diff --git a/data/tr1/ship/cfg/TR1X_gameflow.json5 b/data/tr1/ship/cfg/TR1X_gameflow.json5 index 9bdd9a46f..7e8fa7c35 100644 --- a/data/tr1/ship/cfg/TR1X_gameflow.json5 +++ b/data/tr1/ship/cfg/TR1X_gameflow.json5 @@ -447,7 +447,7 @@ // Cut Scene 1 { "path": "data/cut1.phd", - "music_track": 0, + "music_track": 23, "lara_type": "player_1", "inherit_injections": false, "injections": [ @@ -459,7 +459,6 @@ "sequence": [ {"type": "load_level"}, {"type": "set_cutscene_angle", "value": -23312}, - {"type": "play_music", "music_track": 23}, {"type": "play_level"}, ], }, @@ -467,7 +466,7 @@ // Cut Scene 2 { "path": "data/cut2.phd", - "music_track": 0, + "music_track": 25, "lara_type": "player_1", "inherit_injections": false, "injections": [ @@ -479,7 +478,6 @@ "sequence": [ {"type": "load_level"}, {"type": "set_cutscene_angle", "value": 16380}, - {"type": "play_music", "music_track": 25}, {"type": "mesh_swap", "object1_id": "player_1", "object2_id": "pistol_anim", "mesh_id": 1}, {"type": "mesh_swap", "object1_id": "player_1", "object2_id": "pistol_anim", "mesh_id": 4}, {"type": "play_level"}, @@ -489,7 +487,7 @@ // Cut Scene 3 { "path": "data/cut3.phd", - "music_track": 0, + "music_track": 24, "inherit_injections": false, "injections": [ "data/injections/cut3_textures.bin", @@ -500,7 +498,6 @@ {"type": "load_level"}, {"type": "flip_map"}, {"type": "set_cutscene_angle", "value": 16384}, - {"type": "play_music", "music_track": 24}, {"type": "play_level"}, ], }, @@ -508,7 +505,7 @@ // Cut Scene 4 { "path": "data/cut4.phd", - "music_track": 0, + "music_track": 22, "draw_distance_fade": 12.0, "draw_distance_max": 18.0, "lara_type": "player_1", @@ -523,7 +520,6 @@ "sequence": [ {"type": "load_level"}, {"type": "set_cutscene_angle", "value": 16384}, - {"type": "play_music", "music_track": 22}, {"type": "mesh_swap", "object1_id": "player_1", "object2_id": "pistol_anim", "mesh_id": 1}, {"type": "mesh_swap", "object1_id": "player_1", "object2_id": "pistol_anim", "mesh_id": 4}, {"type": "play_level"}, diff --git a/data/tr1/ship/cfg/TR1X_gameflow_ub.json5 b/data/tr1/ship/cfg/TR1X_gameflow_ub.json5 index 89f65945a..9101e104c 100644 --- a/data/tr1/ship/cfg/TR1X_gameflow_ub.json5 +++ b/data/tr1/ship/cfg/TR1X_gameflow_ub.json5 @@ -131,7 +131,6 @@ // Level 5: Current Position { - "title": "Current Position", "path": "data/current.phd", "type": "current", "music_track": 0, diff --git a/docs/tr1/GAMEFLOW.md b/docs/tr1/GAMEFLOW.md index 8256a8014..de0b26d95 100644 --- a/docs/tr1/GAMEFLOW.md +++ b/docs/tr1/GAMEFLOW.md @@ -853,13 +853,12 @@ game will exit to title. "cutscenes": [ { "path": "data/bonuscut1.phd", - "music_track": 0, + "music_track": 23, "sequence": [ {"type": "load_level"}, {"type": "set_cam_x", "value": 36668}, {"type": "set_cam_z", "value": 63180}, {"type": "set_cutscene_angle", "value": -23312}, - {"type": "play_music", "music_id": 23}, {"type": "play_level"}, ], },