-
Notifications
You must be signed in to change notification settings - Fork 2
Behavior: Fighter
Lucas Massey edited this page Jan 19, 2021
·
3 revisions
Behavior Description: The fighter behavior is designed primarily for small grid drones or fighter craft. It utilizes Forward Facing Static Weapons to engage targets. The behavior will approach the target, and then once it reaches a specified distance, it will switch to another mode where it will rotate towards the target to engage with weapons, while occasionally strafing.
Core System Tag Defaults:
System: | Tag: | Value: |
---|---|---|
AutoPilot | Default Primary Profile | Click Here |
Despawn | UseNoTargetTimer | true |
Target Profile | TargetType | Player |
Target Profile | TargetRelation | Enemy |
Target Profile | TargetOwner | Player |
Weapons | UseStaticGuns | true |
The Fighter behavior type also has some custom Trigger Types as well. Below they are described:
Type: | Description: |
---|---|
BehaviorTriggerA |
This trigger is activated when the Fighter is within Strafe / Rotate to Target distance (ie Engage). |
BehaviorTriggerB |
This trigger is activated when the Fighter is outside Strafe / Rotate to Target distance (ie Approach). |
- Home
- Getting Started
- Tutorial (Planned)
- Setting up a Behavior
- Autopilot Configuration
- Trigger System
- Spawning
- Core System Tags
- Behavior Specific Tags
- Example Files
- Troubleshooting & Debug
- Mod Repositories
- Modular Encounters Spawner Wiki