-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathcFigure.cpp
372 lines (331 loc) · 18.6 KB
/
cFigure.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
///////////////////////////////////////////////////////
//*-------------------------------------------------*//
//| Part of Project One (https://www.maus-games.at) |//
//*-------------------------------------------------*//
//| Copyright (c) 2010 Martin Mauersics |//
//| Released under the zlib License |//
//*-------------------------------------------------*//
///////////////////////////////////////////////////////
#include "main.h"
coreList<coreTexturePtr> cFigure::s_apTexCache = {};
coreList<coreUint8> cFigure::s_apTexBase = {};
// ****************************************************************
// constructor
cFigure::cFigure()noexcept
: m_iBase (SDL_GAMEPAD_TYPE_UNKNOWN)
, m_iBaseRef (UINT8_MAX)
, m_iKey (SDL_GAMEPAD_BUTTON_INVALID)
, m_iKeyRef (INT16_MAX)
{
//
this->DefineProgram("default_2d_program");
//
m_Fallback.Construct(MENU_FONT_STANDARD_1, MENU_OUTLINE_SMALL);
m_Fallback.SetColor3(COLOR_MENU_WHITE);
}
// ****************************************************************
//
void cFigure::Render()
{
if(!this->IsEnabled(CORE_OBJECT_ENABLE_RENDER)) return;
//
this->cGuiObject::Render();
//
m_Fallback.Render();
}
// ****************************************************************
//
void cFigure::Move()
{
if(!this->IsEnabled(CORE_OBJECT_ENABLE_MOVE)) return;
if((m_iBase != m_iBaseRef) || (m_iKey != m_iKeyRef))
{
//
const coreHashString pcTexture = cFigure::DetermineTexture (m_iBase);
const coreVector2 vTexOffset = cFigure::DetermineTexOffset(m_iBase, m_iKey);
//
this->DefineTexture(0u, pcTexture);
this->SetTexSize ((m_iBase == FIGURE_BASE_KEYBOARD) ? FIGURE_SCALE_KEYBOARD : FIGURE_SCALE_GAMEPAD);
if(vTexOffset != FIGURE_INVALID)
{
//
this->SetTexOffset(vTexOffset);
//
m_Fallback.SetEnabled(CORE_OBJECT_ENABLE_NOTHING);
}
else
{
const coreChar* pcText;
if(m_iKey == INPUT_KEY_INVALID)
{
//
pcText = "-";
//
this->SetTexOffset(coreVector2(1.0f,1.0f) - this->GetTexSize());
}
else if(m_iBase == FIGURE_BASE_KEYBOARD)
{
if(m_iKey <= 0)
{
//
pcText = coreData::ToChars(-m_iKey);
//
this->SetTexOffset(coreVector2(3.0f,9.0f) * FIGURE_SCALE_KEYBOARD);
}
else
{
//
pcText = SDL_GetKeyName(SDL_GetKeyFromScancode(SDL_Scancode(m_iKey), SDL_KMOD_NONE, true));
//
this->SetTexOffset(((std::strlen(pcText) > 3u) ? coreVector2(9.0f,4.0f) : coreVector2(8.0f,4.0f)) * FIGURE_SCALE_KEYBOARD);
}
}
else
{
//
pcText = SDL_GetGamepadStringForButton(SDL_GamepadButton(m_iKey));
pcText = pcText ? coreData::StrToUpper(pcText) : coreData::ToChars(m_iKey);
//
this->SetTexOffset(coreVector2(4.0f,0.0f) * FIGURE_SCALE_GAMEPAD);
}
//
m_Fallback.SetText (pcText);
m_Fallback.SetEnabled(CORE_OBJECT_ENABLE_ALL);
}
//
m_iBaseRef = m_iBase;
m_iKeyRef = m_iKey;
}
//
m_Fallback.SetPosition (this->GetPosition ());
m_Fallback.SetCenter (this->GetCenter ());
m_Fallback.SetAlignment(this->GetAlignment());
m_Fallback.SetColor3 (this->GetColor3 () * COLOR_MENU_WHITE);
m_Fallback.SetAlpha (this->GetAlpha ());
m_Fallback.SetScale (this->GetSize ().Processed(SIGN));
m_Fallback.Move();
//
this->cGuiObject::Move();
}
// ****************************************************************
//
void cFigure::SetBaseAsType(const coreUint8 iType)
{
//
this->SetBase((iType < INPUT_SETS_KEYBOARD) ? FIGURE_BASE_KEYBOARD : Core::Input->GetJoystickGamepadType(iType - INPUT_SETS_KEYBOARD));
}
// ****************************************************************
//
void cFigure::GlobalInit()
{
//
s_apTexCache.push_back(Core::Manager::Resource->Get<coreTexture>(cFigure::DetermineTexture(FIGURE_BASE_KEYBOARD)));
}
// ****************************************************************
//
void cFigure::GlobalExit()
{
//
s_apTexCache.clear();
s_apTexBase .clear();
}
// ****************************************************************
//
void cFigure::GlobalUpdate()
{
//
const coreUintW iNum = Core::Input->GetJoystickNum() + 1u;
//
s_apTexCache.resize(iNum, NULL);
s_apTexBase .resize(iNum, 0xFFu);
//
for(coreUintW i = 1u; i < iNum; ++i)
{
const coreUint8 iBase = Core::Input->GetJoystickGamepadType(i - 1u);
if(iBase != s_apTexBase[i])
{
s_apTexCache[i] = Core::Manager::Resource->Get<coreTexture>(cFigure::DetermineTexture(iBase));
s_apTexBase [i] = iBase;
}
}
}
// ****************************************************************
//
coreHashString cFigure::DetermineTexture(const coreUint8 iBase)
{
#if defined(_CORE_SWITCH_)
//
switch(iBase)
{
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO: return "input_gamepad_switch_full.png";
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT: return "input_gamepad_switch_left.png";
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT: return "input_gamepad_switch_right.png";
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR: return "input_gamepad_switch_full.png";
default: return "input_gamepad_switch_full.png";
}
#else
//
switch(iBase)
{
case FIGURE_BASE_KEYBOARD: return "input_keyboard.png";
case SDL_GAMEPAD_TYPE_XBOX360: return "input_gamepad_xbox360.png";
case SDL_GAMEPAD_TYPE_XBOXONE: return "input_gamepad_xboxone.png";
case SDL_GAMEPAD_TYPE_PS3: return "input_gamepad_ps3.png";
case SDL_GAMEPAD_TYPE_PS4: return "input_gamepad_ps4.png";
case SDL_GAMEPAD_TYPE_PS5: return "input_gamepad_ps5.png";
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO: return "input_gamepad_switch.png";
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT: return "input_gamepad_switch.png";
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT: return "input_gamepad_switch.png";
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR: return "input_gamepad_switch.png";
case CORE_INPUT_TYPE_LUNA: return "input_gamepad_luna.png";
case CORE_INPUT_TYPE_STADIA: return "input_gamepad_stadia.png";
case CORE_INPUT_TYPE_STEAM: return "input_gamepad_steamdeck.png";
default: return "input_gamepad_xboxone.png";
}
#endif
}
// ****************************************************************
//
coreVector2 cFigure::DetermineTexOffset(const coreUint8 iBase, const coreInt16 iKey)
{
//
if(iKey == INPUT_KEY_INVALID)
{
return FIGURE_INVALID;
}
//
if(iBase == FIGURE_BASE_KEYBOARD)
{
if(iKey <= 0)
{
//
switch(-iKey)
{
case CORE_INPUT_LEFT: return coreVector2(0.0f,9.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_MIDDLE: return coreVector2(1.0f,9.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_RIGHT: return coreVector2(2.0f,9.0f) * FIGURE_SCALE_KEYBOARD;
default: return FIGURE_INVALID;
}
}
else
{
//
switch(SDL_GetKeyFromScancode(SDL_Scancode(iKey), SDL_KMOD_NONE, true))
{
case CORE_INPUT_CHAR(0): return coreVector2(0.0f,0.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(1): return coreVector2(1.0f,0.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(2): return coreVector2(2.0f,0.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(3): return coreVector2(3.0f,0.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(4): return coreVector2(4.0f,0.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(5): return coreVector2(5.0f,0.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(6): return coreVector2(6.0f,0.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(7): return coreVector2(7.0f,0.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(8): return coreVector2(8.0f,0.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(9): return coreVector2(9.0f,0.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(A): return coreVector2(0.0f,1.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(B): return coreVector2(1.0f,1.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(C): return coreVector2(2.0f,1.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(D): return coreVector2(3.0f,1.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(E): return coreVector2(4.0f,1.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(F): return coreVector2(5.0f,1.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(G): return coreVector2(6.0f,1.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(H): return coreVector2(7.0f,1.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(I): return coreVector2(8.0f,1.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(J): return coreVector2(9.0f,1.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(K): return coreVector2(0.0f,2.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(L): return coreVector2(1.0f,2.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(M): return coreVector2(2.0f,2.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(N): return coreVector2(3.0f,2.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(O): return coreVector2(4.0f,2.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(P): return coreVector2(5.0f,2.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(Q): return coreVector2(6.0f,2.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(R): return coreVector2(7.0f,2.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(S): return coreVector2(8.0f,2.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(T): return coreVector2(9.0f,2.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(U): return coreVector2(0.0f,3.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(V): return coreVector2(1.0f,3.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(W): return coreVector2(2.0f,3.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(X): return coreVector2(3.0f,3.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(Y): return coreVector2(4.0f,3.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(Z): return coreVector2(5.0f,3.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(F1): return coreVector2(6.0f,3.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(F2): return coreVector2(7.0f,3.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(F3): return coreVector2(8.0f,3.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(F4): return coreVector2(9.0f,3.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(F5): return coreVector2(0.0f,4.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(F6): return coreVector2(1.0f,4.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(F7): return coreVector2(2.0f,4.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(F8): return coreVector2(3.0f,4.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(F9): return coreVector2(4.0f,4.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(F10): return coreVector2(5.0f,4.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(F11): return coreVector2(6.0f,4.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(F12): return coreVector2(7.0f,4.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(UP): return coreVector2(0.0f,5.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(LEFT): return coreVector2(1.0f,5.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(DOWN): return coreVector2(2.0f,5.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(RIGHT): return coreVector2(3.0f,5.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(PLUS): return coreVector2(4.0f,5.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(MINUS): return coreVector2(5.0f,5.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(ASTERISK): return coreVector2(6.0f,5.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(BACKSLASH): return coreVector2(7.0f,5.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(LESS): return coreVector2(0.0f,6.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(GREATER): return coreVector2(1.0f,6.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(LEFTBRACKET): return coreVector2(2.0f,6.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(RIGHTBRACKET): return coreVector2(3.0f,6.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(QUESTION): return coreVector2(4.0f,6.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(DBLAPOSTROPHE): return coreVector2(5.0f,6.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(SEMICOLON): return coreVector2(6.0f,6.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(ESCAPE): return coreVector2(0.0f,7.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(LGUI): return (DEFINED(_CORE_MACOS_) ? coreVector2(2.0f,7.0f) : coreVector2(1.0f,7.0f)) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(INSERT): return coreVector2(3.0f,7.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(DELETE): return coreVector2(4.0f,7.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(HOME): return coreVector2(5.0f,7.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(END): return coreVector2(6.0f,7.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(PAGEUP): return coreVector2(7.0f,7.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(PAGEDOWN): return coreVector2(8.0f,7.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(PRINTSCREEN): return coreVector2(9.0f,7.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(TAB): return coreVector2(0.0f,8.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(LSHIFT): return coreVector2(1.0f,8.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(LCTRL): return coreVector2(2.0f,8.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(LALT): return coreVector2(3.0f,8.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(BACKSPACE): return coreVector2(4.0f,8.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(RETURN): return coreVector2(5.0f,8.0f) * FIGURE_SCALE_KEYBOARD;
case CORE_INPUT_CHAR(SPACE): return coreVector2(6.0f,8.0f) * FIGURE_SCALE_KEYBOARD;
default: return FIGURE_INVALID;
}
}
}
else
{
//
switch(iKey)
{
case CORE_INPUT_BUTTON_A: return coreVector2(0.0f,0.0f) * FIGURE_SCALE_GAMEPAD;
case CORE_INPUT_BUTTON_B: return coreVector2(1.0f,0.0f) * FIGURE_SCALE_GAMEPAD;
case CORE_INPUT_BUTTON_X: return coreVector2(2.0f,0.0f) * FIGURE_SCALE_GAMEPAD;
case CORE_INPUT_BUTTON_Y: return coreVector2(3.0f,0.0f) * FIGURE_SCALE_GAMEPAD;
case SDL_GAMEPAD_BUTTON_BACK: return coreVector2(4.0f,3.0f) * FIGURE_SCALE_GAMEPAD;
case SDL_GAMEPAD_BUTTON_GUIDE: return FIGURE_INVALID;
case SDL_GAMEPAD_BUTTON_START: return coreVector2(5.0f,3.0f) * FIGURE_SCALE_GAMEPAD;
case SDL_GAMEPAD_BUTTON_LEFT_STICK: return coreVector2(2.0f,2.0f) * FIGURE_SCALE_GAMEPAD;
case SDL_GAMEPAD_BUTTON_RIGHT_STICK: return coreVector2(3.0f,2.0f) * FIGURE_SCALE_GAMEPAD;
case SDL_GAMEPAD_BUTTON_LEFT_SHOULDER: return coreVector2(0.0f,3.0f) * FIGURE_SCALE_GAMEPAD;
case SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER: return coreVector2(1.0f,3.0f) * FIGURE_SCALE_GAMEPAD;
case SDL_GAMEPAD_BUTTON_DPAD_UP: return coreVector2(0.0f,1.0f) * FIGURE_SCALE_GAMEPAD;
case SDL_GAMEPAD_BUTTON_DPAD_DOWN: return coreVector2(2.0f,1.0f) * FIGURE_SCALE_GAMEPAD;
case SDL_GAMEPAD_BUTTON_DPAD_LEFT: return coreVector2(1.0f,1.0f) * FIGURE_SCALE_GAMEPAD;
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT: return coreVector2(3.0f,1.0f) * FIGURE_SCALE_GAMEPAD;
case SDL_GAMEPAD_BUTTON_MISC1: return coreVector2(4.0f,2.0f) * FIGURE_SCALE_GAMEPAD;
case SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1: return FIGURE_INVALID;
case SDL_GAMEPAD_BUTTON_LEFT_PADDLE1: return FIGURE_INVALID;
case SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2: return FIGURE_INVALID;
case SDL_GAMEPAD_BUTTON_LEFT_PADDLE2: return FIGURE_INVALID;
case SDL_GAMEPAD_BUTTON_TOUCHPAD: return coreVector2(5.0f,2.0f) * FIGURE_SCALE_GAMEPAD;
case CORE_INPUT_BUTTON_LEFT_TRIGGER: return coreVector2(2.0f,3.0f) * FIGURE_SCALE_GAMEPAD;
case CORE_INPUT_BUTTON_RIGHT_TRIGGER: return coreVector2(3.0f,3.0f) * FIGURE_SCALE_GAMEPAD;
case FIGURE_KEY_LEFT_STICK: return coreVector2(0.0f,2.0f) * FIGURE_SCALE_GAMEPAD;
case FIGURE_KEY_RIGHT_STICK: return coreVector2(1.0f,2.0f) * FIGURE_SCALE_GAMEPAD;
default: return FIGURE_INVALID;
}
}
}