From ba819a86722e02d45995bd149769e22f11a3d2d0 Mon Sep 17 00:00:00 2001 From: lahm86 <33758420+lahm86@users.noreply.github.com> Date: Mon, 27 Jan 2025 21:21:13 +0000 Subject: [PATCH] output: reorder function Moves the anim texture initialise function to match the header. --- src/libtrx/game/output.c | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/src/libtrx/game/output.c b/src/libtrx/game/output.c index 3cef626ec..1d4aca915 100644 --- a/src/libtrx/game/output.c +++ b/src/libtrx/game/output.c @@ -102,6 +102,15 @@ static int32_t M_CalculateDynamicLight( return adder; } +void Output_InitialiseAnimatedTextures(const int32_t num_ranges) +{ + g_AnimTextureRanges = num_ranges == 0 + ? NULL + : GameBuf_Alloc( + sizeof(ANIMATED_TEXTURE_RANGE) * num_ranges, + GBUF_ANIMATED_TEXTURE_RANGES); +} + void Output_CalculateLight(const XYZ_32 pos, const int16_t room_num) { const ROOM *const room = Room_Get(room_num); @@ -148,15 +157,6 @@ void Output_CalculateLight(const XYZ_32 pos, const int16_t room_num) Output_SetLightDivider(global_divider); } -void Output_InitialiseAnimatedTextures(const int32_t num_ranges) -{ - g_AnimTextureRanges = num_ranges == 0 - ? NULL - : GameBuf_Alloc( - sizeof(ANIMATED_TEXTURE_RANGE) * num_ranges, - GBUF_ANIMATED_TEXTURE_RANGES); -} - void Output_CalculateStaticLight(const int16_t adder) { // TODO: use m_LsAdder