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tr2/objects/creatures/bandit_2: fix bite position
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This corrects the Y value on bandit 2's bite position, so that gunflare
doesn't appear too far from the gun.

Resolves #2365.
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lahm86 committed Jan 24, 2025
1 parent b92a937 commit bc0789a
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1 change: 1 addition & 0 deletions docs/tr2/CHANGELOG.md
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Expand Up @@ -35,6 +35,7 @@
- fixed sprite pickups not being paused in the pause/inventory screen (#2319, regression from 0.6)
- fixed Skidoo snow wake effects at slow speeds (#2324, regression from 0.6)
- fixed software renderer skybox occlusion issues (#2343, regression from 0.7)
- fixed gunflare from bandits in Tibetan levels spawning too far from their guns (#2365, regression from 0.8)
- improved rendering to achieve a slight performance boost in big rooms (#2325)

## [0.8](https://github.com/LostArtefacts/TRX/compare/tr2-0.8...tr2-0.8) - 2025-01-01
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2 changes: 1 addition & 1 deletion src/tr2/game/objects/creatures/bandit_2.c
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Expand Up @@ -45,7 +45,7 @@ typedef enum {
} BANDIT_2_ANIM;

static const BITE m_Bandit2Gun = {
.pos = { .x = -1, .y = 930, .z = 9 },
.pos = { .x = -1, .y = 230, .z = 9 },
.mesh_num = 17,
};

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