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Entities definitions should be built on top of the previous game's entity
Will require changes to both bloodhound.py & fuse.py
bloodhound.py in particular would need a lot of changes to target a "base entity"
The current dossier system is pretty good abstraction, so building a dossier -> .fgd function should be OK
Lots of the dossier -> .xml entity conversion would need to be abstracted for this though
The text was updated successfully, but these errors were encountered:
The easiest way to deal with this is by making sure we build off .json files from similar entities & establish a lineage
e.g. source (fgd) info_player_start -> r1 info_player_start -> r1 info_spawnpoint_human -> r2 info_spawnpoint_human
Entities definitions should be built on top of the previous game's entity
Will require changes to both
bloodhound.py
&fuse.py
bloodhound.py
in particular would need a lot of changes to target a "base entity"The current
dossier
system is pretty good abstraction, so building adossier
->.fgd
function should be OKLots of the
dossier
->.xml
entity conversion would need to be abstracted for this thoughThe text was updated successfully, but these errors were encountered: