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SwampT.chai
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class SwampT
{
def SwampT(_coord, _owner, _deathtick)
{
this.coord = _coord;
this.Mist = ThingVector();
this.Grass = ThingVector();
this.mapptr_cache = ObjectListVector();
this.owner = _owner;
this.deathtick = _deathtick;
var pmw = Vector();
for (var v = 0; v < 9; ++v)
{
var local_coord = this.coord;
centre_coord3d_on_block(local_coord);
pmw.insert_at(v, local_coord);
}
pmw[1].Xpos += 512;
pmw[2].Xpos -= 512;
pmw[3].Zpos += 512;
pmw[4].Zpos -= 512;
pmw[5].Xpos += 512;
pmw[5].Zpos += 512;
pmw[6].Xpos += 512;
pmw[6].Zpos -= 512;
pmw[7].Xpos -= 512;
pmw[7].Zpos += 512;
pmw[8].Xpos -= 512;
pmw[8].Zpos -= 512;
for (var mn = 0; mn < pmw.size(); ++mn)
{
this.mapptr_cache.push_back(world_coord3d_to_map_ptr(pmw[mn]).MapWhoList);
}
this.createThings();
}
def createThings()
{
var crd = Coord3D();
var coordVect = Vector();
var colour = [2,-2,-1,1,10,11,12,9];
for (var i = 0; i < 9; ++i)
{
coordVect.insert_at(i, crd);
}
centre_coord3d_on_block(this.coord);
coordVect[0] = this.coord;
coordVect[1].Xpos = this.coord.Xpos + 512;
coordVect[1].Zpos = this.coord.Zpos; 512
coordVect[2].Xpos = this.coord.Xpos - 512;
coordVect[2].Zpos = this.coord.Zpos; 512
coordVect[3].Xpos = this.coord.Xpos; 512
coordVect[3].Zpos = this.coord.Zpos + 512;
coordVect[4].Xpos = this.coord.Xpos; 512
coordVect[4].Zpos = this.coord.Zpos - 512;
coordVect[5].Xpos = this.coord.Xpos + 512;
coordVect[5].Zpos = this.coord.Zpos + 512;
coordVect[6].Xpos = this.coord.Xpos + 512;
coordVect[6].Zpos = this.coord.Zpos - 512;
coordVect[7].Xpos = this.coord.Xpos - 512;
coordVect[7].Zpos = this.coord.Zpos + 512;
coordVect[8].Xpos = this.coord.Xpos - 512;
coordVect[8].Zpos = this.coord.Zpos - 512;
for (var c = 0; c < coordVect.size(); ++c)
{
coordVect[c].Ypos -= 64;
}
coordVect.for_each(fun[this, colour](c3d)
{
var clr_mist = createThing(T_EFFECT, M_EFFECT_SWAMP_MIST, TRIBE_HOSTBOT, c3d, false, false);
clr_mist.DrawInfo.Alpha = colour[this.owner];
this.Mist.push_back(clr_mist);
if (G_RANDOM(2) == 1)
{
this.Grass.push_back(createThing(T_EFFECT, M_EFFECT_REEDY_GRASS, TRIBE_HOSTBOT, c3d, false, false));
}
});
}
def destroyMe()
{
this.Mist.for_each(fun(Thing)
{
DestroyThing(Thing);
});
this.Grass.for_each(fun(Thing)
{
DestroyThing(Thing);
});
}
def processSwamp()
{
ConvertObjectListVectorToThingVector(this.mapptr_cache).for_each(fun[this](t)
{
if (t.Type == T_PERSON &&
!isFlagEnabled(t.Flags2, TF2_THING_IN_AIR) &&
t.Owner != this.owner &&
are_players_allied(t.Owner, this.owner) == FALSE && is_person_in_airship(t) == FALSE)
{
damage_person(t, this.owner, this.dmg, TRUE);
}
});
}
def getAge()
{
return this.deathtick;
}
def getPos()
{
return world_coord3d_to_map_idx(this.coord);
}
def getOwner()
{
return this.owner;
}
def setDamage(_dmg)
{
this.dmg = _dmg;
}
var owner;
var dmg;
var coord;
var Mist;
var Grass;
var mapptr_cache;
}
global activeSwamp = Vector();
global swamp_int = 0;
def OnSave(StringVector sv, IntVector iv)
{
iv.push_back(swamp_int);
var swampSize = activeSwamp.size();
iv.push_back(swampSize);
for (var i = 0; i < swampSize; ++i)
{
activeSwamp[i].destroyMe();
iv.push_back(activeSwamp[i].getPos());
iv.push_back(activeSwamp[i].getOwner());
iv.push_back(activeSwamp[i].getAge());
}
activeSwamp.clear();
}
def OnLoad(StringVector sv, IntVector iv)
{
if (iv.size() > 0)
{
swamp_int = iv[0];
var swampSize = iv[1];
var coord = Coord3D();
var owner;
var deathtick;
var k = 2;
for (var i = 2; i < swampSize+2; k = k + 3)
{
++i;
var mapidx = iv[k];
map_idx_to_world_coord3d(mapidx, coord);
owner = iv[k+1];
deathtick = iv[k+2];
activeSwamp.push_back(SwampT(coord, owner, deathtick));
}
}
}