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Alpha 0.1.0
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# Subsystem | ||
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Subsystem is a mod loader for _Homeworld: Deserts of Kharak_. It aims to have a safe, auditable and data-oriented design. | ||
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## Disclaimer | ||
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Subsystem is currently in alpha. It may be extremely unstable, and it's not likely to provide useful debugging information. Use at your own risk, and please try to dig into logs on your own before reporting crashes or other odd behavior. | ||
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## Installation | ||
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Place `Subsystem.dll` and `BBI.Unity.Game.dll` in the `Deserts of Kharak/Data/Managed/` folder. | ||
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`BBI.Unity.Game.dll` already exists and should be overwritten. You can make a backup of this file if you'd like. | ||
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## Usage | ||
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Create a JSON file like this: | ||
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```json | ||
{ | ||
"Entities": { | ||
"G_Baserunner_MP": { | ||
"UnitAttributes": { | ||
"MaxHealth": 3500, | ||
"Resource1Cost": 225, | ||
"ProductionTime": 17.5 | ||
} | ||
}, | ||
"G_Carrier_MP": { | ||
"UnitAttributes": { | ||
"Armour": 15 | ||
} | ||
} | ||
} | ||
} | ||
``` | ||
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Save the file and place it at `Deserts of Kharak/Data/patch.json`. The filename and location must match exactly. | ||
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Note that the keys (`Entities`, `UnitAttributes`, etc) are case-sensitive. | ||
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The stats are reloaded at the beginning of every game, | ||
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## Multiplayer Notes | ||
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To use this in multiplayer, all players in the game **must** have the same version of Subsystem *and* the same `patch.json` file contents. If any player has different data, the game is liable to crash with a synchronization error. |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 15 | ||
VisualStudioVersion = 15.0.27130.2010 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Subsystem", "Subsystem\Subsystem.csproj", "{4A4A0500-7372-4497-981B-00E1FD8F83F8}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{4A4A0500-7372-4497-981B-00E1FD8F83F8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{4A4A0500-7372-4497-981B-00E1FD8F83F8}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{4A4A0500-7372-4497-981B-00E1FD8F83F8}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{4A4A0500-7372-4497-981B-00E1FD8F83F8}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {FB298686-837E-4981-901E-8A233E1187C4} | ||
EndGlobalSection | ||
EndGlobal |
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using BBI.Core.Data; | ||
using BBI.Core.Utility.FixedPoint; | ||
using BBI.Game.Data; | ||
using LitJson; | ||
using System.IO; | ||
using UnityEngine; | ||
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namespace Subsystem | ||
{ | ||
public class AttributeLoader | ||
{ | ||
public static void LoadAttributes(EntityTypeCollection entityTypeCollection) | ||
{ | ||
var jsonPath = Path.Combine(Application.dataPath, "patch.json"); | ||
var json = File.ReadAllText(jsonPath); | ||
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var attributesPatch = JsonMapper.ToObject<AttributesPatch>(json); | ||
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ApplyAttributesPatch(entityTypeCollection, attributesPatch); | ||
} | ||
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public static void ApplyAttributesPatch(EntityTypeCollection entityTypeCollection, AttributesPatch attributesPatch) | ||
{ | ||
foreach (var kvp in attributesPatch.Entities) | ||
{ | ||
var entityTypeName = kvp.Key; | ||
var entityTypePatch = kvp.Value; | ||
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var entityType = entityTypeCollection.GetEntityType(entityTypeName); | ||
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var unitAttributes = entityType.Get<UnitAttributes>(); | ||
var unitAttributesWrapper = new UnitAttributesWrapper(unitAttributes); | ||
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ApplyUnitAttributesPatch(entityTypePatch.UnitAttributes, unitAttributesWrapper); | ||
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entityType.Replace(unitAttributes, unitAttributesWrapper); | ||
} | ||
} | ||
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public static void ApplyUnitAttributesPatch(UnitAttributesPatch unitAttributesPatch, UnitAttributesWrapper unitAttributesWrapper) | ||
{ | ||
if (unitAttributesPatch.MaxHealth.HasValue) { unitAttributesWrapper.MaxHealth = unitAttributesPatch.MaxHealth.Value; } | ||
if (unitAttributesPatch.Armour.HasValue) { unitAttributesWrapper.Armour = unitAttributesPatch.Armour.Value; } | ||
if (unitAttributesPatch.DamageReceivedMultiplier.HasValue) { unitAttributesWrapper.DamageReceivedMultiplier = Fixed64.UnsafeFromDouble(unitAttributesPatch.DamageReceivedMultiplier.Value); } | ||
if (unitAttributesPatch.AccuracyReceivedMultiplier.HasValue) { unitAttributesWrapper.AccuracyReceivedMultiplier = Fixed64.UnsafeFromDouble(unitAttributesPatch.AccuracyReceivedMultiplier.Value); } | ||
if (unitAttributesPatch.PopCapCost.HasValue) { unitAttributesWrapper.PopCapCost = unitAttributesPatch.PopCapCost.Value; } | ||
if (unitAttributesPatch.ExperienceValue.HasValue) { unitAttributesWrapper.ExperienceValue = unitAttributesPatch.ExperienceValue.Value; } | ||
if (unitAttributesPatch.ProductionTime.HasValue) { unitAttributesWrapper.ProductionTime = Fixed64.UnsafeFromDouble(unitAttributesPatch.ProductionTime.Value); } | ||
if (unitAttributesPatch.AggroRange.HasValue) { unitAttributesWrapper.AggroRange = Fixed64.UnsafeFromDouble(unitAttributesPatch.AggroRange.Value); } | ||
if (unitAttributesPatch.LeashRange.HasValue) { unitAttributesWrapper.LeashRange = Fixed64.UnsafeFromDouble(unitAttributesPatch.LeashRange.Value); } | ||
if (unitAttributesPatch.AlertRange.HasValue) { unitAttributesWrapper.AlertRange = Fixed64.UnsafeFromDouble(unitAttributesPatch.AlertRange.Value); } | ||
if (unitAttributesPatch.RepairPickupRange.HasValue) { unitAttributesWrapper.RepairPickupRange = Fixed64.UnsafeFromDouble(unitAttributesPatch.RepairPickupRange.Value); } | ||
if (unitAttributesPatch.LeadPriority.HasValue) { unitAttributesWrapper.LeadPriority = unitAttributesPatch.LeadPriority.Value; } | ||
if (unitAttributesPatch.Selectable.HasValue) { unitAttributesWrapper.Selectable = unitAttributesPatch.Selectable.Value; } | ||
if (unitAttributesPatch.Controllable.HasValue) { unitAttributesWrapper.Controllable = unitAttributesPatch.Controllable.Value; } | ||
if (unitAttributesPatch.Targetable.HasValue) { unitAttributesWrapper.Targetable = unitAttributesPatch.Targetable.Value; } | ||
if (unitAttributesPatch.NonAutoTargetable.HasValue) { unitAttributesWrapper.NonAutoTargetable = unitAttributesPatch.NonAutoTargetable.Value; } | ||
if (unitAttributesPatch.RetireTargetable.HasValue) { unitAttributesWrapper.RetireTargetable = unitAttributesPatch.RetireTargetable.Value; } | ||
if (unitAttributesPatch.HackedReturnTargetable.HasValue) { unitAttributesWrapper.HackedReturnTargetable = unitAttributesPatch.HackedReturnTargetable.Value; } | ||
if (unitAttributesPatch.HackableProperties.HasValue) { unitAttributesWrapper.HackableProperties = unitAttributesPatch.HackableProperties.Value; } | ||
if (unitAttributesPatch.ExcludeFromUnitStats.HasValue) { unitAttributesWrapper.ExcludeFromUnitStats = unitAttributesPatch.ExcludeFromUnitStats.Value; } | ||
if (unitAttributesPatch.BlocksLOF.HasValue) { unitAttributesWrapper.BlocksLOF = unitAttributesPatch.BlocksLOF.Value; } | ||
if (unitAttributesPatch.WorldHeightOffset.HasValue) { unitAttributesWrapper.WorldHeightOffset = Fixed64.UnsafeFromDouble(unitAttributesPatch.WorldHeightOffset.Value); } | ||
if (unitAttributesPatch.DoNotPersist.HasValue) { unitAttributesWrapper.DoNotPersist = unitAttributesPatch.DoNotPersist.Value; } | ||
if (unitAttributesPatch.LevelBound.HasValue) { unitAttributesWrapper.LevelBound = unitAttributesPatch.LevelBound.Value; } | ||
if (unitAttributesPatch.StartsInHangar.HasValue) { unitAttributesWrapper.StartsInHangar = unitAttributesPatch.StartsInHangar.Value; } | ||
if (unitAttributesPatch.SensorRadius.HasValue) { unitAttributesWrapper.SensorRadius = Fixed64.UnsafeFromDouble(unitAttributesPatch.SensorRadius.Value); } | ||
if (unitAttributesPatch.ContactRadius.HasValue) { unitAttributesWrapper.ContactRadius = Fixed64.UnsafeFromDouble(unitAttributesPatch.ContactRadius.Value); } | ||
if (unitAttributesPatch.NumProductionQueues.HasValue) { unitAttributesWrapper.NumProductionQueues = unitAttributesPatch.NumProductionQueues.Value; } | ||
if (unitAttributesPatch.ProductionQueueDepth.HasValue) { unitAttributesWrapper.ProductionQueueDepth = unitAttributesPatch.ProductionQueueDepth.Value; } | ||
if (unitAttributesPatch.ShowProductionQueues.HasValue) { unitAttributesWrapper.ShowProductionQueues = unitAttributesPatch.ShowProductionQueues.Value; } | ||
if (unitAttributesPatch.NoTextNotifications.HasValue) { unitAttributesWrapper.NoTextNotifications = unitAttributesPatch.NoTextNotifications.Value; } | ||
if (unitAttributesPatch.FireRateDisplay.HasValue) { unitAttributesWrapper.FireRateDisplay = unitAttributesPatch.FireRateDisplay.Value; } | ||
if (unitAttributesPatch.PriorityAsTarget.HasValue) { unitAttributesWrapper.PriorityAsTarget = Fixed64.UnsafeFromDouble(unitAttributesPatch.PriorityAsTarget.Value); } | ||
if (unitAttributesPatch.Resource1Cost.HasValue) { unitAttributesWrapper.Resource1Cost = unitAttributesPatch.Resource1Cost.Value; } | ||
if (unitAttributesPatch.Resource2Cost.HasValue) { unitAttributesWrapper.Resource2Cost = unitAttributesPatch.Resource2Cost.Value; } | ||
} | ||
} | ||
} |
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using System.Collections.Generic; | ||
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namespace Subsystem | ||
{ | ||
public class AttributesPatch | ||
{ | ||
public Dictionary<string, EntityTypePatch> Entities { get; set; } = new Dictionary<string, EntityTypePatch>(); | ||
} | ||
} |
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namespace Subsystem | ||
{ | ||
public class EntityTypePatch | ||
{ | ||
public UnitAttributesPatch UnitAttributes { get; set; } = new UnitAttributesPatch(); | ||
} | ||
} |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("Subsystem")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("Majiir Paktu")] | ||
[assembly: AssemblyProduct("Subsystem")] | ||
[assembly: AssemblyCopyright("Copyright © Majiir Paktu 2018")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
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// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("4a4a0500-7372-4497-981b-00e1fd8f83f8")] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] | ||
[assembly: AssemblyInformationalVersion("0.1.0")] |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{4A4A0500-7372-4497-981B-00E1FD8F83F8}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>Subsystem</RootNamespace> | ||
<AssemblyName>Subsystem</AssemblyName> | ||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="BBI.Core" /> | ||
<Reference Include="BBI.Game.Data" /> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="UnityEngine" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="AttributeLoader.cs" /> | ||
<Compile Include="AttributesPatch.cs" /> | ||
<Compile Include="EntityTypePatch.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<Compile Include="UnitAttributesPatch.cs" /> | ||
<Compile Include="UnitAttributesWrapper.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
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using BBI.Game.Data; | ||
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namespace Subsystem | ||
{ | ||
public class UnitAttributesPatch | ||
{ | ||
public int? MaxHealth { get; set; } | ||
public int? Armour { get; set; } | ||
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public double? DamageReceivedMultiplier { get; set; } | ||
public double? AccuracyReceivedMultiplier { get; set; } | ||
public int? PopCapCost { get; set; } | ||
public int? ExperienceValue { get; set; } | ||
public double? ProductionTime { get; set; } | ||
public double? AggroRange { get; set; } | ||
public double? LeashRange { get; set; } | ||
public double? AlertRange { get; set; } | ||
public double? RepairPickupRange { get; set; } | ||
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public int? LeadPriority { get; set; } | ||
public bool? Selectable { get; set; } | ||
public bool? Controllable { get; set; } | ||
public bool? Targetable { get; set; } | ||
public bool? NonAutoTargetable { get; set; } | ||
public bool? RetireTargetable { get; set; } | ||
public bool? HackedReturnTargetable { get; set; } | ||
public HackableProperties? HackableProperties { get; set; } | ||
public bool? ExcludeFromUnitStats { get; set; } | ||
public bool? BlocksLOF { get; set; } | ||
public double? WorldHeightOffset { get; set; } | ||
public bool? DoNotPersist { get; set; } | ||
public bool? LevelBound { get; set; } | ||
public bool? StartsInHangar { get; set; } | ||
public double? SensorRadius { get; set; } | ||
public double? ContactRadius { get; set; } | ||
public int? NumProductionQueues { get; set; } | ||
public int? ProductionQueueDepth { get; set; } | ||
public bool? ShowProductionQueues { get; set; } | ||
public bool? NoTextNotifications { get; set; } | ||
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public int? FireRateDisplay { get; set; } | ||
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public double? PriorityAsTarget { get; set; } | ||
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public int? Resource1Cost { get; set; } | ||
public int? Resource2Cost { get; set; } | ||
} | ||
} |
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