From 697ec1f0387649f01f363f2d117271f131cd00df Mon Sep 17 00:00:00 2001 From: Marcin Kurczewski Date: Sun, 26 Jan 2025 00:15:35 +0100 Subject: [PATCH] tr1/inv-ring: fix item counts staying at 1 Resolves #2390. Regression made in 529d482. --- src/tr1/game/inventory_ring/control.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/tr1/game/inventory_ring/control.c b/src/tr1/game/inventory_ring/control.c index befd011d7..554926c3f 100644 --- a/src/tr1/game/inventory_ring/control.c +++ b/src/tr1/game/inventory_ring/control.c @@ -868,7 +868,6 @@ INV_RING *InvRing_Open(const INVENTORY_MODE mode) g_InvRing_Source[RT_MAIN].current = 0; for (int32_t i = 0; i < g_InvRing_Source[RT_MAIN].count; i++) { - g_InvRing_Source[RT_MAIN].qtys[i] = 1; InvRing_InitInvItem(g_InvRing_Source[RT_MAIN].items[i]); } g_InvRing_Source[RT_OPTION].current = 0;