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This is a really cool implementation! Works great with clean masked areas.
Is there a specific reason OpenGL/GPUImage is used as it is deprecated?
Thanks
The text was updated successfully, but these errors were encountered:
Update: As a test, I was able to completely remove the GPUImage/OpenGL dependency by removing the edge detect step.
It works by using the inpainting model and completely skipping the edge detect step which is what is using GPUImage/OpenGL.
I haven't tested or compared the quality of inpainting.
This is a really cool implementation! Works great with clean masked areas.
Is there a specific reason OpenGL/GPUImage is used as it is deprecated?
Thanks
The text was updated successfully, but these errors were encountered: