From 973fbc267b0cbe538f3dcd2b066d183048f72f0b Mon Sep 17 00:00:00 2001 From: Sander Bos <32989873+MyNameIsTrez@users.noreply.github.com> Date: Mon, 17 Feb 2025 00:37:30 +0100 Subject: [PATCH] Update 2024-02-29-creating-the-perfect-modding-language.md --- _posts/2024-02-29-creating-the-perfect-modding-language.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/_posts/2024-02-29-creating-the-perfect-modding-language.md b/_posts/2024-02-29-creating-the-perfect-modding-language.md index a8980c6..0a449a5 100644 --- a/_posts/2024-02-29-creating-the-perfect-modding-language.md +++ b/_posts/2024-02-29-creating-the-perfect-modding-language.md @@ -86,7 +86,7 @@ In this video, look at the console at the bottom of the game for these grug runt -The remaining possible runtime errors are for integer overflow/underflow with addition/subtraction/negation/multiplication/division. +The remaining possible runtime errors are for integer overflow/underflow with the addition, subtraction, negation, multiplication, division and remainder operators. If you're curious *how* grug catches runtime errors, [I wrote a post]({{ site.baseurl }} {% link _posts/2024-11-01-how-grug-used-to-catch-runtime-errors.md %}) about the old implementation that used signal handlers.