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Game flow rework (pt 4) #2371
Game flow rework (pt 4) #2371
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LGTM. Just a tiny nitpick (although arguably unrelated to this change).
src/tr1/game/level.c
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static void M_MarkWaterEdgeVertices(void); | ||
static size_t M_CalculateMaxVertices(void); | ||
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static void M_LoadFromFile( | ||
const char *filename, int32_t level_num, bool is_demo) | ||
static void M_LoadFromFile(const GAME_FLOW_LEVEL *const level, bool is_demo) |
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const bool
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Adjusted
@aredfan thank you – addressed both problems. |
Checklist
Description
num
toGAME_FLOW_LEVEL
path
argument withfmv_id