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Implement clip system using stencil.
- Not best but works LDoc documentation. loadModel() now loads the physics file.
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" | ||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> | ||
<html> | ||
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/> | ||
<head> | ||
<title>Reference</title> | ||
<link rel="stylesheet" href="ldoc.css" type="text/css" /> | ||
</head> | ||
<body> | ||
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<div id="container"> | ||
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<div id="product"> | ||
<div id="product_logo"></div> | ||
<div id="product_name"><big><b></b></big></div> | ||
<div id="product_description"></div> | ||
</div> <!-- id="product" --> | ||
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<div id="main"> | ||
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<!-- Menu --> | ||
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<div id="navigation"> | ||
<br/> | ||
<h1>Live2LÖVE</h1> | ||
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<h2>Contents</h2> | ||
<ul> | ||
<li><a href="#Functions">Functions</a></li> | ||
<li><a href="#Class_Live2LOVEModel">Class Live2LOVEModel </a></li> | ||
</ul> | ||
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<h2>Modules</h2> | ||
<ul class="nowrap"> | ||
<li><strong>Live2LOVE</strong></li> | ||
</ul> | ||
<h2>Topics</h2> | ||
<ul class=""> | ||
<li><a href="topics/README.md.html">README</a></li> | ||
</ul> | ||
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</div> | ||
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<div id="content"> | ||
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<h1>Module <code>Live2LOVE</code></h1> | ||
<p>Live2LOVE is a LÖVE module to load and render Live2D models | ||
which uses <a href="https://love2d.org/wiki/love.filesystem">love.filesystem</a> module to | ||
load files, so it works even in fused mode.</p> | ||
<p> Live2LOVE uses <a href="https://love2d.org/wiki/love.graphics">love.graphics</a> to do the | ||
whole rendering. This provides some advantages like you can apply transformation, | ||
using Shader, render to Canvas, and more. At least LOVE 11.0 is required to use | ||
this module!</p> | ||
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<p> Note that Live2D SDK is required to compile this module, as per README.md says.</p> | ||
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<h2><a href="#Functions">Functions</a></h2> | ||
<table class="function_list"> | ||
<tr> | ||
<td class="name" nowrap><a href="#loadMocFile">loadMocFile (moc)</a></td> | ||
<td class="summary">Load cubism model file without additioal setup.</td> | ||
</tr> | ||
<tr> | ||
<td class="name" nowrap><a href="#loadModel">loadModel (model)</a></td> | ||
<td class="summary">Load model definition and fully initialize model.</td> | ||
</tr> | ||
</table> | ||
<h2><a href="#Class_Live2LOVEModel">Class Live2LOVEModel </a></h2> | ||
<table class="function_list"> | ||
<tr> | ||
<td class="name" nowrap><a href="#Live2LOVEModel:setParamValue">Live2LOVEModel:setParamValue (name, value[, weight])</a></td> | ||
<td class="summary">Set parameter value of model.</td> | ||
</tr> | ||
<tr> | ||
<td class="name" nowrap><a href="#Live2LOVEModel:getMesh">Live2LOVEModel:getMesh ([index])</a></td> | ||
<td class="summary">Retrieve LÖVE Mesh object of specified index or all Mesh objects.</td> | ||
</tr> | ||
<tr> | ||
<td class="name" nowrap><a href="#Live2LOVEModel:update">Live2LOVEModel:update (dT)</a></td> | ||
<td class="summary">Update model.</td> | ||
</tr> | ||
<tr> | ||
<td class="name" nowrap><a href="#Live2LOVEModel:draw">Live2LOVEModel:draw ()</a></td> | ||
<td class="summary">Draw model.</td> | ||
</tr> | ||
<tr> | ||
<td class="name" nowrap><a href="#Live2LOVEModel:setExpression">Live2LOVEModel:setExpression (name)</a></td> | ||
<td class="summary">Set model expression.</td> | ||
</tr> | ||
<tr> | ||
<td class="name" nowrap><a href="#Live2LOVEModel:setMotion">Live2LOVEModel:setMotion (name[, mode])</a></td> | ||
<td class="summary">Set model motion.</td> | ||
</tr> | ||
</table> | ||
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<br/> | ||
<br/> | ||
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<h2 class="section-header "><a name="Functions"></a>Functions</h2> | ||
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<dl class="function"> | ||
<dt> | ||
<a name = "loadMocFile"></a> | ||
<strong>loadMocFile (moc)</strong> | ||
</dt> | ||
<dd> | ||
Load cubism model file without additioal setup. | ||
Only use this if your model file does lack of model definition | ||
or your library (or your responsibility) to control the paths. | ||
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<h3>Parameters:</h3> | ||
<ul> | ||
<li><span class="parameter">moc</span> | ||
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span> | ||
Model file path. | ||
</li> | ||
</ul> | ||
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<h3>Returns:</h3> | ||
<ol> | ||
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<span class="types"><a class="type" href="index.html#Live2LOVEModel">Live2LOVEModel</a></span> | ||
Model object | ||
</ol> | ||
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<h3>Raises:</h3> | ||
error when the model file is not recognized. | ||
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</dd> | ||
<dt> | ||
<a name = "loadModel"></a> | ||
<strong>loadModel (model)</strong> | ||
</dt> | ||
<dd> | ||
Load model definition and fully initialize model. | ||
Most user should use this function. This is recommended | ||
way and most of the model preparation is handled. | ||
by this function. | ||
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<h3>Parameters:</h3> | ||
<ul> | ||
<li><span class="parameter">model</span> | ||
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span> | ||
Model definition file path (JSON). | ||
</li> | ||
</ul> | ||
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<h3>Returns:</h3> | ||
<ol> | ||
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<span class="types"><a class="type" href="index.html#Live2LOVEModel">Live2LOVEModel</a></span> | ||
Model object. | ||
</ol> | ||
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<h3>Raises:</h3> | ||
error when it fails to load (due to many factor). | ||
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</dd> | ||
</dl> | ||
<h2 class="section-header has-description"><a name="Class_Live2LOVEModel"></a>Class Live2LOVEModel </h2> | ||
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<div class="section-description"> | ||
This is model object | ||
</div> | ||
<dl class="function"> | ||
<dt> | ||
<a name = "Live2LOVEModel:setParamValue"></a> | ||
<strong>Live2LOVEModel:setParamValue (name, value[, weight])</strong> | ||
</dt> | ||
<dd> | ||
Set parameter value of model. | ||
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<h3>Parameters:</h3> | ||
<ul> | ||
<li><span class="parameter">name</span> | ||
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span> | ||
Parameter name. | ||
</li> | ||
<li><span class="parameter">value</span> | ||
<span class="types"><span class="type">number</span></span> | ||
Parameter value. | ||
</li> | ||
<li><span class="parameter">weight</span> | ||
<span class="types"><span class="type">number</span></span> | ||
Parameter weight (defaults to 1). | ||
(<em>optional</em>) | ||
</li> | ||
</ul> | ||
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</dd> | ||
<dt> | ||
<a name = "Live2LOVEModel:getMesh"></a> | ||
<strong>Live2LOVEModel:getMesh ([index])</strong> | ||
</dt> | ||
<dd> | ||
Retrieve LÖVE Mesh object of specified index or all Mesh objects. | ||
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<h3>Parameters:</h3> | ||
<ul> | ||
<li><span class="parameter">index</span> | ||
<span class="types"><span class="type">number</span></span> | ||
Index to get it's Mesh data (defaults to nil). | ||
(<em>optional</em>) | ||
</li> | ||
</ul> | ||
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<h3>Returns:</h3> | ||
<ol> | ||
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List of Mesh objects (in a table) or specified Mesh object for specified index. | ||
</ol> | ||
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<h3>Raises:</h3> | ||
error when index is out of range. | ||
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</dd> | ||
<dt> | ||
<a name = "Live2LOVEModel:update"></a> | ||
<strong>Live2LOVEModel:update (dT)</strong> | ||
</dt> | ||
<dd> | ||
Update model. | ||
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<h3>Parameters:</h3> | ||
<ul> | ||
<li><span class="parameter">dT</span> | ||
<span class="types"><span class="type">number</span></span> | ||
Time elapsed since last frame in seconds. | ||
</li> | ||
</ul> | ||
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</dd> | ||
<dt> | ||
<a name = "Live2LOVEModel:draw"></a> | ||
<strong>Live2LOVEModel:draw ()</strong> | ||
</dt> | ||
<dd> | ||
Draw model. | ||
Drawing Live2D model object is done using love.graphics.draw, | ||
which means that, for example, current transformation stack and | ||
Shader affects the model rendering.</p> | ||
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<p> Note that if you're rendering the model into Canvas, the Canvas | ||
must have stencil buffer to be set (or available), or you'll getting | ||
error that stencil buffer is not set! | ||
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</dd> | ||
<dt> | ||
<a name = "Live2LOVEModel:setExpression"></a> | ||
<strong>Live2LOVEModel:setExpression (name)</strong> | ||
</dt> | ||
<dd> | ||
Set model expression. | ||
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<h3>Parameters:</h3> | ||
<ul> | ||
<li><span class="parameter">name</span> | ||
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span> | ||
Expression name. | ||
</li> | ||
</ul> | ||
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<h3>Raises:</h3> | ||
error when there are no expressions loaded, initialization failure, or expression with specified name does not exist. | ||
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</dd> | ||
<dt> | ||
<a name = "Live2LOVEModel:setMotion"></a> | ||
<strong>Live2LOVEModel:setMotion (name[, mode])</strong> | ||
</dt> | ||
<dd> | ||
Set model motion. | ||
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<h3>Parameters:</h3> | ||
<ul> | ||
<li><span class="parameter">name</span> | ||
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span> | ||
Motion name. | ||
</li> | ||
<li><span class="parameter">mode</span> | ||
How to handle the motion. <br/> | ||
1. "normal" (or 1) will play the motion for once then revert back to previous motion. <br/> | ||
2. "loop" (or 2) will play the motion in loop. That's it. It plays the motion again when it's finished. <br/> | ||
3. "preserve" (or 3) will play the motion for once and stays that way. <br/> | ||
If absent, "normal" mode is used. | ||
(<em>optional</em>) | ||
</li> | ||
</ul> | ||
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<h3>Raises:</h3> | ||
error when there are no motions loaded, initialization failure, or motion with specified name does not exist. | ||
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</dd> | ||
</dl> | ||
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</div> <!-- id="content" --> | ||
</div> <!-- id="main" --> | ||
<div id="about"> | ||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> | ||
<i style="float:right;">Last updated 2018-06-03 17:00:59 </i> | ||
</div> <!-- id="about" --> | ||
</div> <!-- id="container" --> | ||
</body> | ||
</html> |
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