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Playtesting feedback #48
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Thanks for the detailed feedback, I appreciate the thought you put into it!
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I really love the changes this mod makes. The survivor and item changes feel great, and the teleporter change makes it a lot more fun and adds a layer of decision-making (can I make it back before the teleporter loads up?). Here are some of my thoughts and suggestions:
Survivors
- Holding primary just shoots 3 grenades without charging. Much less clunky.
- Harpoons have infinite lock-on range.
- Pressure mines capped at 2, lower cooldown of 4-4.5s (other changes disabled). This prevents spamming 900% damage mines and makes them more engaging to use.
- Bubble has knockback
- They make a ton of changes to the bubble but I'm not crazy about the others.
Items
Thanks for making this mod! It's a must-have for me that I recommend to anyone.
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