Original Concept Art by bruh#6900
If you have any feedback/suggestions, open an issue on the Github page, or join the discord at https://discord.gg/pKE3QCEsxG
- Stuff not mentioned in-game:
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Rocket Jumping
- Maintain momentum by either inputting in the direction of your jump trajectory, or by letting go of the movement keys.
- Can gradually turn without losing speed.
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Rocket Launcher
- Rocket knockback scales with enemy mass when hitting non-boss enemies (up to 250kg, Brass Contraption weight)
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Remote Detonator
- Removes blast falloff from explosions.
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Bombing Run
- Crit Chance is converted to crit damage when using this skill.
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Rapid Rearm
- Rockets have less knockback against enemies.
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- Mastery Skin
Drop the dll into \BepInEx\plugins\
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Moffein (Code)
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TimeSweeper (Henry template, animation, getting the model working in-game)
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SkeletorChampion (Model)
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MoistyBoy (UES Prime's Rocket)
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bruh#6900 (Original Concept Art)
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DaPedro#2713 (Skill Icons)
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Domi (Animations)
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swuff (Bankroller)
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BoxRoss (VR C4 stuff)
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Mushy Avocado (Mastery Skin) - https://www.artstation.com/mushyavocado
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FORCED_REASSEMBLY (helped re-rig Mastery Skin along with Domi)
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Sounds taken from:
- Reflex Arena
- Quake Champions
- Risk of Rain 1
- TF2
- Dirty Bomb
Chinese: Meteorite1014 Russian: ILIa3174, hexxedude, Lecarde French: darkwarrior45 Brazilian Portuguese: Kauzok Ukrainian: Damglador Korean: Dice-001