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Behavior: Fighter

Lucas Massey edited this page Jan 19, 2021 · 3 revisions

Behavior Description: The fighter behavior is designed primarily for small grid drones or fighter craft. It utilizes Forward Facing Static Weapons to engage targets. The behavior will approach the target, and then once it reaches a specified distance, it will switch to another mode where it will rotate towards the target to engage with weapons, while occasionally strafing.


Core System Tag Defaults:

System: Tag: Value:
AutoPilot Default Primary Profile Click Here
Despawn UseNoTargetTimer true
Target Profile TargetType Player
Target Profile TargetRelation Enemy
Target Profile TargetOwner Player
Weapons UseStaticGuns true

The Fighter behavior type also has some custom Trigger Types as well. Below they are described:

Type: Description:
BehaviorTriggerA This trigger is activated when the Fighter is within Strafe / Rotate to Target distance (ie Engage).
BehaviorTriggerB This trigger is activated when the Fighter is outside Strafe / Rotate to Target distance (ie Approach).