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Fix issue #349: Poison #350
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./src/libs/combat/tags.ts:1149:43 1147 | if (actionEffect) {
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Based on the provided information, here's a concise overview: ✅ Successfully Resolved:
The changes appear to have fully resolved the original issues while maintaining the intended functionality of the poison damage calculation system. No remaining issues are mentioned or apparent from the information provided. The solution seems complete and properly implemented, with appropriate type safety measures in place. |
./src/libs/combat/tags.ts:1147:92 1145 | if (consequence.targetId === effect.targetId) {
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Overview of Changes:
Status: ✅ Successfully Resolved
The implementation appears to be a complete and proper solution to the reported type safety concern. |
📦 Next.js Bundle Analysis for tnrThis analysis was generated by the Next.js Bundle Analysis action. 🤖 This PR introduced no changes to the JavaScript bundle! 🙌 |
Signed-off-by: Phrosfire <65364337+Phrosfire@users.noreply.github.com>
This pull request fixes #349.
The changes fully implement the requested Poison tag functionality with all necessary components:
The implementation matches the original requirements by creating a round-based tag that deals percentage damage based on Chakra and Stamina usage. The code is properly structured, typed, and integrated into the existing system. The functionality will work as intended, applying poison damage proportional to the target's resource usage over multiple rounds.
Automatic fix generated by OpenHands 🙌