diff --git a/computing/unit-2/build_area.png b/computing/unit-2/build_area.png new file mode 100644 index 0000000..eb17201 Binary files /dev/null and b/computing/unit-2/build_area.png differ diff --git a/computing/unit-2/example_house.png b/computing/unit-2/example_house.png new file mode 100644 index 0000000..16f3e11 Binary files /dev/null and b/computing/unit-2/example_house.png differ diff --git a/computing/unit-2/lesson-3.md b/computing/unit-2/lesson-3.md index aa346b5..003ba74 100644 --- a/computing/unit-2/lesson-3.md +++ b/computing/unit-2/lesson-3.md @@ -3,7 +3,9 @@ # Lesson 3: Code a Row of Houses ## Step 1 -Manually build the house to your design specification. Do this in a space you will not otherwise be using. +Manually build the house to your design specification. Do this in the designated construction zone, marked by yellow and black wool. +![](build_area.png) +![](example_house.png) ## Step 2 Rename the **run** element of the ``||Player:on chat command||`` block to **clone_here**. Drag a ``||Blocks:clone from||`` code block to your ``||Player:on chat command||``. @@ -59,8 +61,8 @@ The last coordinates are relative to your player, so your player will become the ``` blocks player.onChat("clone_here.", function () { blocks.clone( - world(42, 70, -452), - world(34, 77, -446), + world(67, 69, -544), + world(73, 77, -551), pos(0, 0, 0), CloneMask.Replace, CloneMode.Normal