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Game flow rework (pt 5) #2375
Game flow rework (pt 5) #2375
Conversation
Download the built assets for this pull request: |
TR2X crashes when cutscenes finishes or gets skipped, for example:
|
Lara's Home appears in the title screen in TRUB if you play a level and then return to the title screen - I admit I didn't check this in the last PR and it looks like it's happening there too, I can raise an issue if you prefer as it's not directly related to this one. |
I'll tackle this here, as it's a regression in develop only. |
Checklist
Description
g_CurrentLevel
a pointer toGAME_FLOW_LEVEL
(TR2 only)GF_GetLevelCount()
signature to acceptGAME_FLOW_LEVEL_TYPE
GAME_FLOW_LEVEL *GF_GetLevel(int32_t num, GAME_FLOW_LEVEL_TYPE level_type)
MUSIC_TRACK
to libtrx/pos
returning weird names in demos and cutscenes