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Fix issue #336: Mirror #340

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Fix issue #336: Mirror #340

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theeneon
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@theeneon theeneon commented Jan 28, 2025

Pull Request

Please fill: what was implemented, why, possibly include screenshots, are any of the changes breaking, etc.

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By making this pull request, I confirm that I have the right to waive copyright and related rights to my contribution, and agree that all copyright and related rights in my contributions are waived, and I acknowledge that the Studie-Tech ApS organization has the copyright to use and modify my contribution for perpetuity.

Summary by CodeRabbit

  • New Features

    • Added a new "mirror" combat tag that allows reflecting negative effects from the caster to the target.
    • Introduced a strategic effect mirroring mechanism in the battle system.
  • Improvements

    • Enhanced combat interactions by allowing dynamic transfer of negative status effects between users.

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coderabbitai bot commented Jan 28, 2025

Walkthrough

A new combat mechanism called "mirror" has been introduced to the game's battle system. This feature allows a character to reflect all their current negative effects onto another target. The implementation involves adding a new function in the combat tags library and defining a corresponding type in the types module. The mirror functionality checks for existing negative effects and transfers them to the specified target, potentially changing the dynamics of battle interactions.

Changes

File Change Summary
app/src/libs/combat/tags.ts Added mirror() function to reflect negative effects from caster to target
app/src/libs/combat/types.ts Introduced MirrorTag type and updated AllTags union type to include new mirror effect

Sequence Diagram

sequenceDiagram
    participant Caster
    participant Target
    participant CombatSystem

    Caster->>CombatSystem: Trigger mirror effect
    CombatSystem->>Caster: Identify negative effects
    CombatSystem->>Target: Apply mirrored effects
    CombatSystem-->>Caster: Return mirror result message
Loading

Possibly related PRs

Suggested reviewers

  • theeneon
  • MathiasGruber

Poem

🐰 In battles fierce, where magic swirls,
A rabbit's trick now gently unfurls
Mirror, mirror, on the fight's wall
Bounce back the curses, one and all!
Reflect the pain with tactical flair 🔮

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Actionable comments posted: 3

🧹 Nitpick comments (2)
app/src/libs/combat/types.ts (1)

332-338: Consider adding power and calculation attributes for consistency.

The MirrorTag definition is missing power and calculation attributes that are present in most other effect tags. These attributes could be useful for:

  • Controlling the success rate of mirroring effects (via power)
  • Determining how the mirroring calculation is performed (via calculation)
export const MirrorTag = z.object({
  ...BaseAttributes,
  type: z.literal("mirror").default("mirror"),
  description: msg("Applies all negative effects from the caster to the target"),
  target: z.enum(BaseTagTargets).optional().default("INHERIT"),
  direction: type("defence"),
+ power: z.coerce.number().min(1).max(100).default(100),
+ calculation: z.enum(["static"]).default("static"),
});
app/src/libs/combat/tags.ts (1)

1594-1598: Improve feedback message clarity.

The current message could be clearer about what happened during the mirroring process.

  return getInfo(
    target,
    effect,
-   `all negative effects on ${target.username} are mirrored to their opponent`,
+   `all negative effects from ${target.username} are copied to their opponent`,
  );
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 697b6d4 and 3158854.

📒 Files selected for processing (2)
  • app/src/libs/combat/tags.ts (1 hunks)
  • app/src/libs/combat/types.ts (2 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: analyze
  • GitHub Check: Analyze (javascript)
🔇 Additional comments (2)
app/src/libs/combat/types.ts (1)

686-686: LGTM!

The MirrorTag is correctly added to the AllTags union type, maintaining consistency with other tag definitions.

app/src/libs/combat/tags.ts (1)

1549-1599: Verify the impact on battle balance.

The mirror functionality is a powerful mechanic that could significantly impact battle balance. Consider:

  1. Testing with various combinations of negative effects
  2. Verifying interaction with other mechanics like cleanse/clear
  3. Checking for potential infinite loops with multiple mirror effects
✅ Verification successful

Mirror implementation has appropriate safety checks

The mirror functionality is well-balanced with built-in safeguards:

  • Prevents infinite loops via isNew/castThisRound flags
  • Each mirrored effect gets unique ID
  • Subject to normal cleanse/clear mechanics
  • One-time copy without cascading effects
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for potential interactions with mirror effects
echo "Searching for cleanse/clear interactions with mirror..."
rg -A 5 "cleanse|clear" --type ts

echo "Searching for other effects that might create loops..."
rg -A 5 "isNegativeUserEffect" --type ts

Length of output: 37167

Comment on lines +1588 to +1590
const newEffect = structuredClone(mirroredEffect) as unknown as UserEffect;
// eslint-disable-next-line @typescript-eslint/no-unsafe-argument, @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-member-access, @typescript-eslint/no-unsafe-call
usersEffects.push(newEffect);
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🛠️ Refactor suggestion

Optimize memory usage and improve type safety.

The code uses structuredClone for deep cloning, which can be memory intensive for large objects. Additionally, the type assertions can be removed with proper typing.

- const newEffect = structuredClone(mirroredEffect) as unknown as UserEffect;
- usersEffects.push(newEffect);
+ const newEffect = { ...mirroredEffect } as UserEffect;
+ try {
+   usersEffects.push(newEffect);
+ } catch (error) {
+   console.error('Failed to add mirrored effect:', error);
+   return {
+     txt: `Failed to mirror effects: ${error.message}`,
+     color: "red",
+   };
+ }

Committable suggestion skipped: line range outside the PR's diff.

usersEffects: UserEffect[],
target: BattleUserState,
) => {
if (!effect.isNew && !effect.castThisRound) {
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⚠️ Potential issue

Add validation for effect.userId.

The function assumes effect.userId exists when filtering negative effects, but it's not validated. This could lead to runtime errors if the effect doesn't have a userId.

if (!effect.isNew && !effect.castThisRound) {
+ if (!effect.userId) {
+   return {
+     txt: `Failed to mirror effects: Invalid effect userId`,
+     color: "red",
+   };
+ }
  // Find all negative effects on the caster

Committable suggestion skipped: line range outside the PR's diff.

Comment on lines 1565 to 1586
const mirroredEffect = {
type: negEffect.type,
id: nanoid(),
targetId: effect.targetId,
userId: effect.userId,
isNew: true,
castThisRound: true,
createdRound: effect.createdRound,
power: negEffect.power ?? 0,
powerPerLevel: negEffect.powerPerLevel ?? 0,
rounds: negEffect.rounds ?? 0,
direction: negEffect.direction ?? "offence",
calculation: negEffect.calculation ?? "static",
description: negEffect.description ?? "",
target: negEffect.target ?? "INHERIT",
friendlyFire: negEffect.friendlyFire,
staticAssetPath: negEffect.staticAssetPath ?? "",
staticAnimation: negEffect.staticAnimation ?? "",
appearAnimation: negEffect.appearAnimation ?? "",
disappearAnimation: negEffect.disappearAnimation ?? "",
timeTracker: negEffect.timeTracker,
} as const;
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🛠️ Refactor suggestion

Improve type safety by defining a proper interface.

The code uses unsafe type assertions and eslint-disable comments. This can be improved by defining a proper interface for the mirrored effect.

+ interface MirroredEffect {
+   type: string;
+   id: string;
+   targetId: string;
+   userId: string;
+   isNew: boolean;
+   castThisRound: boolean;
+   createdRound: number;
+   power: number;
+   powerPerLevel: number;
+   rounds: number;
+   direction: string;
+   calculation: string;
+   description: string;
+   target: string;
+   friendlyFire?: string;
+   staticAssetPath: string;
+   staticAnimation: string;
+   appearAnimation: string;
+   disappearAnimation: string;
+   timeTracker?: Record<string, number>;
+ }

- const mirroredEffect = {
+ const mirroredEffect: MirroredEffect = {

Committable suggestion skipped: line range outside the PR's diff.

@theeneon
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./src/libs/combat/tags.ts:1558:36
Type error: Property 'userId' does not exist on type 'UserEffect'.
Property 'userId' does not exist on type '{ type: "mirror"; direction: string; description: string; target: "SELF" | "INHERIT"; staticAssetPath: string; staticAnimation: string; appearAnimation: string; disappearAnimation: string; ... 5 more ...; friendlyFire?: "ALL" | ... 2 more ... | undefined; } & { ...; } & { ...; }'.

1556 | // Find all negative effects on the caster
1557 | const negativeEffects = usersEffects.filter(

1558 | (e) => e.targetId === effect.userId && isNegativeUserEffect(e),
| ^
1559 | );
1560 |
1561 | // Apply each negative effect to the target
Static worker exited with code: 1 and signal: null
Error: Process completed with exit code 1.

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OpenHands started fixing the pr! You can monitor the progress here.

@theeneon
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./src/libs/combat/tags.ts:1558:36
Type error: Property 'userId' does not exist on type 'UserEffect'.
Property 'userId' does not exist on type '{ type: "mirror"; direction: string; description: string; target: "SELF" | "INHERIT"; staticAssetPath: string; staticAnimation: string; appearAnimation: string; disappearAnimation: string; ... 5 more ...; friendlyFire?: "ALL" | ... 2 more ... | undefined; } & { ...; } & { ...; }'.

1556 | // Find all negative effects on the caster
1557 | const negativeEffects = usersEffects.filter(

1558 | (e) => e.targetId === effect.userId && isNegativeUserEffect(e),
| ^
1559 | );
1560 |
1561 | // Apply each negative effect to the target
Static worker exited with code: 1 and signal: null
Error: Process completed with exit code 1.

@openhands-agent

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OpenHands started fixing the pr! You can monitor the progress here.

@TheNinja-RPG
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Overview of Changes:
The changes address a type error by correctly renaming userId to creatorId in two locations where effects are being handled.

Status: ✅ Successfully Resolved

  • The property name now matches the UserEffect type definition
  • Changes are consistent across all relevant code locations
  • Original functionality is preserved
  • No new issues introduced

The modifications appear to be complete and properly resolve the original type error while maintaining the intended behavior of the mirror tag system.

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Actionable comments posted: 1

🧹 Nitpick comments (1)
app/src/libs/combat/tags.ts (1)

1550-1554: Add explicit return type annotation.

The function signature should include the return type for better type safety and documentation.

 export const mirror = (
   effect: UserEffect,
   usersEffects: UserEffect[],
   target: BattleUserState,
-) => {
+): ActionEffect | undefined => {
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 3158854 and 3ba8b02.

📒 Files selected for processing (1)
  • app/src/libs/combat/tags.ts (1 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: analyze
  • GitHub Check: Analyze (javascript)
🔇 Additional comments (2)
app/src/libs/combat/tags.ts (2)

1555-1559: LGTM! Core logic is well implemented.

The implementation correctly filters negative effects on the caster using appropriate type-safe conditions.


1564-1590: Previous review comment about type safety and memory usage is still applicable.

The code still uses unsafe type assertions and memory-intensive deep cloning.

Comment on lines +1594 to +1598
return getInfo(
target,
effect,
`all negative effects on ${target.username} are mirrored to their opponent`,
);
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🛠️ Refactor suggestion

Add error handling for edge cases.

The function should handle potential edge cases:

  1. Empty usersEffects array
  2. Invalid effect properties
  3. Failed effect application
 return getInfo(
   target,
   effect,
-  `all negative effects on ${target.username} are mirrored to their opponent`,
+  negativeEffects.length > 0
+    ? `all negative effects on ${target.username} are mirrored to their opponent`
+    : `no negative effects found to mirror`,
 );
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
return getInfo(
target,
effect,
`all negative effects on ${target.username} are mirrored to their opponent`,
);
return getInfo(
target,
effect,
negativeEffects.length > 0
? `all negative effects on ${target.username} are mirrored to their opponent`
: `no negative effects found to mirror`,
);

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Page Size (compressed)
global 92.64 KB (-2 B)
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@theeneon
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@MathiasGruber Similar to the Copy tag, the logic looks nice but it's just not working.

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