-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathOther Licenses.txt
51 lines (45 loc) · 2.52 KB
/
Other Licenses.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
The PopCap Games Framework provides interfaces to some third-party
libraries, but licenses to those libraries are not automatically
granted to you through use of the Framework. Listed below is
information for libraries which require explicit licensing if you
release a product which uses them.
BASS Audio Library
The BASS Audio Library is the default library used by the Framework
to decompress sounds and to play music. Licenses to the BASS Audio
Library can be purchased at http://www.un4seen.com/bass.html#license.
You can avoid using the BASS Audio Library by setting
SexyAppBase::mWantFMod before application initialization to use the
FMOD Music Library or by setting SexyAppBase::mNoSoundNeeded if you
do not need to load compressed audio or play tracked music.
FMOD Audio Library
The FMOD library is a popular alternative to the BASS Audio Library.
Licenses to FMOD can be purchased at http://www.fmod.org/. Although
the BASS Audio Library is the default sound library in the Framework,
you can use FMOD instead by setting SexyAppBase::mWantFMod before
application initialization.
MP3 Compressed Audio
The Framework supports both MP3 and OGG decompression through either
BASS or FMOD. The OGG format can be used for free, but if you must
use MP3 in your product, you will have to contact Thompson Multimedia
and arrange to pay for an MP3 license. Game developers can get a
'game license' to use MP3 for $2500. See
http://www.mp3licensing.com/royalty/games.html.
Macromedia Flash
The Framework supports Flash through FlashWidget, but you must sign
up for a license to redistribute the Flash ActiveX control if you
use FlashWidget in your application. You can get a Flash license
from Macromedia at
http://www.macromedia.com/support/shockwave/info/licensing/main_2.html.
Make sure you actually read the license, particularly the
"Consideration" section.
J2K-Codec Library
The framework supports loading j2k images through the j2k-codec library.
This library is NOT free and you must purchase your own copy if you want
to use it in registered (non-demo) mode. You may obtain a copy from
Alex Saveliev at http://j2k-codec.com. We do not distribute our key,
so the library will run in demo mode with the following restrictions,
as taken from the readme.txt file:
* beeps at the end of each decoding
* open the ordering page once in about 30 decoded images
* on the rare occasions do several other little nags
The price of the j2k codec is between $49 and $399, depending on use.