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Behavior: Strike
Lucas Massey edited this page Jan 19, 2021
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Behavior Description: The Strike behavior is designed primarily for small grid drones or fighter craft. It utilizes Forward Facing Static Weapons to engage targets. The behavior will fly in the general direction of a target, and once it gets within a certain range it will charge directly at the target and engage with static weapons. It will then break from the charge, retreating a short distance, and then attempt another charge. If the target is on a planet near the surface, the charge maneuver is reminiscent of a dive-bomb maneuver. This behavior does not use Keen Vanilla AutoPilot at all.
Core System Tag Defaults:
System: | Tag: | Value: |
---|---|---|
AutoPilot | Default Primary Profile | Click Here |
Below are the custom tags you can use for the Strike Behavior:
Tag: | StrikeBeginSpaceAttackRunDistance |
---|---|
Tag Format: | [StrikeBeginSpaceAttackRunDistance:Value] |
Description: | This tag specifies the distance (while in space) from the offset coordinates the NPC initially travels to near the target before it switches direction and begins to attack the player. |
Allowed Values: | Any number greater than 0
|
Multiple Tag Allowed: | No |
Tag: | StrikeBeginPlanetAttackRunDistance |
---|---|
Tag Format: | [StrikeBeginPlanetAttackRunDistance:Value] |
Description: | This tag specifies the distance (while in natural gravity) from the offset coordinates the NPC initially travels to near the target before it switches direction and begins to attack the player. |
Allowed Values: | Any number greater than 0
|
Multiple Tag Allowed: | No |
Tag: | StrikeBreakawayDistance |
---|---|
Tag Format: | [StrikeBreakawayDistance:Value] |
Description: | This tag specifies the distance from a target before the NPC will attempt its breakaway from charging the target. |
Allowed Values: | Any number greater than 0
|
Multiple Tag Allowed: | No |
Tag: | StrikeOffsetRecalculationTime |
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Tag Format: | [StrikeOffsetRecalculationTime:Value] |
Description: | This tag specifies the maximum time (in seconds) that the NPC will spend trying to reach an offset waypoint before recalculating another one (this is useful if the NPC cannot reach a waypoint for some reason). |
Allowed Values: | Any number greater than 0
|
Multiple Tag Allowed: | No |
Tag: | StrikeEngageUseSafePlanetPathing |
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Tag Format: | [StrikeEngageUseSafePlanetPathing:Value] |
Description: | This tag specifies if the NPC should still use safe planetary pathing while engaging targets on a planet. Default value is true . Disabling this may cause an NPC to crash into terrain when engaging a target in an attack run. |
Allowed Values: |
true false
|
Multiple Tag Allowed: | No |
Tag: | StrikeEngageUseCollisionEvasion |
---|---|
Tag Format: | [StrikeEngageUseCollisionEvasion:Value] |
Description: | This tag specifies if the NPC should still use collision evasion while engaging targets. Default value is true . Disabling this may cause an NPC to crash into objects when engaging a target in an attack run. |
Allowed Values: |
true false
|
Multiple Tag Allowed: | No |
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