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in norse mythology valhalla /vã¦lëˆhã¦lé™ vé‘ëlëˆhé‘ëlé™/ [1] from old norse valhã¶ll hall of the slain [2] is a majestic
enormous hall located in asgard ruled over by the god odin chosen by odin half of those who die in combat travel to valhalla upon death led by valkyries while the other half go to the goddess freyja's field fã³lkvangr
in valhalla the dead warriors join the masses of those who have died in combat known as the einherjar and various legendary germanic heroes and kings
as they prepare to aid odin during the events of ragnarã¶k before the hall stands the golden tree glasir and the hall's ceiling is thatched with golden shields various creatures live around valhalla
such as the stag eikã¾yrnir and the goat heiã°rãºn both described as standing atop valhalla and consuming the foliage of the tree lã¦raã°r
the modern english noun valhalla derives from old norse valhã¶ll
a compound noun composed of two elements the masculine noun valr 'the slain' and the feminine noun hã¶ll 'hall' valr has cognates in other germanic languages such as old english wã¦l 'the slain slaughter carnage'
old saxon wal-däd 'murder' old high german 'battlefield blood bath' all of these forms descend from the proto-germanic masculine noun *walaz
among related old norse concepts valr also appears as the first element of the nouns valkyrja 'chooser of the slain valkyrie' and valfreyja one of the goddess freyja's several names [3]
assassin's creed valhalla is an upcoming action role-playing video game developed by ubisoft montreal and published by ubisoft it is the twelfth major installment and the twenty-second release in the assassin's creed series
and a successor to the 2018 game assassin's creed odyssey set in 873 ad the game recounts an alternative history to the viking invasion of britain
the player controls eivor a viking raider who becomes embroiled in the conflict between the brotherhood of britain and the templar order [b]
gameplay
see also assassin's creed ⧠gameplay
assassin's creed valhalla is an open world action-adventure game structured around several main story quests and numerous optional side missions
the player takes on the role of eivor /ëˆeéªvé”ër/ [2] a viking raider as they lead their fellow vikings against the anglo-saxon kingdoms
the player will have the choice of playing eivor as either male voiced by magnus bruun [da] or female voiced by cecilie stenspil [3] and is able to customise eivor's hair warpaint clothing armor and tattoos [4]
the variety of weapons available to the player has been expanded to include weapons such as flails and greatswords
combat has been changed to allow dual wielding of almost any weapon including shields [5] and every piece of gear that the player collects is unique [1] the eagle vision mechanic of previous titles will return in the form of odin sight [6]
the player's companion animal will be a raven named synin[7][8] old norse for insight [9][c] and can can be used to scout the nearby areas
much like previous avian companions had done in origins and odyssey identifying foes and aspects of the game world from afar before eivor engages in combat [10]
there will be more focus on the stealth aspects for both traversing the game world and in combat the social stealth concept from earlier assassin's creed games will return
eivor can hide from enemies not only in stationary environmental objects but can pull down their hood and slip into certain crowds to use them as cover
eivor can feign death use their raven to distract guards and can access a hidden blade for near instantaneous assassinations
the game's key boss characters all will have a route through approach tactics and weapon selection to be assassinated through a single attack but still can be defeated through numerous other routes [11]
valhalla will have a similar structure of main story missions and a number of optional side missions while the main storyline in past assassin's creed games typically moved linearly through the main sections of the game world valhalla has the player often returning back to the main settlement and back to areas previously visited as information about the new areas of england are learned by the vikings through reconnaise or from contacts not all missions require violent ends with some that can be resolved through diplomatic means [12] the game will rely less on a traditional leveling system and instead focus more on the selection of skills through skill trees selected by the player as eivor advances through the game the difficulty posed by enemies will be rated based on the player's collection of skills [5] the development team aimed to introduce a wider range of enemy archetypes to valhalla than in previous assassin's creed titles as they wanted the player to be continually surprised by the game even after playing for tens of hours [5] enemy archetypes will have their own special abilities that they can use against the player [5] player choices through conversation or gameplay options will affect the characters and their political alliances with other non-player characters [5]
conquest battles a feature introduced to the series in odyssey will return they will be known as assaults and will see the player lead viking armies to attack fortifications [5] raids are smaller battles where the player leads a raiding party to attack a target and secure resources for their settlement [5] the player will be able to build a raiding party by recruiting non-player characters to assist with these [13][10] the player will be able to create a viking mercenary or jomsviking that can be recruited by other players to act as a non-playable character within those games the player will gain additional in-game rewards for successful missions that their jomsviking takes part in [13]
the game will see the return of settlements which have been absent from the series since assassin's creed iv black flag however where these settlements offered the player passive gameplay bonuses settlements in valhalla will take on a renewed importance game director ashraf ismail described this as being [because] a lot of what you're doing in the game world is at the end of the day going to feed into the settlement so that it can grow it can flourish quests will start and finish in the settlement and the player will be able to direct construction of certain types of buildings which in turn provide benefits for gameplay to build these structures the player will need to lead the vikings on raids to collect resources [14] in addition the player can forge diplomatic weddings to form relationships between clans in the community [15] as with odyssey the player as eivor will be able to explore romance options for eivor including same-sex relations [11]
though the use of naval transport has returned naval combat has been dialled back eivor's longship will act more as a means of travel when performing raids and for escaping after land combat rather than being used in combat with other naval vessels [10][16] in addition to these the players can engage in side quests incorporating hunting fishing brawls with other vikings drinking contests and flyting challenges which ubisoft described as viking rap battle[s] [17]
the game is scheduled to be released in late 2020 for microsoft windows playstation 4 xbox one and stadia it will also be ubisoft's launch title for the ninth generation of gaming consoles the playstation 5 and xbox series x
the second element hã¶ll is a common old norse noun it is cognate to modern english hall and has the same meaning both developed from proto-germanic *xallå or *hallå meaning 'covered place hall'
itself from the proto-indo-european root *kol- as philologists such as calvert watkins have noted the same indo-european root produced old norse hel a proper noun employed for both the name of another afterlife location and a supernatural female entity who oversees it as well as the modern english noun hell [3] in swedish folklore some mountains that were traditionally regarded as abodes of the dead were also called valhall it is therefore possible that the hã¶ll element derives from hallr rock and originally referred to an underworld not a hall [4]
valhalla is attested in the poetic edda compiled in the 13th century from earlier traditional sources in the prose edda written in the 13th century by snorri sturluson
in heimskringla also written in the 13th century by snorri sturluson and in stanzas of an anonymous 10th century poem commemorating the death of eric bloodaxe known as eirãksmã¡l as compiled in fagrskinna
valhalla has inspired various works of art publication titles and elements of popular culture and has become a term synonymous with a martial or otherwise hall of the chosen dead
in 873 ad war and overcrowding in norway prompts eivor to lead their clan of vikings to settle new lands in anglo-saxon england as part of the viking expansion across europe
the clan and other vikings that form the great heathen army comes into conflict with the kingdoms of wessex northumbria east anglia and mercia over the next several years
eivor's clan will face forces led by the leaders of these kingdoms including alfred the great the king of wessex
it is during this time that eivor meets the hidden ones and joins their fight against the order of the ancients
explorable cities include winchester london and york parts of norway will also be included
as with previous games in the series valhalla features a narrative set in the modern day this story will follow layla hassan a character featured in origins and odyssey
valhalla will also contain story elements related to the isu who as part of the lore of the assassin's creed series are an advanced civilisation that pre-date humanity
assassin's creed valhalla had been in development for more than two and a half years by its announcement in april 2020 the main development was led by the assassin's creed origins team at ubisoft montreal and supported by fourteen other ubisoft studios worldwide [22] while the tail-end of the game's development fell during the covid-19 pandemic the bulk of the ubisoft staff assigned to game were able to work from home with support of ubisoft's information technology departments assuring the game was ready for release in 2020 [12]
ashraf ismail serves as the creative director having previously led work on assassin's creed origins and assassin's creed iv black flag [22] the game's narrative director is darby mcdevitt who was the lead writer for assassin's creed revelations and black flag and co-writer of assassin's creed unity [23] usgamer's mike williams described the large scope and effort behind assassin's creed valhalla as the equivalent of the series' grand unifying theory to combine all the past design and development work into a single vision without necessarily reinventing any of the previously developed concepts [23] mcdevitt explained that valhalla's story was written as a recap of all the prior assassin's creed games connecting them in non-trivial fashions but not intended to be the final game in the series [18] he also stated that his experimental structure to the narrative was quite unique for any game he had seen as well as for the assassin's creed series itself [18]
ismail cited michael crichton's 1976 novel eaters of the dead—itself a retelling of the epic poem beowulf—as playing a major role in influencing valhalla's setting [5] mcdevitt said that the development team recognized there would be similarities to the god of war games but felt those games skew very heavily towards the mythology whereas ubisoft wanted valhalla to be a more historically grounded experience [24] elements of norse mythology will appear in the story according to game director ashraf ismail this will be based on how eivor and the vikings may take uncommon events to be signs of their gods' involvement rather than the more overt role that mythology played in origins and odyssey this was particularly in light that much of the game takes place in england where christianity dominated so that the narrative and gameplay shows how eivor would incorporate such foreign elements into their belief system [5][14][18] on the ability to select eivor's gender thierry noã«l an advisor to the game stated that while there was still historical debate to how much degree females participated as warriors within the vikings ubisoft believed that women featured prominently in both norse mythology and society and so sought to reflect the viking idea that women and men are equally formidable in battle [4]
in researching the time period ismail and mcdevitt said that the development team found that most historical records of the viking expansion into britain were written decades if not centuries after the event they were often written from an english perspective and so portrayed vikings as bloodthirsty invaders [2] however the development team felt that this overlooked the vikings' success in settling in england and the contributions they made to agricultural practices and their influence on the english language the development team thus sought to portray the viking age more accurately emphasising elements such as the settlement this was represented in the trailer and promotional materials by juxtaposing alfred the great's narration warning of the threat posed by the vikings with scenes showing the viking community this research in turn led the team to make the settlement a focal point of the game and gave valhalla more of a role-playing flavor according to lead producer julien laferriã¨re he compared the settlement's relevance to the importance of skyhold in dragon age inquisition or the ssv normandy in mass effect laferriã¨re added that the team came to use the settlement not only to show the more cultured side of the vikings but as a means to show the player the results of choices they made in the game including the harsh choices [one had] to face from missions [10]
in a tweet that was later deleted ubisoft's head of communications for the middle east malek teffaha discussed the subject of the game world where he stated that valhalla will not be the largest or biggest game in the series [25] teffaha also stated that valhalla would address one of the main criticisms of odyssey namely that the game suffered from a bloated world populated by repetitive locations in their review of odyssey ign noted that the main story campaign—not including downloadable content—lasted for roughly forty hours but that completing every side quest and location could extend that to over one hundred hours [26] in a later interview with kotaku ismail described that much of the game's world was handcrafted and that they had put effort to developing content that was worthwhile for the player to explore and find that content keeping it about uniqueness and about respecting our players’ time and giving them mysteries and puzzles to sort of resolve [12]
music for the game was composed by jesper kyd and sarah schachner both whom have worked on past assassin's creed games einar selvik who had written original songs for the history channel show vikings will work with kyd and schachner for new songs for valhalla [27][28]
valhalla is planned for release in late 2020 for windows playstation 4 xbox one and on stadia it will also be the first assassin's creed title for the next-generation of consoles the playstation 5 and xbox series x ismail said that valhalla represents ubisoft's flagship game for these next-generation systems and has been developed to take advantage of faster loading times both new consoles offer [14] xbox versions of the game will support microsoft's smart delivery program which allows the player to purchase only one copy of the game that will work on both the xbox one and the xbox series x [29]
ubisoft's 2019 title tom clancy's the division 2 included an easter egg in the form of a poster that appeared to tease the next assassin's creed game as named valhalla the poster included an image of a viking dressed in similar fashion to an assassin of the series' previous titles and held what appeared to be an apple of eden one of the isu artifacts featured in assassin's creed series the easter egg led jason schreier of kotaku to report that there was a new assassin's creed title in development planned for release in 2020 but named at the time assassin's creed kingdom [30] however on the game's official announcement in april 2020 mcdevitt said that the easter egg in the division 2 was coincidence as the swedish studio behind the game massive entertainment wanted to incorporate some swedish iconography into the division 2 and had no intention of referencing or teasing valhalla [31] it was also reported that the game would be called assassin's creed ragnarã¶k [32]