From c019b8152f00b32fd5d02825b8a4f63f3dfb2dd2 Mon Sep 17 00:00:00 2001 From: lahm86 <33758420+lahm86@users.noreply.github.com> Date: Fri, 7 Feb 2025 10:41:18 +0000 Subject: [PATCH] level/types: remove redundant level item count This is no longer required for injection processing. --- src/libtrx/include/libtrx/game/level/types.h | 1 - src/tr1/game/inject.c | 2 -- 2 files changed, 3 deletions(-) diff --git a/src/libtrx/include/libtrx/game/level/types.h b/src/libtrx/include/libtrx/game/level/types.h index 9a003d065..9f0bf0fd5 100644 --- a/src/libtrx/include/libtrx/game/level/types.h +++ b/src/libtrx/include/libtrx/game/level/types.h @@ -38,5 +38,4 @@ typedef struct { } samples; int32_t mesh_ptr_count; - int32_t item_count; } LEVEL_INFO; diff --git a/src/tr1/game/inject.c b/src/tr1/game/inject.c index f51187ef4..615918dd8 100644 --- a/src/tr1/game/inject.c +++ b/src/tr1/game/inject.c @@ -1132,8 +1132,6 @@ static void M_TriggeredItem(INJECTION *injection, LEVEL_INFO *level_info) item->rot.y = VFile_ReadS16(fp); item->shade.value_1 = VFile_ReadS16(fp); item->flags = VFile_ReadU16(fp); - - level_info->item_count++; // TODO: remove? } static void M_RoomMeshEdits(const INJECTION *const injection)