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game.hjt
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<Treepad version 3.0>
dt=Text
<node>
main
0
<end node> 5P9i0s8y19Z
dt=Text
<node>
config
1
<end node> 5P9i0s8y19Z
dt=Text
<node>
name:Nesterin
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
title:Nesterin Trail
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
subtitle:A C64 fantasy text adventure
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
author:Marco Giorgini
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
licence:MIT
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
version:1.0.1
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
binary:yes
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
image
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
morecontrast:1
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
unsharpen:2
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
sharpen:2
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
dither:3
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
rborder:1
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
hborder:8
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
splity:96
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
fileformat:16
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
imgborder:png/border2.png
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
crt:0
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
build
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
emit_texts:0
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
emit_headers:0
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
string_checksimilarity:0
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
include:stdlib.hjt
1
<end node> 5P9i0s8y19Z
dt=Text
<node>
normalobj
1
<end node> 5P9i0s8y19Z
dt=Text
<node>
beerbarrel
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
name:a @barrel
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
synonym:barrel,beer barrel
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
attr:visible+takeable+listable+empty
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
attr.weight:10
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
verb
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
x
4
needin:$this,$available
msg:It's a medium sized barrel. +
ifobj:$this,empty
msg:Empty.
else
msg:Full of beer +
if:irillisinbarrel
msg:spiked with irillis +
if:roduminbarrel
msg:and rodum
endif
else
if:roduminbarrel
msg:spiked with rodum
endif
endif
endif
<end node> 5P9i0s8y19Z
dt=Text
<node>
drop
4
needin:$this,$available
msg:It's not yours to leave around.
<end node> 5P9i0s8y19Z
dt=Text
<node>
drink
4
needin:$this,$available
ifobj:$this,empty
msg:It's empty.
else
if:irillisinbarrel
msg:No way.
else
if:roduminbarrel
msg:No way.
else
msg:You take a sip. Nice.
endif
<end node> 5P9i0s8y19Z
dt=Text
<node>
startat:$nowhere
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
bow
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
name:a @bow
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
attr.weight:5
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
desc
3
A barely functional bow, with some arrows
<end node> 5P9i0s8y19Z
dt=Text
<node>
startat:$nowhere
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
bread
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
name:some @bread
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
attr.weight:1
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
desc
3
A loaf of stale black @bread
<end node> 5P9i0s8y19Z
dt=Text
<node>
startat:$nowhere
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
verb
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
eat
4
needin:$this,$available
msg:You don't want to eat now
<end node> 5P9i0s8y19Z
dt=Text
<node>
fish
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
name:a dead @fish
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
desc
3
A golden @fish
<end node> 5P9i0s8y19Z
dt=Text
<node>
startat:$nowhere
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
flask
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
name:a @flask
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
attr:visible+takeable+listable+empty
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
attr.weight:2
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
verb
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
x
4
needin:$this,$available
msg:It's a handy leather flask. +
ifobj:$this,empty
msg:Empty.
else
msg:Full of water.
<end node> 5P9i0s8y19Z
dt=Text
<node>
fill
4
<end node> 5P9i0s8y19Z
dt=Text
<node>
withobj:$every
5
msg:You need a fountain to fill it
<end node> 5P9i0s8y19Z
dt=Text
<node>
withobj:$none
5
msg:You need a fountain to fill it
<end node> 5P9i0s8y19Z
dt=Text
<node>
startat:$nowhere
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
jacket
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
name:a @jacket
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
attr.weight:4
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
desc
3
a second-hand uniform @jacket
<end node> 5P9i0s8y19Z
dt=Text
<node>
startat:$nowhere
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
verb
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
wear
4
needin:$this,$available
set:jacketon
msg:Done
addscore:score_jacketwear
<end node> 5P9i0s8y19Z
dt=Text
<node>
takeoff
4
needin:$this,$available
unset:jacketon
msg:Done
<end node> 5P9i0s8y19Z
dt=Text
<node>
x
4
needin:$this,$available
msg:A second-hand uniform @jacket +
if:insigniaonjacket
msg:with an @insignia on its right shoulder
else
msg:with holes where insignias were
endif
if:jacketon
msg:You're currently wearing it
endif
<end node> 5P9i0s8y19Z
dt=Text
<node>
knife
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
name:your @knife
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
attr.weight:2
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
desc
3
It's a sharp hunter's knife. No longer legal to carry in Lyrin-controlled areas.
<end node> 5P9i0s8y19Z
dt=Text
<node>
verb
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
drop|hide
4
ifobjin:$this,$inventory
ifisroom:innroom
ifobj:$this,takeable+visible
else
msg:You can't drop it here. You need to find a safe place to hide it.
else
msg:You can't drop it here. You need to find a safe place to hide it.
else
msg:You don't have it
<end node> 5P9i0s8y19Z
dt=Text
<node>
use
4
<end node> 5P9i0s8y19Z
dt=Text
<node>
withobj:$every
5
needin:$this,$inventory
ifobj:$that,actor
msg:You should be careful about your actions.
else
msg:What for?
<end node> 5P9i0s8y19Z
dt=Text
<node>
withobj:$none
5
msg:How?
<end node> 5P9i0s8y19Z
dt=Text
<node>
startat:$nowhere
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
rabbit
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
name: a dead @rabbit
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
attr.weight:5
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
desc
3
A skinny rabbit
<end node> 5P9i0s8y19Z
dt=Text
<node>
startat:$nowhere
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
stone
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
name:a white @stone
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
attr.weight:2
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
startat:$nowhere
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
desc
3
A kind of rock, lighter than you might expect.
<end node> 5P9i0s8y19Z
dt=Text
<node>
twine
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
name: some @twine
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
attr.weight:2
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
desc
3
Two arm's length of twine.
<end node> 5P9i0s8y19Z
dt=Text
<node>
startat:$nowhere
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
yourself
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
attr:visible
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
verb
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
x
4
msg:You're a young guy, thin, but robust and quick. Your father was a Romir farmer, and your mother a Lyrin gypsy, and, after the invasion, that put you in a peculiar position.
if:jacketon
msg:You're wearing a uniform jacket
<end node> 5P9i0s8y19Z
dt=Text
<node>
startin:$everywhere
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
smallobj
1
<end node> 5P9i0s8y19Z
dt=Text
<node>
pendant
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
name:a @pendant
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
desc
3
It's a metallic moon-shaped @pendant. Your guild secret recognition object.
<end node> 5P9i0s8y19Z
dt=Text
<node>
verb
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
drop
4
ifobjin:$this,$inventory
ifisroom:innroom
ifobj:$this,takeable+visible
else
msg:You can't drop it here. You need to find a safe place to hide it.
else
msg:You can't drop it here. You need to find a safe place to hide it.
<end node> 5P9i0s8y19Z
dt=Text
<node>
show
4
needin:$this,$available
msg:You should be careful who you show it to.
<end node> 5P9i0s8y19Z
dt=Text
<node>
startat:$nowhere
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
roomkey
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
name:a @key
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
synonym:key,room key
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
desc
3
A room key with the number seven carved into it.
<end node> 5P9i0s8y19Z
dt=Text
<node>
startat:$nowhere
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
pencil
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
name: a @pencil
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
desc
3
Some carbon inside a hollow stick.
<end node> 5P9i0s8y19Z
dt=Text
<node>
startat:$nowhere
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
irillis
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
name:some @irillis
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
desc
3
A small red plant with with flowers.
<end node> 5P9i0s8y19Z
dt=Text
<node>
startat:$nowhere
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
verb
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
put
4
<end node> 5P9i0s8y19Z
dt=Text
<node>
withobj:beerbarrel
5
ifobjin:$this,$inventory
ifobjin:beerbarrel,$inventory
ifobj:beerbarrel,empty
msg:You should fill it with beer before that.
else
put:irillis,$nowhere
set:irillisinbarrel
msg:Done
endif
else
msg:You don't have any barrel.
else
msg:You don't have any it.
<end node> 5P9i0s8y19Z
dt=Text
<node>
withobj:$every
5
needin:$this,$available
msg:Why?
<end node> 5P9i0s8y19Z
dt=Text
<node>
rodum
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
name:some @rodum
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
desc
3
A thin brown plant, with small leaves.
<end node> 5P9i0s8y19Z
dt=Text
<node>
startat:$nowhere
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
verb
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
put
4
<end node> 5P9i0s8y19Z
dt=Text
<node>
withobj:beerbarrel
5
ifobjin:$this,$inventory
ifobjin:beerbarrel,$inventory
ifobj:beerbarrel,empty
msg:You should fill it with beer before that.
else
put:rodum,$nowhere
set:roduminbarrel
msg:Done
endif
else
msg:You don't have any barrel.
else
msg:You don't have any it.
<end node> 5P9i0s8y19Z
dt=Text
<node>
withobj:$every
5
needin:$this,$available
msg:Why?
<end node> 5P9i0s8y19Z
dt=Text
<node>
baryl
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
name:some @baryl
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
desc
3
A reddish plant with berries.
<end node> 5P9i0s8y19Z
dt=Text
<node>
startat:$nowhere
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
verb
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
eat
4
ifobjin:$this,$inventory
put:baryl,$nowhere
msg:Done
set:baryleaten
<end node> 5P9i0s8y19Z
dt=Text
<node>
map
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
name:a @map
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
desc
3
It's a map of the forests around Nesterin with red marks and some traced path.
<end node> 5P9i0s8y19Z
dt=Text
<node>
startat:$nowhere
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
verb
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
use|read
4
needin:$this,$available
ifisroom:darkpath
msg: On the map you see a path leading from here to a mark, +
msg:going southeast.
set:knowdarkpathroad
addscore:score_knowdarkpathroad
else
ifisroom:betweenpath
msg: On the map you see a path leading from here to a mark, +
msg:going northeast.
set:knowruinsroad
addscore:score_knowruinsroad
else
msg:This map doesn't seem useful here
<end node> 5P9i0s8y19Z
dt=Text
<node>
insignia
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
name:an @insignia
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
startat:$nowhere
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
desc
3
A small @insignia with a golden symbol
<end node> 5P9i0s8y19Z
dt=Text
<node>
verb
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
use|put
4
<end node> 5P9i0s8y19Z
dt=Text
<node>
withobj:jacket
5
ifobjin:jacket,$inventory
if:!insigniaonjacket
set:insigniaonjacket
addscore:score_insigniaonjacket
msg:Done
else
msg:You already have it there
endif
<end node> 5P9i0s8y19Z
dt=Text
<node>
show
4
msg:Showing someone a detached insignia isn't a wise idea
<end node> 5P9i0s8y19Z
dt=Text
<node>
eyes
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
name: Erik's @eyes
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
startat:$nowhere
3
<end node> 5P9i0s8y19Z
dt=Text
<node>
desc
3
Erik's eyes
<end node> 5P9i0s8y19Z
dt=Text
<node>
coin
2
<end node> 5P9i0s8y19Z
dt=Text
<node>
name:a @coin
3