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Game flow rework (pt 11) #2418
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Game flow rework (pt 11) #2418
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LGTM, just noticed one thing (which may be temporary anyway before eliminating load_level
)
- In TR1, the cutscene angles are incorrect
|
Fixed |
Fixed
I can't reproduce this in the newest version. |
I get the crash too, the stack trace is as follows.
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Thanks. The crash should be now fixed. |
Checklist
Description
This PR reorganizes the stages for processing saved games and initializing levels, making sure that the order matches between both games. As a result, in the next iteration we should be able to remove the
load_level
sequence event from TR1, simplifying the experience for the builders.