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Added damage factor for mask generator #64

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@ndarr ndarr commented Jun 21, 2020

As a user I wanted to manipulate the strength of the mask such that I can set it to a factor which looks plausible for my use.
So I added a new kwarg for this kind of use case which lets the user exactly control how much objects per geometric figure are generated at max.

As a user I wanted to manipulate the strength of the mask such that I can set it to a factor which looks plausible for my use.
So I added a new kwarg for this kind of use case which lets the user exactly control how much objects per geometric figure are generated at max.
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