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Window.cpp
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#include "Window.h"
Window::Window()
{
width = 800;
height = 600;
bufferWidth = 800;
bufferHeight = 600;
mainWindow = NULL;
xChange = 0.0f;
yChange = 0.0f;
lastX = 0.0f;
lastY = 0.0f;
mousedFirstMoved = false;
for (size_t i = 0; i < 1024; i++)
{
keys[i] = 0;
}
}
Window::Window(GLint windowWidth, GLint windowHeight)
{
width = windowWidth;
height = windowHeight;
bufferWidth = windowWidth;
bufferHeight = windowHeight;
mainWindow = NULL;
xChange = 0.0f;
yChange = 0.0f;
lastX = 0.0f;
lastY = 0.0f;
mousedFirstMoved = false;
for (size_t i = 0; i < 1024; i++)
{
keys[i] = 0;
}
}
int Window::Initialise()
{
// Initialize GLFW
if (!glfwInit())
{
printf("GLFW initialization failed!");
glfwTerminate();
return 1;
}
// Setup GLFW window properties
// OpenGL version 3.3
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
// Core profile = No backwards Compatibility
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// Allow forward compatibility
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
mainWindow = glfwCreateWindow(width, height, "Test Window", NULL, NULL);
if (!mainWindow)
{
printf("GLFW window creation failed!");
glfwTerminate();
return 1;
}
glfwGetFramebufferSize(mainWindow, &bufferWidth, &bufferHeight);
// Set the context for GLEW to use
glfwMakeContextCurrent(mainWindow);
// Handle key and mouse input
CreateCallbacks();
glfwSetInputMode(mainWindow, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
// Allow modern extension features
glewExperimental = GL_TRUE;
// Initialize GLEW
if (glewInit() != GLEW_OK)
{
printf("GLEW initialization failed!");
glfwDestroyWindow(mainWindow);
glfwTerminate();
return 1;
}
// Depth buffer
glEnable(GL_DEPTH_TEST);
// Setup view port size
glViewport(0, 0, bufferWidth, bufferHeight);
glfwSetWindowUserPointer(mainWindow, this);
}
GLfloat Window::getXChange()
{
GLfloat theChange = xChange;
xChange = 0.0f;
return theChange;
}
GLfloat Window::getYChange()
{
GLfloat theChange = yChange;
yChange = 0.0f;
return theChange;
}
void Window::CreateCallbacks()
{
glfwSetKeyCallback(mainWindow, handleKeys);
glfwSetCursorPosCallback(mainWindow, handleMouse);
}
void Window::handleKeys(GLFWwindow* window, int key, int code, int action, int mode)
{
Window* theWindow = static_cast<Window*>(glfwGetWindowUserPointer(window));
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
{
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
if (key >= 0 && key < 1024)
{
if (action == GLFW_PRESS)
{
theWindow->keys[key] = true;
}
else if (action == GLFW_RELEASE)
{
theWindow->keys[key] = false;
}
}
}
void Window::handleMouse(GLFWwindow* window, double xPos, double yPos)
{
Window* theWindow = static_cast<Window*>(glfwGetWindowUserPointer(window));
if (theWindow->mousedFirstMoved)
{
theWindow->lastX = xPos;
theWindow->lastY = yPos;
theWindow->mousedFirstMoved = false;
}
theWindow->xChange = xPos - theWindow->lastX;
theWindow->yChange = theWindow->lastY - yPos;
theWindow->lastX = xPos;
theWindow->lastY = yPos;
}
Window::~Window()
{
glfwDestroyWindow(mainWindow);
glfwTerminate();
}