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Resolves #768.
Checklist
Description
I had omitted to do any sort of monkey item drop check per classic for TRR, but this issue is exclusive to TRR anyway. When there is more than one monkey with a drop item, it can crash on save/load. We do the check at the very end of randomization, similar to classic (for >1 item pickups); this is easier than excluding monkeys outright from being able to drop items earlier in randomization, because that would involve a lot of additional classic/TRR checks.