a 100644 --- a/_posts/2024-02-29-creating-the-perfect-modding-language.md +++ b/_posts/2024-02-29-creating-the-perfect-modding-language.md @@ -14,7 +14,7 @@ The article [Video game modding](https://en.wikipedia.org/wiki/Video_game_moddin > Video game modding (short for "modification") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game. -Mods are also known as plugins or extensions. The word "mod" is commonly used by games. Keep in mind that when I say "mod" or "game", my modding language should work for any application written in any programming language, so not just games. +Mods are also known as plugins or extensions. The word "mod" is commonly used by games. Keep in mind that when I say "mod" or "game", my modding language is intended to work for any application written in any programming language, so not just games. ## grug example