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Inheritance #4

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snake-biscuits opened this issue Nov 11, 2022 · 2 comments
Open

Inheritance #4

snake-biscuits opened this issue Nov 11, 2022 · 2 comments
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documentation Improvements or additions to documentation enhancement New feature or request

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@snake-biscuits
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snake-biscuits commented Nov 11, 2022

Entities definitions should be built on top of the previous game's entity
Will require changes to both bloodhound.py & fuse.py

bloodhound.py in particular would need a lot of changes to target a "base entity"
The current dossier system is pretty good abstraction, so building a dossier -> .fgd function should be OK
Lots of the dossier -> .xml entity conversion would need to be abstracted for this though

@snake-biscuits snake-biscuits self-assigned this Nov 11, 2022
@snake-biscuits snake-biscuits added the enhancement New feature or request label Nov 11, 2022
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The easiest way to deal with this is by making sure we build off .json files from similar entities & establish a lineage
e.g. source (fgd) info_player_start -> r1 info_player_start -> r1 info_spawnpoint_human -> r2 info_spawnpoint_human

@snake-biscuits snake-biscuits moved this to Todo: Research in bsp research Nov 11, 2022
@snake-biscuits snake-biscuits added the documentation Improvements or additions to documentation label Nov 11, 2022
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MRVN-Radiant has a .fgd parser in it's files we might be able to make use of
However, I have yet to get it working

A .fgd form would still be useful for allowing map creation in Hammer / Hammer++ & Documentation on VDC

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