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Behavior: CargoShip
Behavior Description: The Cargo Ship behavior is designed to be an alternative from using the default Cargo Ship movement types (no-dampener drifting in space or Keen autopilot in gravity). The behavior will use RivalAI Autopilot to drive the ship to the Despawn Coordinates that are generated by the Modular Encounters Spawner. If no Despawn Coordinates were generated by the Spawner, then it will generate its own.
In addition to this, the behavior is also able to travel to other waypoints before traveling to its Despawn coordinates. Using Command Profiles with the Trigger / Action system can allow this behavior to receive waypoints generated by other encounters, allowing for events where a ship may fly close to another encounter or station (simulating supply drop off, etc).
It is recommended to use this behavior with an Autopilot Profile that uses the FlyLevelWithGravity
tag.
Core System Tag Defaults:
System: | Tag: | Value: |
---|---|---|
AutoPilot | Default Primary Profile | Click Here |
Despawn | UseNoTargetTimer | false |
The CargoShip behavior type also has some custom Trigger Types as well. Below they are described:
Type: | Description: |
---|---|
BehaviorTriggerA |
This trigger is activated when the CargoShip arrives at a non-despawn waypoint. |
BehaviorTriggerB |
This trigger is activated when the CargoShip leaves a waypoint. |
BehaviorTriggerC |
This trigger is activated when the CargoShip switches from a despawn waypoint to a non-despawn waypoint. |
BehaviorTriggerD |
This trigger is activated when the CargoShip switches from a non-despawn waypoint to a despawn waypoint. |
- Home
- Getting Started
- Tutorial (Planned)
- Setting up a Behavior
- Autopilot Configuration
- Trigger System
- Spawning
- Core System Tags
- Behavior Specific Tags
- Example Files
- Troubleshooting & Debug
- Mod Repositories
- Modular Encounters Spawner Wiki