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<!DOCTYPE html>
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<title>FAQ | The Best of Times</title>
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<a href="./index.html" id="headerTitle">The Best of Times</a>
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<div class="guideLinks" id="headerLinks">
<a href="https://vivanewvegas.moddinglinked.com" target="_blank" rel="nofollow">Fallout: New Vegas</a>
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<p class="pageLinks">
<a href="./index.html" title="Home">
Home
</a>
<a href="./intro.html" title="Introduction">
Introduction
</a>
<a href="./setup.html" title="Setup">
Setup
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<a href="./mo2.html" title="MO2">
Mod Organizer 2
</a>
<a href="./ttw.html" title="TTW">
Tale of Two Wastelands
</a>
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Essential Mods
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Final Steps
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<a href="./changelog.html" title="TBoT Changelog">
TBoT Changelog
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Tools to Avoid
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FO3 Mod Guide
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<div class="content">
<span id="FAQ" class="section">
<h2 onclick="location.href='#General'">General</h2>
<div class="expander-top clickable" onclick="expandCard(this, generalquestion1expander)" id="generalquestion1">
<p>
<h3>What is TTW?</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="generalquestion1expander">
<p>
Tale of Two Wastelands is <strong>a total conversion</strong> project that seamlessly merges Fallout 3 and its DLC into Fallout: New Vegas, allowing both games to be played in a single playthrough. It upgrades Fallout 3's mechanics to those of FNV, while balancing both games to feel like you're playing one full game (instead of two different games using the same character).
<br>
<br>
New Vegas mechanics like companion wheel, companion perks, weapon mods, crafting, recipes, harvestable plants, and poisons have been added to the DC wasteland items, NPCs, and world.
<br>
<br>
TTW also restores some cut content, fixes hundreds of thousands of bugs, add some items, changes the level cap from level 50 to 60, alters the FO3 bobbleheads to give mini perks (since it's already too easy to max SPECIAL and Skills in TTW), and more.
<br>
<br>
TTW isn't just FO3 in FNV. It has become <strong>a unique game</strong>, with it's own balance, fixes, changes, additions and other unique things that differentiates it from both FO3 and FNV.
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, generalquestion2expander)" id="generalquestion2">
<p>
<h3>What mods work with TTW?</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="generalquestion2expander">
<p>
As TTW is a Total Conversion for Fallout: New Vegas, <strong>many FNV mods will work</strong> with TTW. However, you still want to look for explicit compatibility notes with TTW. <strong>In the case of Fallout 3 mods, it largely depends</strong>:
<ul>
<li>Mods that reuse content, delete it, or change shared records/scripts may not be compatible. If that's the case, you can convert them as covered in the <a href="https://geckwiki.com/index.php?title=TTW_Mod_Conversion_Package_and_Guidelines" target="_blank">TTW Mod Conversion Package and Guidelines</a> page.</li>
<li>Texture mods are usually safe to use.</li>
<li>Most mesh replacements will revert TTW fixes.</li>
</ul>
<br>
There are many mods that are <strong>known to be incompatible</strong> with TTW:
<ul>
<li>Start by reading the list of <a href="https://vivanewvegas.moddinglinked.com/avoid-mods.html" target="_blank">mods to avoid</a>.</li>
<li>Mod or patches made before the release of TTW 3.3 (DD/MM/YY 5/3/22) will most likely not work.</li>
<li>Yukichigai Unofficial Patch, TTW includes its own version called YUPTTW.</li>
<li>Unofficial Patch NVSE Plus.</li>
<li>HeroinZero's Weapon Fixes.</li>
<li>Weapon Mesh Improvement Mod, TTW includes a superior version.</li>
<li>Fallout New California, even when using patches.</li>
<li>Interior Lighting Overhaul, use Simple Interior Lighting Overhaul + its TTW Patch instead.</li>
<li>Major overhauls and GRA integration mods other than SawyerBatty TTW.</li>
<li>Asurah Reanimation Pack.</li>
<li>Classic Fallout Weapons - New Vegas, use Classic Fallout Weapons Remastered instead.</li>
<li>Megaton Walkway, use The Megaton Walkway - TTW instead.</li>
<li>EVE, has incompatible weapon meshes and animations.</li>
<li>Point Lookout Reborn, use Point Lookout Reborn TTW instead.</li>
<li>Weather mods not specifically made for TTW.</li>
<li>Impact, its weapon edits are incompatible.</li>
<li>Project Weaponry, has multiple incompatible meshes and all its iron sights are broken with TTW.</li>
<li>Armor overhauls such as NCR Overhaul, Legion Overhauls, Book of Steel (without patches), and Spice of Life. STARS TTW is a notable exception.</li>
<li>Increased Wasteland Spawns, causes massive save bloat and crashes.</li>
<li>Mods that edit companions looks/inventory/whatever directly will most likely need patching.</li>
</ul>
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, generalquestion3expander)" id="generalquestion3">
<p>
<h3>What are the requirements and supported game versions?</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="generalquestion3expander">
<p>
Read the <a href="./intro.html" target="_blank">Introduction</a> page.
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, generalquestion4expander)" id="generalquestion4">
<p>
<h3>Can I use an existing save?</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="generalquestion4expander">
<p>
Short answer: <strong>No</strong>.
<br>
<br>
You cannot use an existing Fallout: New Vegas save to play TTW. Even though a save might load, there are too many changes for it to work correctly. No support is provided if you do this anyway.
<br>
<br>
Saves made with previous versions of TTW will not work with 3.x. Too many changes were made to allow saves to be compatible.
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, generalquestion5expander)" id="generalquestion5">
<p>
<h3>What does the TTW Installer do?</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="generalquestion5expander">
<p>
<li>Updates Vorbis libraries to 1.3.7.</li>
<li>Creates (or modifies) the <b>Custom INI</b> in <span class="card-basic">My Documents\My Games\FalloutNV</span> with the necessary archive changes and some performance improvements (not relevant if following the guide as it includes a more complete set of changes).</li>
<li>Decompresses BSA files for both games (the ones in the mod folder, not the originals) for better performance.</li>
<li>Fixes sound effects by transcoding them from OGG to WAV.</li>
<li>Transcodes all voice files to a 24khz sample rate like New Vegas ones to virtually elminate distortion in voice modulation.</li>
<li>Transcodes mono MP3 -> WAV -> stereo WAV -> MP3 to fix some FO3 radio tracks.</li>
<li>Moves all MP3 files out of BSA archives and turns them into loose files so that they can play correctly.</li>
<li>Patches and creates all non-unique assets dynamically from original game files.</li>
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, generalquestion6expander)" id="generalquestion6">
<p>
<h3>Is there a TTW Discord server? How about social media?</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="generalquestion6expander">
<p>
<ul>
<li><a href="https://discord.gg/taleoftwowastelands" target="_blank">Discord</a></li>
<li><a href="https://www.reddit.com/r/Taleoftwowastelands/" target="_blank">Reddit</a></li>
<li><a href="https://twitter.com/ttwdevteam" target="_blank">X</a></li>
<li><a href="https://www.facebook.com/TTWDev/" target="_blank">Facebook</a></li>
</ul>
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, generalquestion7expander)" id="generalquestion7">
<p>
<h3>Is Linux supported?</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="generalquestion7expander">
<p>
<strong>We cannot provide support</strong> for Linux as we don't use it, therefore we cannot troubleshoot issues specific to it.
<br>
<br>
Assuming you already know your way around Linux, here's <strong>some information that might help you</strong>:
<ul>
<li>Use Proton (for Steam) or Wine TKG or Wine-Bottles fork & Lutris (for non-Steam).</li>
<li>You need Gstreamer codec suite for the game music to play.</li>
<li>Direct the game so it uses a portable MO2 instance (installed in the game prefix, made by either Steam or Lutris).</li>
<li>Stock Wine won't work, since stock Wine has issues with the bundled FOMOD installer.</li>
<li>The TTW installer should be run on a Windows machine or a VM, running it under Linux will take way longer.</li>
<li>Install Nvidia drivers if you have an Nvidia GPU.</li>
</ul>
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, generalquestion8expander)" id="generalquestion8">
<p>
<h3>Will pirated copies work?</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="generalquestion8expander">
<p>
Piracy is <strong>not supported</strong> in any way, shape, or form. Any proof that you're using a pirated copy or piracy-related talk <strong>will lead to a ban</strong> from the ModdingLinked or Tale of Two Wastelands Discord servers.
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, generalquestion9expander)" id="generalquestion9">
<p>
<h3>Can I use New Vegas Muliplayer (NV:MP)?</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="generalquestion9expander">
<p>
We (ModdingLinked and TTW) <strong>will not provide any support</strong> for NVMP, redirect all questions to their server.
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, generalquestion10expander)" id="generalquestion10">
<p>
<h3>How do I update TTW? Is it safe?</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="generalquestion10expander">
<p>
<ol>
<li><strong>Delete TTW</strong> in MO2.</li>
<li>If you used the <a href="https://www.nexusmods.com/newvegas/mods/65854" target="_blank">BSA Decompressor</a> for a normal FNV modlist (for example when following Viva New Vegas), then also <strong>verify</strong> the the game's files through your launcher.</li>
<li><strong>Reinstall TTW</strong> according to <a href="./ttw.html#InstallingTTW">the guide.</a></li>
<li>If you had to verify files for the reason stated above, also re-run the correct <a href="./essentials.html#Patchers">patcher</a>.</li>
</ol>
Whether or not it is safe to update depends on what version you are coming from and what mods you are using.
<br>
<br>
Updating to a TTW version with a different major and minor number (the 1st and 2nd number in the version, respectively) requires a new game and a full review of the mods you are using, due to the massive amount of changes. Updating to a newer patch number (the third number in the version) is safe, but some of the new fixes might not apply retroactively.
<br>
<br>
If you are a TBoT user, all you need to do is update TTW itself, then look at the guide's changelog in case the modlist needs changes. It is also a good idea to run a batch update check through MO2 on all your mods to make sure they're up-to-date (<b>right-click</b> -> <b>All Mods</b> -> <b>Check for updates</b>).
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, generalquestion11expander)" id="generalquestion11">
<p>
<h3>Where are save files stored?</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="generalquestion11expander">
<p>
You may have noticed that when playing the game through MO2, your save files will not appear in the Documents folder like normal. This is because the guide makes use of <b>profile-specific saves</b>, a feature that redirects them to the profile folder of your instance. You can access all of them quickly by selecting the <strong>Saves tab of MO2</strong> on the right pane.
<div class="card-red">
<p>
<strong>Do not re-use vanilla saves</strong> or any save from different mod setups! A new character is required for a functional game.
</p>
</div>
</p>
</div>
<h2 onclick="location.href='#Troubleshooting'">Troubleshooting</h2>
<p>You can ask for support in the <a href="https://discord.gg/S99Ary5eba" target="_blank">ModdingLinked</a> or <a href="https://discord.gg/taleoftwowastelands" target="_blank">TTW</a> Discord server in case any of the advice below does not solve your problem.</p>
<div class="expander-top clickable" onclick="expandCard(this, troubleshootingquestion1expander)" id="troubleshootingquestion1">
<p>
<h3>Possible issues when running the TTW installer</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="troubleshootingquestion1expander">
<p>
<ul>
<li>
<h4><b>BASS Init</b> or <b>XD3 Input</b></h4>
Make sure you have both games installed with all DLCs and in English, run them once, then restart the TTW installer. If the problem persists, verify both game's files.
</li>
<li>
<h4><b>xdelta3.dll was not found</b></h4>
Extract the installer's archive before running it.
</li>
<li>
<h4><b>Folder ... is not absolute for location</b></h4>
<strong>Remove quotes</strong> from the path you pasted into the TTW installer. If that doesn't work, try disabling the Windows folder protection (be aware that some versions of Windows will not allow to change this settings):
<ol>
<li>Start Menu,</li>
<li>Settings,</li>
<li>Search for "Folder Protection",</li>
<li>Select "Controlled Folder Access",</li>
<li>Turn off the setting.</li>
</ol>
</li>
<li>
<h4>The installer closed itself or threw an <b>NTDLL error</b></h4>
Your CPU is most likely overheating:
<ul>
<li>Verify your cooling solution,</li>
<li>Close or suspend any heavy process running along the TTW installer,</li>
<li>As a last resort, you can make the TTW installer slower and less taxing by running it with the <span class="card-basic">-threads:1</span> command line argument (through a shortcut).</li>
</ul>
</li>
</ul>
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, troubleshootingquestion2expander)" id="troubleshootingquestion2">
<p>
<h3>The game crashes or nothing happens when starting it</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="troubleshootingquestion2expander">
<p>
This could happen for <strong>various reasons</strong>:
<ul>
<li>Make sure the latest VC++ Redistributables are installed:
<ul>
<li>
<a href="https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/" target="_blank">VC++ AIO</a>
<ol>
<li>Extract the archive and run the included <span class="card-basic">install_all.bat</span> as an administrator.</li>
</ol>
</li>
<li><a href="https://aka.ms/vs/17/release/vc_redist.x64.exe" target="_blank">2015-2022 X64</a></li>
<li><a href="https://aka.ms/vs/17/release/vc_redist.x86.exe" target="_blank">2015-2022 X86</a></li>
<li>Restart your PC.</li>
</ul>
</li>
<li>
Make sure that DirectX Redistributables are installed and functional:
<ol>
<li>Download the <a href="./files/DirectX Remover.7z" target="_blank">DirectX Redists Remover Script</a> and unpack it.</li>
<li>Run the script as an administrator.</li>
<li>Restart your PC.</li>
<li>Download the <a href="https://www.microsoft.com/en-in/download/details.aspx?id=35" target="_blank">DirectX Redists Web Installer</a> and run it.</li>
<div class="card-yellow">
<p>
The installer will try to install <b>Bing Bar</b> by default!
<br>
Remember to uncheck it on the second page.
</p>
</div>
<li>Restart your PC.</li>
</ol>
</li>
<li>Base Address Randomization is enabled. This has to be disabled for a modded game to work, you can do so by following <a href="./setup.html#BaseAddressRandomization">these steps</a>.</li>
<li>The 4GB Patcher or the Epic Games Patcher weren't run. Follow <a href="./essentials.html#Patchers">the steps</a> in the guide.</li>
<li>xNVSE is not installed correctly or at all, make sure that you have all of the <a href="./essentials.html" target="_blank">essential mods</a>.</li>
<li>You have incompatible mods lingering in your game's Data folder, this is why <a href="./setup.html#Uninstall" target="_blank">a clean slate</a> is required.</li>
<li>If you are using an AMD GPU, make sure that your drivers are updated to the <a href="https://www.amd.com/en/support" target="_blank">latest version</a> or that you are using DXVK according to the <a href="https://performance.moddinglinked.com/falloutnv.html#RecommendedLimiters" target="_blank">Performance Guide</a>.</li>
<li>If you are using a third-party antivirus, add exclusions to the folder Mod Organizer 2 is in. If that doesn't work, try disabling the antivirus completely and rely solely on Windows Defender (which should work fine once exclusions are present).</li>
<li>Close or uninstall Overwolf.</li>
<li>Most programs that ship with pre-built computers or laptops (such as OMEN Gaming Hub for HP OMEN systems) will be prone to issues and should be uninstalled or temporarily closed.</li>
<li>Lock your FPS below 120 according to the <a href="https://performance.moddinglinked.com/falloutnv.html#RecommendedLimiters" target="_blank">Performance Guide</a>.</li>
<li>Update your graphics driver (either <a href="https://www.nvidia.com/Download/index.aspx" target="_blank">NVIDIA</a>, <a href="https://www.amd.com/en/support" target="_blank">AMD</a> or <a href="https://www.intel.com/content/www/us/en/search.html#q=&sort=relevancy&f:@tabfilter=[Downloads]&f:@stm_10385_en=[Graphics]" target="_blank">Intel</a>).</li>
</ul>
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, troubleshootingquestion3expander)" id="troubleshootingquestion3">
<p>
<h3>Pink main menu</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="troubleshootingquestion3expander">
<p>
This is caused by <span class="card-basic">SMainMenuMovieIntro</span> in your <b>Fallout.ini</b> being set to 0 instead of having to value at all. This is a <strong>known issue with Bethini</strong>, which has no utility once you are using the guide's <a href="./essentials.html#CustomINI">Custom INI</a>.
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, troubleshootingquestion4expander)" id="troubleshootingquestion4">
<p>
<h3>Missing meshes (red diamonds)</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="troubleshootingquestion4expander">
<p>
Make sure the Tale of Two Wastelands folder size is 17GB. If it's not, the installation has failed and has corrupted files. In such cases, delete the TTW mod you created in MO2 then <strong>reinstall it</strong> according to <a href="./ttw.html#InstallingTTW">the guide</a>. If that doesn't work, try verifying the game files (only Fallout: New Vegas) then re-running the 4GB Patcher.
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, troubleshootingquestion5expander)" id="troubleshootingquestion5">
<p>
<h3>How do I export my modlist and/or load order?</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="troubleshootingquestion5expander">
<p>
As MO2 is the only supported manager, instructions for other managers will not be provided:
<ol>
<li>Click the <img class="mo2-icon" src="./img/MO2/Folders.webp" alt="MO2 Folders"> folders list in the top of MO2.</li>
<li>Click <b>Open Profile Folder</b>.</li>
<li>The modlist will be written in <strong>modlist.txt</strong> (written in reverse order but you can reverse this easily with text editors) and the load order is in <strong>loadorder.txt</strong>.</li>
</ol>
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, troubleshootingquestion6expander)" id="troubleshootingquestion6">
<p>
<h3>Fallout 3's IDs aren't working in the console</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="troubleshootingquestion6expander">
<p>
Items, NPCs, Quests, and other things that only exist in Fallout 3 and it's DLCs need to <strong>change their index</strong> to the shift in the load order. Assuming you have the correct load order (forced by using a TTW instance in MO2) the new values are these:
<ul>
<li><b>Fallout 3</b>: Replace "00" with "06"</li>
<li><b>Operation Anchorage</b>: Replace the first two numbers with "07"</li>
<li><b>The Pitt</b>: Replace the first two numbers with "08"</li>
<li><b>Broken Steel</b>: Replace the first two numbers with "09"</li>
<li><b>Point Lookout</b>: Replace the first two numbers with "0A"</li>
<li><b>Mothership Zeta</b>: Replace the first two numbers with "0B"</li>
</ul>
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, troubleshootingquestion7expander)" id="troubleshootingquestion7">
<p>
<h3>GECK isn't detecting TTW or other mods</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="troubleshootingquestion7expander">
<p>
MO2 requires that you run most tools, including GECK, through its list of executables. This allows the programs to be <strong>run with VFS</strong>, loading all the mods alongside it.
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, troubleshootingquestion8expander)" id="troubleshootingquestion8">
<p>
<h3>There is no TTW option when creating an MO2 instance</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="troubleshootingquestion8expander">
<p>
<strong>Launch both games</strong> once, then restart the MO2 installer and try again.
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, troubleshootingquestion9expander)" id="troubleshootingquestion9">
<p>
<h3>How to reset your INIs</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="troubleshootingquestion9expander">
<p>
<li>Click the <img class="mo2-icon" src="./img/MO2/INI Editor.webp" alt="MO2 INI button"> button at the top of MO2 and select <b>INI Editor</b>.</li>
<li>Clear the contents of both <b>Fallout.ini</b> and <b>FalloutPrefs.ini</b>, making sure to save both.</li>
<li>Run the game's launcher through MO2 and you'll have new INIs.</li>
</p>
<div class="card-yellow">
<p>
This process is done through MO2 because if you followed the guide you'll be using profile-specific INIs.
</p>
</div>
</div>
<div class="expander-top clickable" onclick="expandCard(this, troubleshootingquestion10expander)" id="troubleshootingquestion10">
<p>
<h3>Is it safe to validate game files after I installed TTW?</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="troubleshootingquestion10expander">
<p>
Verifying game files <strong>will revert the Vorbis version and the executable patch</strong>. You can solve this by manually installing the updated <a href="https://www.nexusmods.com/newvegas/mods/61265" target="_blank">Vorbis libraries</a> and <a href="./essentials.html#Patchers">re-running the correct patcher</a> based on your game version.
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, troubleshootingquestion11expander)" id="troubleshootingquestion11">
<p>
<h3>Plugin reported as incompatible during query</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="troubleshootingquestion11expander">
<p>
This is just a case of mods logging that they are not meant for the GECK if made for the game, or the other way around. <strong>Can be safely ignored</strong>.
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, troubleshootingquestion12expander)" id="troubleshootingquestion12">
<p>
<h3>Application load errors</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="troubleshootingquestion12expander">
<p>
<ul>
<li><b>5:0000065434</b>: <strong>Make sure Steam is running</strong>. If that doesn't fix it, <strong>run your game directly through Steam once</strong>. You may also need to restart Steam and/or Mod Organizer 2. If that still doesn't work, place a copy of your Steam.exe (not a shortcut) into the game's <a href="./setup.html#Terminology" target="_blank">Root folder</a>.</li>
<li><b>P:0000065432</b>: This might be related to the PCR release of the game. <strong>Override the Steamapp ID</strong> with MO2's executable settings and set it to 22490.</li>
</ul>
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, troubleshootingquestion13expander)" id="troubleshootingquestion13">
<p>
<h3>Mod Organizer 2 is reporting that mods in the left pane have overwritten loose files</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="troubleshootingquestion13expander">
<p>
This is <strong>safe and intentional</strong> as long as your mods in the left pane of MO2 are in the exact order as they appear in the guide.
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, troubleshootingquestion14expander)" id="troubleshootingquestion14">
<p>
<h3>Why is the Utilities Checker reporting NVTF as missing even when it's installed correctly?</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="troubleshootingquestion14expander">
<p>
If <strong>restarting your PC</strong> doesn't work, try this:
<ol>
<li>Download the <a href="./files/DirectX Remover.7z" target="_blank">DirectX Redists Remover Script</a> and unpack it.</li>
<li>Run the script as an administrator.</li>
<li>Restart your PC.</li>
<li>Download the <a href="https://www.microsoft.com/en-in/download/details.aspx?id=35" target="_blank">DirectX Redists Web Installer</a> and run it.</li>
<div class="card-yellow">
<p>
The installer will try to install <b>Bing Bar</b> by default!
<br>
Remember to uncheck it on the second page.
</p>
</div>
<li>Restart your PC again.</li>
</ol>
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, troubleshootingquestion15expander)" id="troubleshootingquestion15">
<p>
<h3>Bouncing NPCs or sped-up game</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="troubleshootingquestion15expander">
<p>
<strong>Lock your FPS</strong> below 120 according to the <a href="https://performance.moddinglinked.com/falloutnv.html#RecommendedLimiters" target="_blank">Performance Guide</a>.
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, troubleshootingquestion16expander)" id="troubleshootingquestion16">
<p>
<h3>Black patches of terrain</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="troubleshootingquestion16expander">
<p>
<strong>Disable Improved Lighting Shaders</strong> in your Mod Organizer 2 modlist by unchecking its box. This issue seems to be hardware related but we do not know the specific cause at the moment.
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, troubleshootingquestion17expander)" id="troubleshootingquestion17">
<p>
<h3>Mod Organizer 2 refuses to open and creates a dump file at each try</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="troubleshootingquestion17expander">
<p>
<li>Make sure the latest VC++ Redistributables are installed:
<ul>
<li>
<a href="https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/" target="_blank">VC++ AIO</a>
<ol>
<li>Extract the archive and run the included <span class="card-basic">install_all.bat</span> as an administrator.</li>
</ol>
</li>
<li><a href="https://aka.ms/vs/17/release/vc_redist.x64.exe" target="_blank">2015-2022 X64</a></li>
<li><a href="https://aka.ms/vs/17/release/vc_redist.x86.exe" target="_blank">2015-2022 X86</a></li>
<li>Restart your PC.</li>
</ul>
</li>
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, troubleshootingquestion18expander)" id="troubleshootingquestion18">
<p>
<h3>I do not get the option to pick which wasteland to start in!</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="troubleshootingquestion18expander">
<p>
Edit your <strong>Custom INI</strong> according to the <a href="./essentials.html#CustomINI">guide's steps</a>.
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, troubleshootingquestion19expander)" id="troubleshootingquestion19">
<p>
<h3>Alt-tabbing crashes the game or prevents it from opening again</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="troubleshootingquestion19expander">
<p>
This is due to using the NVTF texture modding preset, which <strong>requires DXVK</strong> in order to keep a functional Alt-Tab. Read the <a href="https://performance.moddinglinked.com/falloutnv.html" target="_blank">Performance Guide</a> for more information and the steps to solve this.
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, troubleshootingquestion20expander)" id="troubleshootingquestion20">
<p>
<h3>Mods are downloading to Vortex instead of MO2</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="troubleshootingquestion20expander">
<p>
<ol>
<li>Click the <img class="mo2-icon" src="./img/MO2/Settings.webp" alt="MO2 settings"> button at the top of MO2 to open the settings.</li>
<li>Go to the Nexus tab, then click <strong>Associate with "Download with manager" links</strong>.</li>
</ol>
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, troubleshootingquestion21expander)" id="troubleshootingquestion21">
<p>
<h3>There is no "Tale of Two Wastelands" option in MO2's list of executables, only "New Vegas"</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="troubleshootingquestion21expander">
<p>
<strong>You created a FNV instance</strong> instead of a TTW one:
<ol>
<li>Remove the New Vegas executable from the list.</li>
<li>Click the <img class="mo2-icon" src="./img/MO2/Folders.webp" alt="MO2 Folders"> folders list in the top of MO2.</li>
<li>Select <b>Open Instance Folder</b>.</li>
<li>Close MO2.</li>
<li>Open <span class="card-basic">ModOrganizer.ini</span> in any text editor.</li>
<li>Set the <strong>gameName</strong> (line 2) to <span class="card-basic">TTW</span></li>
<li>The Tale of Two Wastelands executable should appear in the list.</li>
</ol>
</p>
</div>
<h2 onclick="location.href='#Configuration'">Configuration</h2>
<div class="expander-top clickable" onclick="expandCard(this, configquestion1expander)" id="configquestion1">
<p>
<h3>How can I change FOV?</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="configquestion1expander">
<p>
<ol>
<li>Click the <img class="mo2-icon" src="./img/MO2/INI Editor.webp" alt="MO2 INI button"> button at the top of MO2 and select <b>INI Editor</b>.</li>
<li>Select the <b>FalloutCustom.ini</b> tab, which should already have all the guide's settings if you followed the <a href="./essentials.html#CustomINI">Custom INI steps</a>.</li>
<li>Edit the 3 FOV settings to your liking, then save.</li>
</ol>
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, configquestion2expander)" id="configquestion2">
<p>
<h3>Do I need to regenerate LOD?</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="configquestion2expander">
<p>
<strong>No</strong>, but you can generate vastly more detailed LOD (at a performance cost) by following the <a href="https://vivanewvegas.moddinglinked.com/lod.html" target="_blank">LOD guide</a>.
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, configquestion3expander)" id="configquestion3">
<p>
<h3>What INI changes are required?</h3>
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</p>
</div>
<div class="expander-bottom" id="configquestion3expander">
<p>
All the INI changes you'll need for stability and performance are <strong>already in the guide</strong>'s <a href="./essentials.html#CustomINI">Custom INI</a>.
<br>
If you find some other settings you wish to tweak, add it to <b>FalloutCustom.ini</b> through MO2's INI Editor (<img class="mo2-icon" src="./img/MO2/INI Editor.webp" alt="MO2 INI button"> on the top of MO2).
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, configquestion4expander)" id="configquestion4">
<p>
<h3>Why does the guide not clean the DLC plugins?</h3>
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</p>
</div>
<div class="expander-bottom" id="configquestion4expander">
<p>
<strong>TTW ships with cleaned and fixed plugins</strong> (far more than what automated xEdit cleaning would do).
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, configquestion5expander)" id="configquestion5">
<p>
<h3>Is Ultrawide supported?</h3>
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</p>
</div>
<div class="expander-bottom" id="configquestion5expander">
<p>
<strong>Yes</strong>, but you'll have to take extra steps for it to work:
<ol>
<li>Click the <img class="mo2-icon" src="./img/MO2/INI Editor.webp" alt="MO2 INI button"> button at the top of MO2 and select <strong>INI Editor</strong>.</li>
<li>Select the <strong>FalloutPrefs.ini</strong> tab.</li>
<li>Change the following settings in the <span class="card-basic">Display</span> section:
<br>
<span class="card-basic">iSize W</span> = your screen width
<br>
<span class="card-basic">iSize H</span> = your screen height
</li>
<li>Start the game then open the <b>Tweaks</b> menu in the settings.</li>
<li>Filter for <span class="card-basic">Ultrawide</span> then <strong>enable the support tweak</strong>.</li>
</ol>
</p>
</div>
<h2 onclick="location.href='#Gameplay'">Gameplay</h2>
<div class="expander-top clickable" onclick="expandCard(this, gameplayquestion1expander)" id="gameplayquestion1">
<p>
<h3>My character dies after activating Project Purity and Broken Steel DLC doesn't start. Why?</h3>
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</p>
</div>
<div class="expander-bottom" id="gameplayquestion1expander">
<p>
TTW (>=3.3) restored the vanilla Fallout 3 ending when playing in Hardcore Mode. This will kill the main character and end the game if they activate Project Purity themselves. To avoid this, <strong>send Sarah Lyons or one of your companions</strong> to do it instead, or turn off Hardcore Mode before turning Project Purity on.
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, gameplayquestion2expander)" id="gameplayquestion2">
<p>
<h3>How do I get to the Mojave and back to the Capital Wasteland?</h3>
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</p>
</div>
<div class="expander-bottom" id="gameplayquestion2expander">
<p>
Tale of Two Wastelands includes a large custom created Union Station, where <strong>you can take a train</strong> ride from DC to the Mojave. This train station is in a new DC worldspace called Columbus Circle. To get back to the Mojave, use the Union Station located in Freeside.
<br>
<br>
For detailed instructions on how to reach the train station, check the <a href="https://taleoftwowastelands.com/viewtopic.php@t=6730" target="_blank">dedicated forum thread</a>.
<br>
<br>
<div class="card-red">
<p>
<strong>Do not use console commands</strong> or outdated mods to move between wastelands! TTW needs to set specific variables and quests for the game to do this properly. More info in ML's <a href="https://moddinglinked.com/dogmas.html" target="_blank">list of dogmas</a>.
</p>
</div>
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, gameplayquestion3expander)" id="gameplayquestion3">
<p>
<h3>Doesn't adding FNV systems and mechanics to FO3 makes it harder and unbalanced?</h3>
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</p>
</div>
<div class="expander-bottom" id="gameplayquestion3expander">
<p>
Tale of Two Wastelands doesn't just slap Fallout: New Vegas things into Fallout 3 and calls it a day. It has seen more than 10 years of development, testing, tweaking and balancing. A lot of time was dedicated to make playing in TTW's Capital Wasteland (CW) to be a similar experience as to playing vanilla Fallout 3.
<br>
<br>
Fallout: New Vegas has a lot of different things and resources that don't exist in Fallout 3, this requires that TTW players use these available resources when playing the game. Usually, people who played Fallout 3 a lot and try TTW for the first time will think that TTW is harder than Fallout 3, this is because they are not used to (or know about) the new things added in FNV, so they don't use them.
<br>
<br>
One of the most widespread misconception that is seen around is that the CW Super Mutants in TTW use the same stats as the Mojave Wasteland ones, so they are much tougher and harder than the ones from Fallout 3. This is false, the Capital Wasteland Super Mutants in TTW do not use the same stats as the New Vegas ones, they were balanced to be similar to the ones in FO3 when taken into account the new resources given to the player in TTW.
<br>
<br>
This Super Mutant example is perfect to explain why TTW makes the CW feel harder for some players and feel similar to others when compared to Fallout 3. The CW Super Mutants in TTW are tougher than the ones from FO3, but that is because TTW adds things that make the player's character stronger and deadlier (more and stronger perks, more chems and consumables, stronger companions, way higher weapon damage, ammo types like AP, improved bobblehead effects, etc.), when the player takes advantage of some (or all) of these resources, Super Mutants will fall as fast or faster than they did in FO3. But if a player plays TTW only using the resources available in vanilla FO3, then of course the Super Mutants will be harder to deal with. TTW is a full package, everything in it is balanced to take advantage of the resources available to the players. If those resources are not used, then, of course, the game will be much harder.
<br>
<br>
<b>TLDR</b>: The CW in TTW is harder than it is in FO3 if resources/mechanics added by TTW are ignored, but pretty much the same (or easier) when those resources are used.
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, gameplayquestion4expander)" id="gameplayquestion4">
<p>
<h3>Does TTW change the game economy?</h3>
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</p>
</div>
<div class="expander-bottom" id="gameplayquestion4expander">
<p>
TTW 3.3 introduced <strong>full game economy balancing</strong>. This had to be done because FNV's economy was broken beyond repair. Actually Obsidian fixed it in a patch, but then on a later patch they broke it again because they built that patch on a version of the game before the economy balance patch was applied (or something similar).
<br>
<br>
This balancing was necessary because of how bad the economy was between the Fallout 3 side of TTW and the Fallout: New Vegas side of TTW. The super inflated prices of NV would mean that it was almost impossible to use vendor repairs on some equipment. Other issues were stuff like some weaker armors costing more than better ones, getting rich super fast just by looting stuff like a combat armor and selling it, the huge difference between FO3 equipment and FNV (including the most powerful stuff from FO3 being super cheap compared to some weak stuff from NV). And there's many other issues with the vanilla NV economy.
<br>
<br>
Why did we decided to change TTW to be more like FO3 economy instead or NV economy? For the reasons mentioned above and because as mentioned before, Obsidian did fix their Economy in a patch, but that fix got reverted (but not fully) for some reason. There are prices in later patches that are balanced around the "fixed" version, but other prices are not fixed, it's quite a mess. But it seems like the developers wanted their game economy fixed. It also prevents players from swimming in caps too quickly.
<br>
<br>
The TTW team understands that this is a "Love it" or "Hate it" change from previous versions, but it was more than necessary to make both wastelands feel like they are part of the same game and universe. Which is the main objective of TTW, that everything in it feels like it's all one giant game, instead of two games merged together.
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, gameplayquestion5expander)" id="gameplayquestion5">
<p>
<h3>Does TTW change when perks are awarded? Sometimes I get one perk every level, others I gain one perk every two levels.</h3>
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</p>
</div>
<div class="expander-bottom" id="gameplayquestion5expander">
<p>
<strong>Yes</strong>, starting in TTW version 3.3, perks rates were changed. Now the player gains one perk every level when playing without Hardcore Mode active, but only gains one perk every two levels when playing in Hardcore Mode.
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, gameplayquestion6expander)" id="gameplayquestion6">
<p>
<h3>What perks were given to DC companions?</h3>
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</p>
</div>
<div class="expander-bottom" id="gameplayquestion6expander">
<p>
<ul>
<li><b>Butch</b> - Tunnel Snakes Rule: Butch is a gang member at heart, and he does better with a sense of belonging. While Butch is in your party, you both gain +5% Damage if he is using the same weapon as you, and you both gain +5% DR if he is using the same armor as you, with an extra +5% DR if they are Tunnel Snake outfits.</li>
<li><b>Charon</b> - The Contract: Charon is absolutely loyal to the holder of his contract, putting himself in harm's way to keep them safe. Unfortuantely for him, his contract holder lives a dangerous adventurous life... For each 10% health you are below maximum, you gain 1 DT.</li>
<li><b>Clover</b> - Get Lucky: Eulogy was right about her. When you have had a hard day on the road and are ready to call it a night she will make sure you wake up with a grin. With Clover in your party, the Well Rested bonus will grant you an additional 15% experience boost and +1 Luck.</li>
<li><b>Dogmeat</b> - Man's Best Friend: Dogmeat is man's best friend, and he knows how to coordinate and run interference. While he is in your party, you will deal +25% damage to knocked down targets. In addition, you can ask Dogmeat to 'mark' his territory, setting a fast-travel marker to that spot.</li>
<li><b>Fawkes</b> - Over-Compensation: Fawkes' love for heavy weapons is infectious. With Fawkes in your party, weapon strength requirements are 1 point lower for you.</li>
<li><b>Jericho</b> - Scrappy Survivor: Jericho's many years roughing it in the wasteland taught him to get by with nothing but scraps and ruins. You can talk to him any time to make a campfire.</li>
<li><b>RL-3</b> - Drill Sergeant: Hooah! The gung-ho Sergeant RL-3 egging you on prompts you to excel at killing, whether they're Communists or not. While RL-3 is with you, you'll have -5% gun spread, and +5% Crit chance.</li>
<li><b>Star Paladin Cross</b> - Second Skin: Star Paladin Cross is a seasoned veteran of power armor use and can show you how to deal with the idiosyncrasies of power armor. While Star Paladin Cross is in your party, you have +1 Agility and +30 carry weight when you are wearing Power Armor.</li>
</ul>
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, gameplayquestion7expander)" id="gameplayquestion7">
<p>
<h3>Where are the cross-wasteland homes for companions?</h3>
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</p>
</div>
<div class="expander-bottom" id="gameplayquestion7expander">
<p>
In addition to having a Lucky 38 home once you've got the suite, the DC companions also have a home in NV, and the NV companions have a home in DC:
<ul>
<li><b>Arcade</b>: Rivet City science lab,</li>
<li><b>Boone</b>: Sniper Shack,</li>
<li><b>Butch</b>: Freeside Kings,</li>
<li><b>Cass</b>: Canterbury Common,</li>
<li><b>Charon</b>: The Thorn,</li>
<li><b>Clover</b>: Freeside train station,</li>
<li><b>Dogmeat</b>: Gibson scrapyard,</li>
<li><b>ED-E, Rex, and Veronica</b>: Megaton,</li>
<li><b>Fawkes</b>: Jacobstown,</li>
<li><b>Jericho</b>: The Atomic Wrangler,</li>
<li><b>Lily and Raul</b>: Museum of History,</li>
<li><b>RL-3</b>: Goodsprings,</li>
<li><b>Star Paladin Cross</b>: New Vegas Medical Clinic,</li>
</ul>
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, gameplayquestion8expander)" id="gameplayquestion8">
<p>
<h3>What changes are made to bobbleheads?</h3>
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</p>
</div>
<div class="expander-bottom" id="gameplayquestion8expander">
<p>
The Charisma Bobblehead and the Speech Bobblehead got their locations swapped. You will now find the Charisma Bobblehead where you would find the Speech one in Fallout 3, while the Speech Bobblehead will be where the Charisma one was in Fallout 3 instead. Their effect was also changed:
<ul>
<li><b>Agility</b>: You now run 5% faster.</li>
<li><b>Barter</b>: Items you buy now cost 10% less.</li>
<li><b>Charisma</b>: This Bobblehead increases companion damage and damage resistance by 10%.</li>
<li><b>Endurance</b>: Your Damage Resistance has been permanently increased by 5.</li>
<li><b>Energy Weapons</b>: When using Energy Weapons, you ignore an additional 5 DT.</li>
<li><b>Explosives</b>: Explosives now have 10% less spread.</li>
<li><b>Guns</b>: Guns now deal an extra 5% more damage.</li>
<li><b>Intelligence</b>: You now gain +5 extra skill points or +5% critical chance when reading relevant magazines.</li>
<li><b>Lockpick</b>: Your Lockpicks are now less likely to break.</li>
<li><b>Luck</b>: This bobblehead increases your chance to critically hit an opponent by a flat 2.5%.</li>
<li><b>Medicine</b>: You are now 10% less likely to become addicted.</li>
<li><b>Melee Weapons</b>: You now swing Melee Weapons 10% faster.</li>
<li><b>Perception</b>: You are now 10% more accurate with all ballistic and energy weapons.</li>
<li><b>Repair</b>: Your weapons and armor now degrade 10% slower.</li>
<li><b>Science</b>: You now do 10% more damage to robots.</li>
<li><b>Sneak</b>: Your sneak attack criticals now do 10% more damage.</li>
<li><b>Speech</b>: You can now hire any companion regardless of your Karma.</li>
<li><b>Strength</b>: You can now carry 25 lbs. more gear.</li>
<li><b>Survival</b>: Positive chem effects last 10% longer.</li>
<li><b>Unarmed</b>: Your unarmed attacks do double damage against blocking opponents</li>
</ul>
</p>
</div>
<div class="expander-top clickable" onclick="expandCard(this, gameplayquestion9expander)" id="gameplayquestion9">