TR1X 4.6
github-actions
released this
18 Nov 10:46
·
927 commits
to develop
since this release
Commit: 0356175
Tag: 4.6
Changes
- added support for wading, similar to TR2+ (#1537)
- added the ability to pause during cutscenes (#1673)
- added an option to enable responsive swim cancellation, similar to TR2+ (#1004)
- added a special target, "pickup", to item-based console commands
- added support for custom levels to enforce values for any config setting (#1846)
- added support for key/puzzle/pickup descriptions, allowing players to examine said items in the inventory (#1821)
- added an option to fix inventory item usage duplication (#1586)
- added optional automatic key/puzzle inventory item pre-selection (#1884)
- added a search feature to the config tool (#1889)
- changed OpenGL backend to use version 3.3, with fallback to 2.1 if initialization fails (#1738)
- changed text backend to accept named sequences. Currently supported sequences (limited by the sprites available in OG):
\{umlaut}
\{hat}
\{acute accent}
\{grave accent}
\{arrow up}
\{arrow down}
\{small digit 0}
\{small digit 1}
\{small digit 2}
\{small digit 3}
\{small digit 4}
\{small digit 5}
\{small digit 6}
\{small digit 7}
\{small digit 8}
\{small digit 9}
\{button empty}
\{button triangle}
\{button circle}
\{button x}
\{button square}
\{button l1}
\{button r1}
\{button l2}
\{button r2}
\{button down}
\{button up}
\{button left}
\{button right}
\{icon sound}
\{icon music}
\{ammo shotgun}
\{ammo magnums}
\{ammo uzis}
- changed the
/pos
command to include the level number and title - changed the
/tp
command to teleport to items in a round-robin fashion
The first call will teleport Lara to the object that's the closest to her; repeated calls will cycle through all matching objects in the object placement order. - changed the music timestamp loading behaviour and config option to support ambient tracks (#1769)
- fixed a crash relating to audio decoding (#1895)
- fixed missing pushblock SFX in Natla's Mines (#1714)
- fixed crash reports not working in certain circumstances (#1738)
- fixed missing trapdoor triggers in City of Khamoon (#1744)
- fixed being unable to rename the lead bar (#1774, regression from 4.5)
- fixed the controls menu extending to the bottom of the screen with certain text scaling values (#1783, regression from 2.12)
- fixed game stuck at remapping controller key if no controllers connected (#1788)
- fixed being able to shoot the scion multiple times if save/load is used while it blows up (#1819)
- fixed certain erroneous
/play
invocations resulting in duplicated error messages - fixed the
/play
console command resulting in Lara starting the target level without pistols (#1861, regression from 4.5) - fixed the demo mode text overlapping with the enemy health bar if the health bar is located in the bottom centered (#1446)
- fixed mutant explosions sometimes heavily damaging Lara even if they missed (#1758, regression since 4.5)
- fixed wrongly calculated trapdoor size that could affect custom levels (#1904)
- improved enemy item drops by supporting the TR2+ approach of having drops defined in level data (#1713)
- improved Italian localization for the Config Tool
- improved the injection approach for Lara's responsive jumping (#1823)
- improved the exploding Lara input cheat to always use explosion sprites
- removed health cheat (we now have the
/hp
command) - removed background for the "Reset" and "Unbind" labels in the controls dialog
- removed
force_game_modes
andforce_save_crystals
from the gameflow - see GAMEFLOW.md for details on how to enforce these settings (#1857)