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game.py
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#!/usr/bin/env python
import pygame, os, sys, time
import pygame.font
from pygame.color import Color
from libs import pygl2d
from random import *
from common.rules import *
from common.map import *
from common.vector import *
from client.mapvisualizer import *
from client.client import *
from client.networkconstants import *
from client.soundconstants import *
from mapparse import parse_map
from libs.pygl2d.font import RenderText
from debug import DEBUG
PING_INTERVALL = 3.0
FREQ = 44100
BITSIZE = -16
CHANNELS = 2
BUFFER = 1024
FRAMERATE = 30
FULLSCREEN = False
SOUND = False
class Main:
def __init__(self, playername, hostname):
self.screen = None
self.screenDim = Vector(800,576)
self.background = (255,255,255)
self.running = False
self.showFPS = True
self.current_state = "warmup"
self.startTime = None
self.lastWinner = None
self.packetTime = 1/30.0
self.lastPingTime = time.time()
self.lastPongTime = time.time()
self.playername = playername or "Player_" + str(int(100 * random()))
self.playerid = None
flags = pygame.DOUBLEBUF | pygame.OPENGL
if FULLSCREEN:
flags |= pygame.FULLSCREEN
pygl2d.window.init(self.screenDim.toIntArr(), caption="Misplaced", bg=(21.0/255.0, 108.0/255.0, 153.0/255.0, 1.0), flags=flags)
pygame.font.init()
fontname = pygame.font.get_default_font()
self.font = pygame.font.Font(fontname, 32)
self.centertext1 = RenderText("", Color("red"), self.font)
self.centertext2 = RenderText("", Color("red"), self.font)
self.statetext = RenderText("", Color("red"), self.font)
self.saytext = RenderText("", Color("white"), self.font)
self.networkClient = Client(hostname)
self.networkClient.send(NetworkCommand.Name, self.playername)
self.networkClient.mapdata = self.mapUpdate
self.networkClient.mapdataupdate = self.mapDataUpdate
self.networkClient.welcome = self.welcomeMessage
self.networkClient.pong = self.pong
self.networkClient.left = self.playerLeft
self.networkClient.state = self.state
self.networkClient.winner = self.winner
self.networkClient.voteresult = self.voteresult
self.networkClient.say = self.say
self.sayMode = False
self.sayText = None
self.map = None
# ====================================================================================================
# ======================= Network =====================================
# ====================================================================================================
def sendPing(self):
self.lastPingTime = time.time()
self.networkClient.send(NetworkCommand.Ping, self.lastPingTime)
def pong(self, number):
t = time.time()
self.packetTime = (t - self.lastPingTime)/2.0
self.lastPongTime = t
def welcomeMessage(self, id):
self.playerid = id
if self.map != None:
self.map.playerid = id
def state(self, newstate):
self.current_state = newstate
if self.map:
self.map.setCurrentState(self.current_state)
if self.current_state == "game":
self.startTime = time.time()
def winner(self, newWinner):
self.lastWinner = newWinner
def voteresult(self, newVoteResult):
votes, req = newVoteResult.split('/')
self.votesCount = int(votes)
self.votesReq = int(req)
def updateStateText(self):
self.centertext1.change_text("")
self.centertext2.change_text("")
self.statetext.change_text("")
player = None
if self.map and self.map.map.players.has_key(self.playerid):
player = self.map.map.players[self.playerid]
if player:
if self.current_state == "warmup":
if self.lastWinner:
self.centertext1.change_text("The %s team has won!" % self.lastWinner)
if not player.voted_begin:
self.centertext2.change_text("Warmup, press F3 when ready!")
else:
self.centertext2.change_text("Waiting for %d of %d players..." % (self.votesReq - self.votesCount, self.votesReq))
else:
text = ""
if player.evil is not None:
if player.evil:
text += "You are evil. "
else:
text += "You are nice. "
text += "%.0fs left." % (ROUND_TIME + self.startTime - time.time())
self.statetext.change_text(text)
def mapUpdate(self, strmapdata):
# Assume the server just sent us a filename
#mapdata = parse_map(open(strmapdata))
mapdata = Map.deserialize(strmapdata)
if not self.map:
self.map = MapVisualizer(mapdata, self.playerid, self.screenDim)
self.map.current_state = self.current_state
else:
self.map.setData(mapdata)
def mapDataUpdate(self, strmapupdate):
mapupdate = MapUpdate.deserialize(strmapupdate)
if self.map:
self.map.setUpdateData(mapupdate, self.packetTime)
def playerLeft(self, playerid):
if self.map.map.players.has_key(playerid):
del self.map.map.players[playerid]
def say(self, text):
(playerid,_,text) = text.partition("|")
if self.map.map.players.has_key(playerid):
self.map.map.players[playerid].chattext = text
else:
print "say dest not here?"
# ====================================================================================================
# ======================= Inputs =====================================
# ====================================================================================================
def player_interact(self, interaction, doit):
if self.map and self.map.map.players.has_key(self.playerid):
self.map.map.players[self.playerid].interact(interaction, doit)
def movePlayer(self, direction, doit):
if self.map and self.map.map.players.has_key(self.playerid):
self.map.map.players[self.playerid].move(direction, doit)
def poll(self):
events = pygame.event.get()
for e in events:
if e.type == pygame.QUIT:
self.running = False
elif e.type == pygame.KEYDOWN:
if e.key == pygame.K_LEFT:
self.networkClient.send(NetworkCommand.Player_Command_Left, True)
self.movePlayer(Direction.Left, True)
elif e.key == pygame.K_RIGHT:
self.networkClient.send(NetworkCommand.Player_Command_Right, True)
self.movePlayer(Direction.Right, True)
elif e.key == pygame.K_UP:
self.networkClient.send(NetworkCommand.Player_Command_Up, True)
self.movePlayer(Direction.Up, True)
elif e.key == pygame.K_DOWN:
self.networkClient.send(NetworkCommand.Player_Command_Down, True)
self.movePlayer(Direction.Down, True)
elif e.key == pygame.K_SPACE and not self.sayMode:
self.networkClient.send(NetworkCommand.Player_Command_Destroy, True)
self.player_interact(Interaction.Destroy, True)
elif e.key == pygame.K_RETURN:
if self.sayMode:
self.sayMode = False
text = self.sayText[5:]
if text.startswith("/name "):
newname = text[6:]
self.networkClient.send("name %s" % newname)
else:
self.networkClient.send("say %s" % text)
else:
self.networkClient.send(NetworkCommand.Player_Command_PickUp, True)
self.player_interact(Interaction.PickUp, True)
elif e.key == pygame.K_F3:
self.networkClient.send("votebegin")
elif not self.sayMode and e.key == pygame.K_t:
self.sayMode = True
self.sayText = "Say: "
self.saytext.change_text(self.sayText)
elif e.key == pygame.K_BACKSPACE and self.sayMode and len(self.sayText) > 4:
self.sayText = self.sayText[:-1]
self.saytext.change_text(self.sayText)
elif self.sayMode:
self.sayText += e.unicode
self.saytext.change_text(self.sayText)
elif e.type == pygame.KEYUP:
if e.key == pygame.K_ESCAPE:
self.running = False
elif e.key == pygame.K_LEFT or e.key == pygame.K_a:
self.networkClient.send(NetworkCommand.Player_Command_Left, False)
self.movePlayer(Direction.Left, False)
elif e.key == pygame.K_RIGHT or e.key == pygame.K_d:
self.networkClient.send(NetworkCommand.Player_Command_Right, False)
self.movePlayer(Direction.Right, False)
elif e.key == pygame.K_UP or e.key == pygame.K_w:
self.networkClient.send(NetworkCommand.Player_Command_Up, False)
self.movePlayer(Direction.Up, False)
elif e.key == pygame.K_DOWN or e.key == pygame.K_s:
self.networkClient.send(NetworkCommand.Player_Command_Down, False)
self.movePlayer(Direction.Down, False)
elif e.key == pygame.K_SPACE:
self.networkClient.send(NetworkCommand.Player_Command_Destroy, False)
self.player_interact(Interaction.Destroy, False)
elif e.key == pygame.K_RETURN:
self.networkClient.send(NetworkCommand.Player_Command_PickUp, False)
self.player_interact(Interaction.PickUp, False)
# ====================================================================================================
# ======================= Music =====================================
# ====================================================================================================
def playMusic(self):
if not SOUND:
return
if not pygame.mixer.music.get_busy():
Sounds.music.play()
pass
def initSound(self):
try:
pygame.mixer.init(FREQ, BITSIZE, CHANNELS, BUFFER)
Sounds.attack = pygame.mixer.Sound(Sounds.attackPath)
Sounds.setBlock = pygame.mixer.Sound(Sounds.setBlockPath)
Sounds.hit = pygame.mixer.Sound(Sounds.hitPath)
Sounds.getBlock = pygame.mixer.Sound(Sounds.getBlockPath)
Sounds.music = pygame.mixer.Sound(Sounds.musicPath)
SOUND = True
except pygame.error, exc:
print >>sys.stderr, "Could not initialize sound system: %s" % exc
return 1
# ====================================================================================================
# ======================= Game Loop =====================================
# ====================================================================================================
def update(self, dt):
self.playMusic()
if self.map:
self.map.clientUpdate(dt)
self.updateStateText()
def draw(self):
pygl2d.window.begin_draw()
if self.map:
self.map.draw()
elif not self.networkClient.connected:
pass # todo draw waiting for server message
self.centertext1.draw(self.screenDim * 0.5
+ Vector(-self.centertext1.get_width()/2,
-self.centertext1.get_height()))
self.centertext2.draw(self.screenDim * 0.5
+ Vector(-self.centertext2.get_width()/2,
self.centertext2.get_height()))
self.statetext.draw(self.screenDim
- Vector(self.statetext.get_width() + 13,
self.statetext.get_height() + 13))
if self.sayMode:
self.saytext.draw((13, self.screenDim.y - self.statetext.get_height()-13))
pygl2d.window.end_draw()
def run(self):
self.running = True
clock = pygame.time.Clock()
self.initSound()
while self.running:
dt = clock.tick(30) / 1000.0
if self.showFPS and self.map:
fps = clock.get_fps()
#print "FPS:",fps
#fps_display = pygl2d.font.RenderText(str(int(fps)), [0, 0, 0], self.font)
#fps_display.draw([10, 10])
self.poll()
self.networkClient.process_updates()
self.update(dt)
self.draw()
if self.playerid != None and (time.time() - self.lastPingTime) > PING_INTERVALL:
self.sendPing()
if not self.networkClient.connected:
self.running = False
if __name__ == '__main__':
playername = None
if "--debug" in sys.argv:
DEBUG=True
sys.argv.remove("--debug")
if "--fullscreen" in sys.argv:
FULLSCREEN=True
sys.argv.remove("--fullscreen")
if len(sys.argv) > 1:
playername = sys.argv[1]
hostname = "localhost"
if len(sys.argv) > 2:
hostname = sys.argv[2]
main = Main(playername, hostname)
print "starting..."
main.run()
print "shuting down..."