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Madness.chai
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/*
True madness. Made by MrKosjaK.
*/
global personTrap = [
M_EFFECT_SIMPLE_BLAST,
M_EFFECT_LIGHTNING_BOLT,
M_EFFECT_INSECT_PLAGUE,
M_EFFECT_SPHERE_EXPLODE_AND_FIRE,
M_EFFECT_LAVA_SQUARE,
M_EFFECT_SPELL_BLAST,
M_EFFECT_SHIELD,
M_EFFECT_BLOODLUST,
M_EFFECT_INVISIBILITY,
M_EFFECT_RAISE_LAND,
M_EFFECT_LOWER_LAND
];
global buildingTrap = [
M_EFFECT_LIGHTNING_BOLT,
M_EFFECT_SPHERE_EXPLODE_AND_FIRE,
M_EFFECT_LAVA_SQUARE,
M_EFFECT_EXPLODE_BLDG_PARTIAL,
M_EFFECT_EROSION,
M_EFFECT_FIRESTORM,
M_EFFECT_WHIRLWIND,
M_EFFECT_EARTHQUAKE
];
global sceneryTrap = [
M_EFFECT_SWAMP,
M_EFFECT_LAVA_FLOW,
M_EFFECT_FIRESTORM,
M_EFFECT_EARTHQUAKE,
M_EFFECT_EROSION,
M_EFFECT_WHIRLWIND,
M_EFFECT_DIP,
M_EFFECT_RISE,
M_EFFECT_HILL,
M_EFFECT_VALLEY
];
global spellTrap = [
M_EFFECT_LIGHTNING_BOLT,
M_EFFECT_WHIRLWIND,
M_EFFECT_EARTHQUAKE,
M_EFFECT_SPARKLE,
M_EFFECT_SMOKE,
M_EFFECT_CONVERSION_FLASH,
M_EFFECT_SMALL_SPARKLE,
M_EFFECT_LAVA_SQUARE,
M_EFFECT_GROUND_SHOCKWAVE
];
global internalTrap = [
M_EFFECT_SIMPLE_BLAST,
M_EFFECT_LAVA_SQUARE,
M_EFFECT_LIGHTNING_BOLT,
M_EFFECT_INSECT_PLAGUE,
M_EFFECT_SHIELD,
M_EFFECT_BLOODLUST,
M_EFFECT_HYPNOTISM
];
def OnCreateThing(Thing)
{
if (Thing.Type == T_PERSON)
{
if (G_RANDOM(10) == 0)
{
var random = G_RANDOM(personTrap.size());
var random_pn = G_RANDOM(4);
createThing(T_EFFECT, personTrap[random], random_pn, Thing.Pos.D3, false, false);
}
}
if (Thing.Type == T_BUILDING)
{
if (G_RANDOM(10) == 0)
{
var random2 = G_RANDOM(buildingTrap.size());
var random2_pn = G_RANDOM(4);
createThing(T_EFFECT, buildingTrap[random2], random2_pn, Thing.Pos.D3, false, false);
}
}
if (Thing.Type == T_SCENERY)
{
if (Thing.Model != M_SCENERY_FIRE && Thing.Model != M_SCENERY_ROCK)
{
if (G_RANDOM(10) == 0)
{
var random3 = G_RANDOM(sceneryTrap.size());
var random3_pn = G_RANDOM(4);
createThing(T_EFFECT, sceneryTrap[random3], random3_pn, Thing.Pos.D3, false, false);
}
}
}
if (Thing.Type == T_SPELL)
{
if (G_RANDOM(10) == 0)
{
var random4 = G_RANDOM(spellTrap.size());
var random4_pn = G_RANDOM(4);
createThing(T_EFFECT, spellTrap[random4], random4_pn, Thing.Pos.D3, false, false);
}
}
if (Thing.Type == T_INTERNAL)
{
if (Thing.Model == M_INTERNAL_PRE_FIGHT || Thing.Model == M_INTERNAL_FIGHT)
{
if (G_RANDOM(10) == 0)
{
var random5 = G_RANDOM(internalTrap.size());
var random5_pn = G_RANDOM(4);
createThing(T_EFFECT, internalTrap[random5], random5_pn, Thing.Pos.D3, false, false);
}
}
}
}