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Version 0.3.0

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@mattymatty97 mattymatty97 released this 10 Dec 21:26
· 8 commits to master since this release

Reworked the rendering system to render items asynchronously:

  • Items are enqueued to compute the positioning and framing off the main thread
  • Rendering is done during the normal game rendering loop to avoid extra overhead
  • Textures are post-processed using an async compute shader