From ac264427bfb6319a24705b7e6b658c67d4441ef6 Mon Sep 17 00:00:00 2001 From: Sander Bos <32989873+MyNameIsTrez@users.noreply.github.com> Date: Sun, 24 Nov 2024 18:02:50 +0100 Subject: [PATCH] Update 2024-02-29-creating-the-perfect-modding-language.md --- _posts/2024-02-29-creating-the-perfect-modding-language.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/_posts/2024-02-29-creating-the-perfect-modding-language.md b/_posts/2024-02-29-creating-the-perfect-modding-language.md index 4f5e7cf..17ee797 100644 --- a/_posts/2024-02-29-creating-the-perfect-modding-language.md +++ b/_posts/2024-02-29-creating-the-perfect-modding-language.md @@ -56,7 +56,9 @@ The game developer only needs to drop `grug.c` into their existing project, whic `grug.c` contains an entire compiler and linker, currently capable of outputting 64-bit ELF shared objects (which only runs on Linux), containing x86-64 instructions (which won't run on ARM CPUs). -Its GitHub repository is found [here](https://github.com/MyNameIsTrez/grug/). +grug its GitHub repository is found [here](https://github.com/MyNameIsTrez/grug/). + +grug its VS Code extension that gives `.grug` files syntax highlighting can be found by searching for "grug" in VS Code's extensions tab, or you can download it [from its Marketplace page](https://marketplace.visualstudio.com/items?itemName=MyNameIsTrez.grug). I am currently in the process of writing games and non-games that show off grug.