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Update README, edit pipeline concepts
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MichaelHaussmann authored Oct 22, 2024
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Expand Up @@ -359,10 +359,11 @@ Spil builds upon general concepts, as well as production proven CG pipeline conc

### Pipeline concepts

- Unique Identifier & Resource Locator
Examples: "SPREF" (Sony Pictures), or the "Pipeline Resource Identifier - PRI" (Blue Sky)
[medium.com/blue-sky-tech-blog/conduit-pipeline-resource-identifiers](https://medium.com/blue-sky-tech-blog/conduit-pipeline-resource-identifiers-4432776da6ab)
Also OpenAssetIO's [Entity Reference](https://openassetio.github.io/OpenAssetIO/glossary.html#entity_reference)
- Unique Identifier & Resource Locator, as seen in:
- Blue Sky's ["Pipeline Resource Identifier (PRI)"](https://medium.com/blue-sky-tech-blog/conduit-pipeline-resource-identifiers-4432776da6ab)
- Sony Pictures "SPREF"
- Animal Logic [USD Asset Resolver URIs](https://github.com/DigitalProductionExampleLibrary/ALab/blob/main/docs/src/pages/alSpecific.md#uris--relative-filepaths)
- OpenAssetIO's [Entity Reference](https://openassetio.github.io/OpenAssetIO/glossary.html#entity_reference)

- Resource description and "Context" (Shotgrid Toolkit)
[developer.shotgridsoftware.com/tk-core/core.html#context](https://developer.shotgridsoftware.com/tk-core/core.html#context)
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