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TombATI support dropped, TR1X 3.0 file detection added, and TR1X 3.0 features added - enemy item drops, plus settings for the development console, UW rolls, eidos logo control, frame buffering and lean jumping. All references to T1M, Tomb1Main, TR1Main changed to TR1X. Removed TombATI docs. UI options added for buffering, Eidos logo, dev console, dropped gun conversion, underwater rolling and lean jumping. All enemies in TR1 can now drop items, excluding empty eggs and non-oneshot Pierre. Normal drop allocation is done using a TR2+ approach, so we just let item rando move the entities and if any end up on the same spot as a suitable enemy, the gameflow is updated accordingly and the physical item hidden. Extended the check at the end of Tihocan so we will either allocate Pierre's key items to whichever enemy is here, or create physical pickups and allow key item rando to move them. If enemy rando is off, the usual enemies will still drop items but their types may change. Resolves #572.
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2 changes: 1 addition & 1 deletion
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TRRandomizerCore/Helpers/T1MInjectionType.cs → ...ndomizerCore/Helpers/TR1XInjectionType.cs
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