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BonnieHeroMod.cs
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using MelonLoader;
using BTD_Mod_Helper;
using BonnieHeroMod;
using BTD_Mod_Helper.Api;
using Il2CppAssets.Scripts.Simulation.Towers;
using Il2CppAssets.Scripts.Simulation.Objects;
using Il2CppAssets.Scripts.Models;
using Il2CppAssets.Scripts.Models.Towers;
using Il2CppAssets.Scripts.Unity;
using BTD_Mod_Helper.Extensions;
using BTD_Mod_Helper.Api.Towers;
using HarmonyLib;
using Il2CppAssets.Scripts.Models.Towers.Projectiles;
using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Weapons;
using Il2CppAssets.Scripts.Simulation.Bloons;
using Il2CppAssets.Scripts.Simulation.Towers.Projectiles;
using Il2CppAssets.Scripts.Simulation.Towers.Projectiles.Behaviors;
using Il2CppAssets.Scripts.Unity.Towers.Weapons;
using Il2CppAssets.Scripts.Unity.UI_New.InGame;
using UnityEngine;
using Vector3 = Il2CppAssets.Scripts.Simulation.SMath.Vector3;
using Il2CppAssets.Scripts.Simulation.Track.RoundManagers;
using Il2CppAssets.Scripts.Unity.Bridge;
using Il2CppAssets.Scripts.Unity.UI_New.InGame.TowerSelectionMenu.TowerSelectionMenuThemes;
using Il2CppAssets.Scripts.Simulation.Towers.Behaviors;
using BTD_Mod_Helper.Api.Components;
using Il2CppAssets.Scripts.Unity.UI_New.InGame.TowerSelectionMenu;
using static BTD_Mod_Helper.Api.Enums.VanillaSprites;
using BTD_Mod_Helper.Api.Enums;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Abilities.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors;
using Il2CppAssets.Scripts.Models.GenericBehaviors;
using static Il2CppAssets.Scripts.Utils.ObjectCache;
using Il2CppAssets.Scripts.Data;
using Il2CppAssets.Scripts.Models.Profile;
using Il2CppAssets.Scripts.Simulation;
using Il2CppAssets.Scripts.Simulation.Towers.Behaviors.Abilities;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Abilities;
using Il2CppAssets.Scripts.Models.Effects;
using Il2CppAssets.Scripts.Unity.Effects;
using static MelonLoader.MelonLogger;
using Il2CppSystem;
using System.Collections.Generic;
using Il2CppAssets.Scripts.Unity.Towers.Projectiles;
[assembly: MelonInfo(typeof(BonnieHeroMod.BonnieHeroMod), ModHelperData.Name, ModHelperData.Version, ModHelperData.RepoOwner)]
[assembly: MelonGame("Ninja Kiwi", "BloonsTD6")]
namespace BonnieHeroMod;
[HarmonyPatch]
public class BonnieHeroMod : BloonsTD6Mod
{
public override void OnTowerUpgraded(Tower tower, string upgradeName, TowerModel newBaseTowerModel)
{
base.OnTowerUpgraded(tower, upgradeName, newBaseTowerModel);
if (tower.towerModel.baseId == ModContent.TowerID<BonnieHero>())
{
var towerLogic = tower.GetMutator("MinecartTier").Cast<RangeSupport.MutatorTower>();
switch (tower.towerModel.tier)
{
case 2:
BonnieLogic.BonnieUI.Init(TowerSelectionMenu.instance);
tower.AddMutator(new RangeSupport.MutatorTower(false, "MinecartTier", 0, 0, null));
tower.GetMutator("MinecartTier").Cast<RangeSupport.MutatorTower>().glueLevel = 10;
break;
case 5:
towerLogic.glueLevel = 15;
BonnieLogic.BonnieUI.UpdateUI();
break;
case 8:
towerLogic.glueLevel = 20;
BonnieLogic.BonnieUI.UpdateUI();
break;
case 11:
towerLogic.glueLevel = 25;
BonnieLogic.BonnieUI.UpdateUI();
break;
case 14:
towerLogic.glueLevel = 30;
BonnieLogic.BonnieUI.UpdateUI();
break;
case 17:
towerLogic.glueLevel = 35;
BonnieLogic.BonnieUI.UpdateUI();
break;
case 20:
towerLogic.glueLevel = 40;
BonnieLogic.BonnieUI.UpdateUI();
break;
}
}
}
public override void OnTowerCreated(Tower tower, Entity target, Model modelToUse)
{
base.OnTowerCreated(tower, target, modelToUse);
if (tower.towerModel.baseId == ModContent.TowerID<BonnieHero>())
{
if (tower.towerModel.tier > 0)
{
BonnieLogic.BonnieUI.Init(TowerSelectionMenu.instance);
tower.AddMutator(new RangeSupport.MutatorTower(false, "MinecartTier", 0, 0, null));
tower.GetMutator("MinecartTier").Cast<RangeSupport.MutatorTower>().glueLevel = 10;
}
}
}
public override void OnTowerSold(Tower tower, float amount)
{
base.OnTowerSold(tower, amount);
if (tower.towerModel.baseId == ModContent.TowerID<BonnieHero>())
{
if (tower.towerModel.tier > 0)
{
var towerLogic = tower.GetMutator("MinecartTier").Cast<RangeSupport.MutatorTower>();
BonnieLogic.CartSellLogic();
towerLogic.glueLevel = 10;
}
}
}
public override void OnTowerSelected(Tower tower)
{
base.OnTowerSelected(tower);
if (tower.towerModel.baseId == ModContent.TowerID<BonnieHero>())
{
if (BonnieLogic.BonnieUI.bonniePanel != null)
{
BonnieLogic.BonnieUI.BonnieUIToggle(true);
}
else
{
BonnieLogic.BonnieUI.Init(TowerSelectionMenu.instance);
}
}
}
public override void OnTowerDeselected(Tower tower)
{
base.OnTowerDeselected(tower);
if (tower.towerModel.baseId == ModContent.TowerID<BonnieHero>())
{
if (BonnieLogic.BonnieUI.bonniePanel != null)
{
BonnieLogic.BonnieUI.BonnieUIToggle(false);
}
}
}
public override void OnTowerSaved(Tower tower, TowerSaveDataModel saveData)
{
if (tower.towerModel.baseId == ModContent.TowerID<BonnieHero>())
{
var MinecartTier = tower.GetMutator("MinecartTier")?.TryCast<RangeSupport.MutatorTower>();
if (MinecartTier != null)
{
saveData.metaData["MinecartTier"] = MinecartTier.multiplier.ToString();
saveData.metaData["MinecartTierBank"] = MinecartTier.additive.ToString();
saveData.metaData["MinecartMaxTier"] = MinecartTier.glueLevel.ToString();
}
}
}
public override void OnTowerLoaded(Tower tower, TowerSaveDataModel saveData)
{
if (tower.towerModel.baseId == ModContent.TowerID<BonnieHero>())
{
if (tower.mutators != null)
{
tower.RemoveMutatorsById("MinecartTier");
saveData.metaData.TryGetValue("MinecartTier", out var minecartTier);
saveData.metaData.TryGetValue("MinecartTierBank", out var minecartTierBank);
saveData.metaData.TryGetValue("MinecartMaxTier", out var minecartMaxTier);
var minecartMutator = new RangeSupport.MutatorTower(false, "MinecartTier", float.Parse(minecartTierBank), float.Parse(minecartTier), null);
minecartMutator.glueLevel = int.Parse(minecartMaxTier);
tower.AddMutator(minecartMutator);
}
}
}
public override void OnAbilityCast(Ability ability)
{
base.OnAbilityCast(ability);
if (ability.abilityModel.name == "AbilityModel_MassDetonation")
{
}
}
[HarmonyPatch(typeof(Ability), nameof(Ability.Activate))]
public static class BonnieAbility
{
[HarmonyPostfix]
public static void baPostfix(Ability __instance)
{
var bonnieHero = InGame.instance.GetTowers().Find(tower => tower.towerModel.baseId == ModContent.TowerID<BonnieHero>());
if (bonnieHero != null)
{
if (__instance.abilityModel.name == "AbilityModel_MassDetonation")
{
var bloons = InGame.instance.GetBloons();
if (bloons != null)
{
for (int i = 0; i < bloons.Count; i++)
{
if (bloons[i].bloonModel.baseId == ModContent.BloonID<BloonstoneCart>())
{
var attackModel = bonnieHero.towerModel.GetAttackModel();
var dynamite = attackModel.weapons[0].projectile;
var explosion = dynamite.GetBehavior<CreateProjectileOnContactModel>().projectile;
//var explosionEffect = Game.instance.model.GetTower("MortarMonkey").GetWeapon().projectile.GetBehavior<Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors.CreateEffectOnExpireModel>().Duplicate();
var cartExplosionProjectile = InGame.instance.GetMainFactory().CreateEntityWithBehavior<Il2CppAssets.Scripts.Simulation.Towers.Projectiles.Projectile, ProjectileModel>(explosion);
cartExplosionProjectile.Position.X = bloons[i].Position.X;
cartExplosionProjectile.Position.Y = bloons[i].Position.Y;
cartExplosionProjectile.Position.Z = bloons[i].Position.Z;
cartExplosionProjectile.owner = InGame.instance.GetUnityToSimulation().MyPlayerNumber;
bloons[i].Degrade(false, bonnieHero, false);
}
}
}
}
if (__instance.abilityModel.name == "AbilityModel_BEAST")
{
InGame.instance.SpawnBloons(ModContent.BloonID<BEAST>(), 1, 0);
var beast = InGame.instance.GetBloons().Find(bloon => bloon.bloonModel.baseId == ModContent.BloonID<BEAST>());
}
}
}
}
public override void OnRoundStart()
{
base.OnRoundStart();
}
}
//Code by doombubbles
/*[HarmonyPatch(typeof(TSMThemeBananaFarm), nameof(TSMThemeBananaFarm.UpdateFromSimInfo))]
internal static class TSMThemeBananaFarm_UpdateFromSimInfo
{
[HarmonyPrefix]
internal static void Prefix(TowerToSimulation tower, ref int __state)
{
__state = tower.Def.tiers[1];
tower.Def.tiers[1] = 4;
}
[HarmonyPostfix]
internal static void Postfix(TSMThemeBananaFarm __instance, TowerToSimulation tower, ref int __state)
{
tower.Def.tiers[1] = __state;
}
}*/